March 30th, 2006 by Eva
Loosing ships, items, and getting podded, are all a part of EVE. However, there are several ways to increase the safety of your characters and minimize potential losses. You would be surprised to know how many cases there are in which players could have avoided big losses by just using simple ingame features and being […]
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March 30th, 2006 by Eva
Basic Mining Guide
Congratulations, you are now the proud owner/pilot of a new frigate of your race’s preference. This ship has been equipped with a civilian-class weapon (varying by vessel and skill), as well as a basic mining laser. While you have also been provided with a basic tutorial by your local insurance company and assigned […]
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March 30th, 2006 by Eva
How is EVE Online Different?
EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game […]
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March 30th, 2006 by Eva
How to do it
Many people start out in EVE thinking they have to spend days mining ore to make money. This is not the case. Mining is the easiest and cheapest way to make some cash but there’ are many other ways.
In this article, you will learn about pirate hunting as a mean of income. […]
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February 1st, 2006 by Eva
A state built on corporate capitalism, the Caldari State is run by a few mega-corporations which divide the state between them, controlling and ruling every aspect of society. Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company […]
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November 30th, 1999 by Eva
Gaining skill and advancing in EVE
There is no class-based leveling system in EVE. Instead, there is a very extensive skill system. Players choose from a wide variety of skills. You can train up to five levels in each skill, each with a number of sub-levels. Characters start with skills they selected during character creation and […]
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