Character Adacancing
June 27th, 2007 by rosehebe
Class Promotion
Each character has a variety of classes they can specialize in.
When players reach level 9, they can talk to the respective NPC to start the quest to select their basic class. When they reach level 40, they can specialize further into their basic class by doing another quest.
|
Class |
City |
NPC |
Level |
Requirement |
|
|
1 |
Swordsman |
Argent |
Castle Guard �C Peter |
10 |
1000 + Courage Certificate |
|
3 |
Herbalist |
Shaitan |
High Priest �C Gannon |
10 |
1000 + Righteous Document |
|
5 |
Crusader |
Argent |
Castle Guard �C Peter |
40 |
Completion of Quest |
|
6 |
Champion |
Argent |
40 |
||
|
7 |
Cleric |
Shaitan |
High Priest �C Gannon |
40 |
|
|
8 |
Seal Master |
Shaitan |
40 |
||
|
9 |
Sharpshooter |
Icicle |
Icicle Swordsman - Ray |
40 |
|
|
10 |
Voyager |
Argent |
Little Daniel |
40 |
| Swordsman
After a few thousand years of massive training on the land, Swordsmen have become experts at using swords and shields. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Swordsman |
?Sword Mastery |
None |
Passive |
Concentration |
Increase attack when using sword. | Each level increase 4 points. | |
| Will of Steel |
None |
Initiate |
Concentration Lv 2 |
Increase defense of character. (Fix consumption of 10 SP) | Each level increase 3 points. Time duration 15s. | ||
| Concentration |
None |
?Passive |
None |
Increase hit rate of character. | Each level increase 1 point. | ||
| Illusion Slash |
Sword |
Initiate |
Sword Mastery Lv 3 |
Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP) | Increase attack according to skill level and attack speed of character. | ||
| Berserk |
Sword |
Initiate |
Illusion Slash Lv 4 |
Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP) | Each additional level increase effect. | ||
| Tiger Roar |
None |
Initiate |
Break Armor Lv 4 |
Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) | Each level decrease attack by 3, movement speed 1. Time duration 15s. | ||
| Break Armor |
None |
Initiate |
Sword Mastery Lv 3 |
Decrease defense of enemy. (Fix consumption of 25 SP) | Each level decrease defense by 4. Time duration 15s. | ||
| Champion
In order to pursue greater strength, the Champion has given up the use of shields to wield two-handed weapons. This increases his offensive striking powers greatly. He is also the toughest, out of all the other classes. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Champion |
Mighty Strike |
Greatsword |
Initiate |
Strengthen Lv 3 | Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP). | Level 1 increase attack by 1.25 times. Each additional level increase 5 | |
|
Primal Rage |
Greatsword |
Initiate |
Blood Bull Lv 5 | Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP). | Level 1 increase attack by 3.5 times. Each additional level increase 50 | ||
|
Greatsword Mastery |
None |
Passive |
Tiger Roar Lv 5 | Increase attack when using greatsword | Each level increase 7 points | ||
|
Blood Bull |
None |
Passive |
Greatsword Mastery Lv 5 | Equip totem to increase max HP and defense of character. | Level 1 increase defense and max HP by 10. Each additional level increase 2 | ||
|
Strengthen |
None |
Passive |
Greatsword Mastery Lv 2 | Increase max HP of character. | Each level increase 20 points | ||
|
Howl |
Greatsword |
Initiate |
Mighty Strike Lv 2 | Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP). | Level 1 increase attack by 1.05 times. Each additional level increase 5 | ||
| Crusader
The Crusader is good at wielding two single-handed swords simultaneously. Although his striking power is slightly weaker than that of the Champion, his agility and speed makes up for it. Crusaders are able to attack faster and they fare better than their strong counterpart at fending off attacks. |
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|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Crusader |
Deftness |
None |
Passive |
Dual Sword Mastery Lv 2 |
Increase dodge rate of character. | Each level increase 3 points | |
|
Shadow Slash |
Dual Sword |
Initiate |
Blood Frenzy Lv 5 |
Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP) | Level 1 increase 110 attack, knock out target for 3.5s. Each additional level increase 10 and extend 0.5s. | ||
