Assassin Guide

December 23rd, 2006 by Eva

So you have chosen to become an Assassin, but do not think it will
be that easy. First when you are making your character, roll the die
until you get 4 into STR and 4 into int. It may take a while but it is
definitely worth it. Now as you start the game you will have to overcome
monsters as a beginner doing very low damage. Just because you do low
damage does not mean you will suck later on. As you start out do every
quest you can on Maple Island because it gives you valuable exp points
which are hard to come across in Maple Island. Do not leave Maple Island
until you become level 10. As you level up put 5 into DEX until it is
at 25. Put the rest into LUK until you leave Maple Island. You will want
to stay in the first map with snails until about level 7 or 8, then venture
off to do some of the quests and do all the quests you encounter while
getting to level 7 or 8. After many kills and quests done get off Maple
Island by talking to Shanks. Now the real journey begins.
Rogue Skills

Nimble body, this basically increases your Accuracy and
Availability by a decent amount. This is very useful and we will be maxing
this.

Level 1: Accuracy +1, avoidability +1
Level 10: Accuracy +10, avoidability +10
Level 20: Accuracy +20, avoidability +20

Keen Eyes, This skills increases range for your throwing. In the
beginning of using throwing stars you will have short range and can not
jump attack, which is why we max this skill ASAP.

Level 1: Range of attack for throwing weapon: +25
Level 4: Range of attack for throwing weapon: +100
Level 8: Range of attack for throwing weapon: +200

Disorder, This skill is pointless for Assassins, we still need
3 into this though to get dark sight. Basically this skill drops the
stats of enemies by a very low amount, it is fun to mess around with.
It might be more useful if you could throw stars using disorder, but
it is only a melee attack unfortunately.

Level 1: MP -5; Enemy’s weapon attack -1, weapon def. -1 for 7 seconds
Level 10: MP -7; Enemy’s weapon attack -10, weapon def. -10 for 31 seconds
Level 20: MP -10; Enemy’s weapon attack -20, weapon def. -20 for 60
seconds

Dark Sight, This skill allows thieves to disappear and now you
can not be hit by physical attacks when this skill is being used.
Notice how I said physical attacks and not magical attacks. Also this
skill will slow you down unless it is maxed. It also cancels out
haste’s speed bonus unless it is maxed.

Level 1: MP -24; Disappear for 10 seconds, speed -57
Level 10: MP -15; Disappear for 100 seconds, speed -30
Level 20: MP -5; Disappear for 200 seconds, speed -0

Double Stab, This skill is for bandits, not for assassins. It’s
where you attack an enemy twice with a melee weapon.

Level 1: MP -6; Damage 65% 2 Hits
Level 10: MP -9; Damage 95% 2 Hits
Level 20: MP -14; Damage 130% 2 Hits

Lucky 7, this is the main attacking skill for assassins, so far
it’s the only single attacking skill that you will be using to
effectively train with. Later on we get new skills to use, but they
might not be the most effective. However we will get into this later.

Level 1: MP -8; Damage 58% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits

4.2 Assassin skills, Congrats on being an Assassin, now you have
more passives and party skills to use. Most are very useful.

Claw Mastery, More accuracy, more stars, more minimum damage.
That’s all there is to this skill. Consider this mastery the best
of all masteries because it adds more stars.

Level 1: Claw mastery 15%, accuracy +1, maximum number +10
Level 10: Claw mastery 35%, accuracy +10, maximum number +100
Level 20: Claw mastery 60%, accuracy +20, maximum number +200

Critical Throw, This is possibly the best second job skill for
Assassins because it has a chance to multiply the damage by two and
it’s passive. With a 50% chance you can expect at least one critical
per Lucky 7. Very useful.

Level 1: 21% success rate, critical damage 113%
Level 10: 30% success rate, critical damage 140%
Level 20: 40% success rate, critical damage 170%
Level 30: 50% success rate, critical damage 200%

Endure, Not very useful skill, it adds how much HP and MP you
regenerate. We need 3 into this for drain though.

Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
Level 20: Additional recovery of HP +60, MP +20 every 10 seconds

Claw Booster, Faster attack basically. We have the choice of
either maxing this or maxing drain. This is a must. Honestly if you
want get 1 into this and compare the different speeds if you do not
believe me. You will definitely get booster.

Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
Level 20: HP -10, MP -10; Improves claw speed for 200 seconds

Haste, This skill makes you jump higher and run faster. This skill
is a big difference between Archers and Assassins. The bonus is huge.
Also useful if some one wanted to KS you out of the map. Did I mention
party members can benefit from this skill too.

Level 1: MP -15; Speed +2, jump +1 for 10 seconds
Level 10: MP -15; Speed +20, jump +10 for 100 seconds
Level 20: MP -30; Speed +40, jump +20 for 200 seconds

Drain, this is kind of like heal, but instead of just healing
you’re leaching. Not effective for killing, but throw one of these
when your HP is low. The limitations are kind of confusing but they
are understandable.

Level 1: MP -12; Damage 102%, absorbing 16% of the damage
Level 10: MP -12; Damage 120%, absorbing 25% of the damage
Level 20: MP -24; Damage 140%, absorbing 35% of the damage
Level 30: MP -24; Damage 160%, absorbing 45% of the damage

4.3 Hermit Skills, Wow now you really deserve congrats. 60 levels
of lucky 7 and you made it. Now it pays off big time.

Alchemist, you heal more and potions that increase your stats have
a longer time period. Simple.

Level 1: Recovery rate 103%, duration of effect 103%
Level 10: Recovery rate 130%, duration of effect 130%
Level 20: Recovery rate 150%, duration of effect 150%

Mesos Up, Alright so we have a skill that increases the money we
get. It will help a little bit but not enough to be the first thing
to max.

Level 1: MP -45; Drop rate +3% for 25 seconds
Level 10: MP -50; Drop rate +30% for 70 seconds
Level 20: MP -60; Drop rate +50% for 120 seconds

CopyCat, now we are talking. This skill is like having two
Assassins. They copy cat attacks with you so you throw 4 stars instead
of 2. At a cost of a summoning stone to summon it which costs 5k this
skill is not cheap, but it is worth it. Probably the best Hermit skill.

Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for
60 seconds
Level 10: MP -155; Normal attack 49%, summoned with basic attack 24%
for 60 seconds
Level 20: MP -105; Normal attack 70%, summoned with basic attack 34%
for 120 seconds
Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for
180 seconds

Shadow Web, This skill basically traps monsters for a period of time
for you to attack, again simple.

Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds
Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds
Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Mesos, This skill uses mesos instead of MP. Useful in a
way. It also ignores enemies defense up skills.

Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1%
success rate
Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with
4% success rate
Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with
7% success rate
Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with
10% success rate

Avenger, finally we have a multi enemy attack. This will pass
through enemies so you can hit up to 6 depending on the skill level.
Also is you use copy cat, it will throw the avenger again.

Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up
to 4 enemies
Level 10: MP -16; Basic attack 110%, uses 3 throwing stars to attack
up to 4 enemies
Level 20: MP -23; Basic attack 150%, uses 3 throwing stars to attack
up to 5 enemies
Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack
up to 6 enemies

Flash Jump, Have you heard some one say something relating to FJ
and how amazing it is. Well this is it. It’s like the teleport for
Assassins, but we move farther and it looks a lot cooler too. A big
MP loss per jump though.

Level 1: MP -60; Jumps a certain distance
Level 10: MP -33; Jumps a certain distance
Level 20: MP -13; Jumps a certain distance

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