June 27th, 2007 by rosehebe
Casters are very crucial in a group going hand in hand with scouts. Some divisions of casters are meant as stall tactics while others are mean to be your down and out dps person. However as peter parker was told in spider man “With great power comes great responsibility” this meaning here if you use […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
How to make money in EQ2.
First, this is not a get-rich-quick scheme. It won’t work. I will explain why later.
Second, I’ve always found that if you are new to a game, having a little money right off the bat and getting your first few pieces of armor, a nice weapon, upgraded spells, whatever it is […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
Here is how we use our mastery spells, this is how to make a macro to cast all your mastery spells so you don’t have to keep them all on a hotbar.
This works for Mages, Priests and Scouts.
First open up yor EQ2 folder and right-click in the open area and choose new>text document, name this […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
Hotbars:
- As you get more comfortable with the Everquest II user interface (UI) the hotbars can be used for many different things. To keep things simple when you are first starting out use them mainly for spells and Combat Abilities (CA).
- Healing/power potions are very handy to have in your hotbar if you have the […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
ell, I fixed it. I made it as a .pdf for you guys to download Here and have easy access to it on your own computers. I will also be putting in here soon too.
You can get it in a .doc form here: HeroicOpportunities.doc
WORK IN PROGRESS
Heroic Opportunities provide benefits in battle. They can damage enemies, debuff […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
The biggest downside with mages: almost anything seen in a robe gets jumped first :smileyindifferent:
Group power regen buff (stacks with bard song)Get a temporary group buff that increases power when hit
Can memwipe (clear the hate list) of a mob
Noteworth Abilities:
Charm - Charms a mob as a pet, costs 3 concentration slots; some pets are quite […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
AOE roots are attainable through AAs.
Noteworthy Abilities:
Damage Type(s):
Buffs:
Debuffs:
Noteworthy Abilities:
Damage Type(s):
Buffs:
Debuffs:
Leather armor is the best they can wear.Wardens get a root and snare, Furies can only snare (exception: see below).Furies can, for the most part, deal damage out better than Wardens, though Wardens have a slight edge in healing (but not much)Wardens (and Furies?) can buff […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
Generally, scouts: are the guys who can dish out DPS while still being able to take hits decently, keep your group moving faster than it normally would, and can hunt down enemies and be alert of nearby enemies using track. All scouts get stealth and evacuate - the former being self-explanatory, the latter being a […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
Picking your optimal class depends on what you find most fun and what you plan to do most. However, I’ve come up with a general guideline of classes. Feel free to give me more info to help people be able to choose what they like best :smileyhappy: Also, I haven’t listed much on utility in […]
Posted in EverQuest II Guides | No Comments »
June 27th, 2007 by rosehebe
My other post on general equipment and stats for beginners reviewed the basics of what the main stats do for you and what to look for in general. However, you’ll notice I also stated in that guide: “Once you enter the raiding scene the rules become more complex as resists become increasingly important, I […]
Posted in EverQuest II Guides | No Comments »