An Assassin’s Life
December 1st, 2006 by Eva
So you’re level 30, and are ready to move on? Say no more, for you’re
an Assassin from here..
A. Becoming an Assassin
Obviously, you don’t become an Assassin right away. You have to pass
a test. However, before you take this test, I recommend you stock up
with a few HP and MP pots, as much as a regular repot to you, or
more, because this test may take a while.
Now that you’ve stocked up on potions and allocated your SP and AP,
go talk to Dark Lord again and he’ll blab about how much stronger
you’ve become and give you the chance to become stronger. Say yes,
and he’ll give you a note to give to his apprentice in the
Construction Site North of Kerning City. This is how to get there if
you don’t know:
Kerning City -> EAST EXIT -> Sunset Sky -> EAST EXIT -> The
Construction Site North of Kerning City
The 2nd job guide is on top of a transformer on an electric pole.
Talk to him, and give him the letter, and you’ll take the test.
He’ll give you details on the test, which I’ll give you now.
In the test, you must find 30 DARK MARBLES killing Cold Eyes and
Blue Mushrooms. These are modified so that you can kill them in 3-4
hits. The monsters give no experience, but you lose experience if
you die, and they do the same damage as a regular monster of their
kind. And the marbles only drop in a 1 to 3 ratio. That means that
only 1 out of 3 monsters will drop a marble. Once you have collected
30 marbles, talk to the 2nd Job Instructor to get a PROOF OF HERO,
and give it back to Dark Lord at the Fusion Bar. He will then give
you a choice of Bandit or Assassin, and, you obviously choose
Assassin. He will give you a bit of HP and MP, and 1 SP for your
second job skill. Congratulations, you’re an Assassin!
B. Skills / SP Distribution
The skills of an Assassin are as follows:
CLAW MASTERY - Master level 20
Increases the mastery of the throwing stars and accuracy, also gives
more stars to recharge. Only applies when the character is equipped
with a claw.
Type: Passive
CRITICAL THROW - Master level 30
Allows the character to hit a critical shot at an enemy with a
certain success rate.
Type: Passive
ENDURE - Master level 20
Allows the character to recover more HP and MP, even while hanging on
a rope or ladder. HP and MP recovery increases as skill levels up.
Type: Passive
CLAW BOOSTER - Master level 20
Increases the attacking speed of the claw. Only applies when the
character is equipped with a claw.
Type: Active
HASTE - Master level 20
Temporarily increases the speed and jumping ability of everyone in
the party, or just you if you are not in a party.
Type: Active
DRAIN - Master level 30
Absorbs some of the damage dealt to the enemy as HP. Can only
absorb 1/2 of the enemy’s HP at max.
Type: Active
SKILL POINT DISTRIBUTION
I’ll make this shorter for you. I won’t list it level-by-level,
I’ll just show you the order of which to max and level up.
“Build A”
Claw Mastery (3)
Critical Throw (30) (MAX)
Claw Mastery (2)
Claw Booster (6)
Haste (20) (MAX)
Endure (3)
Drain (30) (MAX)
Claw Mastery (17) (MAX)
Endure (2)
The last few points can be spent on whatever.
“Build B”
Claw mastery (3)
Critical THrow (30) (MAX)
Claw Mastery (2)
Claw Booster (5)
Haste (20) (MAX)
Endure (3)
Drain (3)
Claw Mastery (12)
Drain (27) (MAX)
Claw Mastery (5) (MAX)
Endure (2)
The last few points can be spent on whatever also.
C. Training training..
Training guide time!
Lv. 30-36: Zombie Mushies, Wild Boars, Trixters
Lv. 37-49: Leatties or Teddies, Pandas, Robos, Master Robos
Lv. 50-55: Lunar Pixies
Lv. 55-59: Lunar Pixies or Jr. Yetis or Luster Pixies
Lv. 60-66: Coolie Zombies, Dark Stone Gollems, Hectors, Lusters
Lv. 67-70: Coolie Zombies, DSG, White Pangs, Yetis, Pepe/Dark Pepe,
Mix Stone Gollem.
Posted in Maple Story Guides |















May 1st, 2007 at 1:13 pm
TQ,www.igsky.com…..i know my aim for playing MS now….Tq….