Final Fantasy XI guides The Tanner

June 18th, 2007 by rosehebe

Leather has been used through out history to cloth and protect the people of Vana’diel. Many jobs use leather armor instead of iron because of the flexability of the material. As a tanner you will be able to synthesize many items with the help of the blacksmith, goldsmith, and weaver skills. As many of the […]

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Final Fantasy XI guides The Goldsmith

June 18th, 2007 by rosehebe

These are much like our blacksmiths except they work with precious metals and stones. Unlike many of the other crafts, this one does not need other skills to be a great crafter. Because of the cost of materials this profession is not for the poor adventurer. Make sure you have the Gil to back up […]

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Final Fantasy XI guides Fisher’s Guild

June 18th, 2007 by rosehebe

Fishing is different from the other crafts because there is no synthesis involved. Instead all you need is a pole and the right bait. The key to being a great fisher is to know when and where to fish and with what. The pole, bait, and time of day have everything to do with how […]

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Final Fantasy XI guides The Culinarian

June 18th, 2007 by rosehebe

So what is so important about being a cook? Compared to the other guilds, being a culinarian doesnt seem to have much use. Well that couldn’t be further from the truth. The cooks of Vana’ diel make food and drink perfect for the adventurers, many say they have special magic. You drink this and […]

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Final Fantasy XI guides The Carpenter

June 18th, 2007 by rosehebe

Carpenter: Long before the secrets of metal were learned, ancient craftsmen used wood from the great trees to build. The old masters made wizards weapons, furniture, and many other items. While cheaper then working with metals, carpentry is still not a profession for the weak. Boneworking and Blacksmith skills also come in handy to finish […]

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Final Fantasy XI guides Blacksmith’s Guild

June 18th, 2007 by rosehebe

Forging from steel is not a job for the weak. Many around Vana’diel wish they could be blacksmiths, only a chosen few will make the cut. The finest blacksmiths are trained in Bastok, with a mine on every corner it is quite easy to find supplies to work with. San D’Oria also has a mining […]

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Final Fantasy XI guides The Bone Worker

June 18th, 2007 by rosehebe

The bones from creatures have special properties, as a bone worker you draw out those properties and use the bone to make special items. Like the goldsmith you are a master jeweler but your materials are definitely different. Some weapons and shields are made by the bone worker, these are especially powerful. Having some skills […]

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Final Fantasy XI guides The Alchemist

June 18th, 2007 by rosehebe

The art of making potions and sauves is left a chosen few known as alchemist. Alchemy is not limited too just potions, some bows, arrows, and Bullet weapons are also created by this crafter. Although no other craft skill is needed to be an alchemist, it is a good idea to have carpentry, goldsmithing, and […]

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Final Fantasy XI guides expansion packs

June 18th, 2007 by rosehebe

Expansion features
Discover additional jobs Samurai, Ninja, and Dragoon.
Gain access to all summons.
Explore over 40 new areas.
Experience new mission scenarios and quests which will get you closer to solving the mystery of Vana’diel.

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Final Fantasy XI the beastmen forces

June 18th, 2007 by rosehebe

Orcs
Lust for combat drives most of the Orcs to join the ranks of their Imperial Army. All Orcs–male and female–are required to participate in years of military training, and even their social structure is based on military ranks.

Quadav
As their shells thicken with age, the titles given to individual Quadav change. Within their strict […]

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