Final Fantasy XI guides locations

June 18th, 2007 by rosehebe

ana’diel is a world comprised of many territories known as regions. Each region is further divided into three types of areas: fields, dungeons, and towns.

* This map shows the relative locations […]

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Final Fantasy XI guides Facilities |

June 18th, 2007 by rosehebe

Mog Houses
These one-room apartments have been set aside in the residential areas of each nation for the sole use of adventurers. Those who rent a private Mog House are free to furnish the rooms as they please, and all rental fees are subsidized by the four nations as a part of the conquest policy […]

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Final Fantasy XI guides features of vana’diel

June 18th, 2007 by rosehebe

Chocobos
These large, herbivorous birds are unable to fly, but their powerful legs allow them to run at high speeds. In the past, the Elvaan primarily used chocobos as mounts–but as of late, chocobos have been raised all over the world and are a popular form of transportation. Great skill is required to ride them […]

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Final Fantasy XI guides Jobs

June 18th, 2007 by rosehebe

Specializing in the arts of battle, warriors act as shields, protecting their comrades from the enemy attacks.

With their bodies that double as deadly weapons, monks attack enemies with explosive strength.

By using recovery spells, white mages can ensure a party’s survival.

Through devastating magic spells, black mages […]

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Final Fantasy XI the five races

June 18th, 2007 by rosehebe

Originating from the Bastok region, Humes have spread to the farthest reaches of Vana’diel. This race is characterized by its equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok’s growth into a prosperous nation of technology and industry.

A […]

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Final Fantasy XI prologue

June 18th, 2007 by rosehebe

The world of Vana’diel is a crossroads of magic, swords, and technology.
It is also a battlefield where those who believe
in light face monsters that thrive in darkness.
The struggle centers on the control of crystals:
sacred stones that are the fundamental source of all creation.
The monsters showed no mercy as they laid waste to
beautiful towns, ravaged the […]

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Final Fantasy XI guides adventure with friends

June 18th, 2007 by rosehebe

Create Your Own Original Character
The first step in your adventure is to create your character’s traits,
including race, gender, face, hair color, body size, job, and nationality.
This will become your on-screen “alter ego” in the world of FINAL FANTASY XI.
The classic Job System of the FINAL FANTASY series returns in FINAL FANTASY XI.
You can acquire […]

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Final Fantasy XI ballista guides

June 18th, 2007 by rosehebe

In accordance with the decision of the board for International resolution through Non-Lethal Conflict, an event known as “Ballista” is to be introduced. The following details the concept of Ballista as explained by representatives of the three nations.

Outline
This event is based upon a training exercise employed by the royal Knights of […]

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Final Fantasy XI guides ballista

June 18th, 2007 by rosehebe

Purpose
Thanks to the influence of the free-roaming adventurer population, international relations are experiencing a boom period. Even marriages between people of formerly warring countries have become commonplace. However, for the commanders who protect the borders of the three nations, such amity creates a growing concern.

With the recent cessation of hostilities between nations, […]

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Final Fantasy XI guides the auto-translate function

June 18th, 2007 by rosehebe

FINAL FANTASY XI has an auto-translate feature. Text entered from the list of common phrases will appear in either English or Japanese, depending on the version of the game that the player is using.
You cannot modify or add to the list of common phrases. However, the list contains a comprehensive vocabulary of words and […]

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