December 28th, 2006 by Eva
Don’t try to do everything
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A common temptation in Guild Wars is to try to do everything available to a
particular class. This temptation is especially inherent in the Ranger class,
as Rangers are among the most versatile and widely-spread classes. I can’t
remember how many times I’ve seen a Ranger who tries to squeeze Bow skills,
Traps, Stances, Preparations, […]
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December 28th, 2006 by Eva
Ranger-Elementalists combine the best of the two ranged combat worlds, Bow
Attacks and Magic. Rangers, however, lack the key attribute of Elementalists,
Energy Storage, and thus often run into energy problems when using Elementalist
skills. Also, Expertise only applies to Ranger skills and Rangers lack decent
Energy management and regen. When selecting Elementalist skills to complement
your Ranger abilities, select […]
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December 28th, 2006 by Eva
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- Factions:Ranger/Assassin (gwrg5g) -
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Assassins are the dual-wielding dagger masters and shadowy teleporters in
Factions, and are quite a melee-oriented class. Much of the synergies between
Rangers and Warriors can apply here, but the high Energy attacks of the Assassin
benefit greatly from a high Expertise. Both the Assassin and Ranger are great
at applying conditions to a target, and […]
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December 28th, 2006 by Eva
Rather than defining builds by certain skillsets, I will attempt to explain the
combinations of skills that are effective “Themes” when designing a ranger
build. While there will be examples of full skillset builds, these are only
used for illustration purposes and should not be considered a definitive build.
Hopefully, the sample builds and the themes will give you […]
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December 28th, 2006 by Eva
Rangers make an excellent secondary class for folks wanting to dabble into
Beastmastery or Marksmanship. Wilderness Survival also provides a great
variety of skills covering everything from healing to damage, for a few skill
points. However, secondary Rangers lose the all-important Expertise attribute.
Some primary classes compensate for the attribute benefit by having their own
Energy management attributes like Soul […]
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December 28th, 2006 by Eva
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- Armor (gwrg4a) -
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The main attribute that distinguishes Ranger armors is their +30 Armor Level
against Elemental damage, which allows Rangers to tank hits from Elemental
attacks much easier. Ranger Armor also has a total plus 1 energy regen bonus
(which brings Energy regeneration to 3 points).
As one progresses through the PvE/questing portion of the game, the armor […]
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December 28th, 2006 by Eva
Marksmanship is considered by many Rangers to be the bread-and-butter skill
that defines a Ranger. Increasing Marksmanship increases the damage of a bow.
The actual damage equation is a bit complicated, but in general, 12 points in
Marksmanship against an AL of 60 will do 100% of the bow’s damage range. Also,
most bows have a minimum Marksmanship requirement. […]
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December 28th, 2006 by Eva
Wilderness Survival is a motley category of skills that contain pretty much a
little bit of everything, from healing to bow preparations to traps. Most
rangers who sink points into this group do so to take advantage of the
preparations (which add significant amounts of damage to bow attacks) and the
ever-popular Troll Unguent.
Which Bow Preparation is right for […]
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December 28th, 2006 by Eva
Expertise is the Ranger primary attribute. By itself, it is a useful passive
attribute, reducing the costs of Ranger abilities. However, Expertise does
NOT affect spells, hexes, or enchantments. Expertise rounds to the nearest
integer, making for some very interesting breakpoints. This can be tested by
extending your energy bar across the length of the screen and using skills […]
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December 28th, 2006 by Eva
SKILL LIST-
Name-
Spell type. Energy cost. Casting time. Recharge time.
Description. (Values with a hyphen between them denote the range from an
attribute level of zero to twelve.)
Skill location, Boss who carries the skill. (For elite skills only)
General Necromancy-
—————————–
Plague Touch-
Skill. 5. 3/4. 0.
Transfer a negative condition from yourself to target touched foe.
General Elite Skills-
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Grenth’s Balance-
Spell. 15. 1/4. 60.
If […]
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