Abnormal Status Guide

June 27th, 2007 by rosehebe

Abnormal Status

Note: these are jz success rate, u must times it with the skill/weapon/card’s basic rate to get the actual success rate
basic rate x success rate = actual success rate
eg: hammer fall got 70%(basic rate) to stun ppl
-> therefore the formula wil bcome: 70% x [100 - (3 + VIT + {LUK/3})]

Note 2: these are jz basic lasting rate, u must times it with the skill/weapon/card’s original lasting time(if there are any, if no then jz use the basic lasting rate as lasting time) to get the actual lasting time
original lasting time x basic lasting rate = actual lasting time

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Poison
Success Rate (%): 100 - (3 + Vit + {Luk/15})
Lasting Time (sec): (100 - Vit)/100

- Continuesly decrease current HP, will auto stop decreasing if current hp = 25% of Mhp.
- Hp & Sp will not auto regen(fast sp recovery, fast hp recovery still gt effect)
- When poisoned, Def will decrease 25%

Max lasting time:
Monster: 30 sec
Players: 60 sec

Min Lasting time:
Monster: 10 sec
Players: 5 sec
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Frost
Success Rate (%): 100 - (3 + MDEF + {LUK/3})
Lasting Time (sec): 1 - (MDEF/100)

- Impossible to avoid any attack
- Frosted target’s attribute will forcefully change to water1
- Frosted target’s MDEF+25%, DEF-50%
- Will defrost after a period of time or frosted target is being attacked
- Frosted target cannot use any items
- Frosted target cannot be Stealed or Lex Aeternaed
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Stone
Success Rate (%): 100 - (3 + MDEF + {LUK/3})
Lasting Time (sec): 17 - (MDEF/20)

- Stoned target’s attribute will forcefully change to eatrh1
- Will recover after a period of time or stoned target is being attacked
- Stoned target cannot use any items
- Stoned target cannot be Stealed or Lex Aeternaed

- When target is not completely stoned, he/she cannot use skill or attack, but can use items, and the target can be Lex Aeternaed within this period
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Sleep
Success Rate (%): 100 - (3 + INT + {LUK/3})
Lasting Time (sec): about 30sec

- Impossible to avoid any attack
- The Critical rate of the attacker attacking a sleeped person will be increase
- Will recover after a period of time or the target is being attacked
- Sleeped target cannot use any items
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Stun
Success Rate (%): 100 - (3 + VIT + {LUK/3})
Lasting Time (sec): 3 x [1- (3+VIT+{LUK/3}) / 100]

- Impossible to avoid any attack
- Will recover after a period of time
- Stuned target cannot use any items
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Silence
Success Rate (%): 100 - (3 + VIT + {LUK/3})
Lasting Time (sec): (100 - Vit)/100

- Silenced target cannot use any skills
- Will recover after a period of time
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Curse*
Success Rate (%): (100 - LUK)/100
Lasting Time (sec): 30 x (1 - {VIT/100})

- Cursed target’s ATK-25%, Moving Speed-75%, Luk forcefully drop to 0

*the formula for curse is unsure at current point, jz use it as a reference
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Darkness
Success Rate (%): 100 - (3 + INT + {LUK/3})
Lasting Time (sec): 30 - (BaseLV/10) - (INT/15)

- Darknessed target’s Hit Rate-25%, Flee Rate-25%
- Attacking monster will stop attacking if it is darknessed
- Will recovery after a period of time
- Darknessed target’s(players) screen will become dark
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Confuse
Success Rate (%): Unknown
Lasting Time (sec): Unknown

- Confused target cant move according to their will, ie: maybe you click right, but your character move left
- Confused monster will have the same effect as on players
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External Bleeding
Success Rate (%): Unknown
Lasting Time (sec): Unknown

- Target’s hp will decrease continuesly.
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Originaly From: http://roidv.com
Translated by: Noir Ange

ps: i’ll update it if i got the new infomation about confuse n external bleeding

Posted in Ragnarok Online Guides |

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