|
Poison Dart |
Dual Sword |
Initiate |
Blood Frenzy Lv 2 |
Shoot a dart and put enemy in poison status (Fix consumption of 20 SP) | Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s. | ||
|
Blood Frenzy |
None |
Passive |
Dual Sword Mastery Lv 2 |
Reduce attack time cooldown using dual weapon | Level 1 decrease cooldown time by 10. Each additional level decrease 2 | ||
|
Dual Sword Mastery |
None |
Passive |
Berserk Lv 5 |
Increase attack when using two weapons | Level 1 increase 8 attack of left hand weapon. Each additional level increase 8 | ||
|
Stealth |
Dual Sword |
Initiate |
Deftness Lv 3 |
Make character invisible to other unit (Fix consumption of 10 SP) | Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP | ||
| Hunter
The Hunters can survive in the toughest conditions. They are efficient with their long distance attacks but is extremely weak when it comes to melee attacks. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Hunter |
Range Mastery |
None |
Passive |
None |
Increase attack when using long-range weapon | Each level increase 2 points. | |
|
Windwalk |
None |
Passive |
Range Mastery Lv 2 |
Increase movement speed of character | Each level increase 2. | ||
|
Rousing |
None |
Initiate |
Windwalk Lv 4 |
Increase attack speed of character (Fix consumption of 35 SP) | Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s. | ||
|
Venom Arrow |
None |
Initiate |
Dual Shot Lv 4 |
Put enemy into poison status (Fix consumption of 15 SP) | Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s. | ||
|
Dual Shot |
Bow |
Initiate |
Range Mastery Lv 3 |
Two continuous attack on a single target (Fix consumption of 20 SP) | Level 1 increase attack by 1.7 times. Each additional level increase 15. | ||
|
Frozen Arrow |
Bow |
Initiate |
Dual Shot Lv 2 |
Damage and slow down target (Fix consumption of 15 SP) | Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect. | ||
|
Meteor Shower |
Bow |
Initiate |
Frozen Arrow Lv 5 |
Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP). | Level 1 deal 60 damage. Each additional level increase 10. | ||
| Sharpshooter
Sharpshooters have mastered the art of archery and can shoot over a longer distance with improved accuracy. They can choose to use fireguns instead, which is more powerful but with limited range. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Sharpshooter |
Firegun Mastery |
Gun |
Passive |
Range Mastery Lv 10 |
Increase attack when using firegun | Each level increase 10 maximum attack, 6 minimum attack. | |
|
Cripple |
Gun |
Initiate |
Frozen Arrow Lv 5 |
Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP) | Level 1 decrease 20 dodge rate, 50 movement speed. Time duration 5s. Each additional level decrease 2.5 and extend 1s. | ||
|
Enfeeble |
Gun |
Initiate |
Cripple Lv 5 |
Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP) | Level 1 decrease 20 attack, prevent skill usage for 5s. Each additional level extend 0.5s. | ||
|
Headshot |
Gun |
Initiate |
Enfeeble Lv 5 |
Ignore targets defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP) | Level 1 deal 350 direct damage plus 5-10 of targets HP. Each additional level increase 30 damage. | ||
|
Magma Bullet |
Gun |
Initiate |
Firegun Mastery Lv 5 |
Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP) | Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s. | ||
| Herbalist
Their art originated from Ascaron. The Herbalists excel at all kinds of cures and use their gift to empower and aid others. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Herbalist |
Vigor |
None |
Passive |
None |
Increase max SP of character | Each level increase 40 points. | |
|
Heal |
None |
Initiate |
None |
Restore targets HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP) | Restore HP of target. Amount determined by skill level and stamina. | ||
|
Recover |
None |
Initiate |
Harden Lv 3 |
Bring a target out of abnormal status (Fix consumption of 25 SP) | None | ||
|
Spiritual Bolt |
None |
Initiate |
None |
Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP) | Deal magical damage. Damage determined by skill level and stamina. | ||
|
Spiritual Fire |
None |
Initiate |
Spiritual Bolt Lv 2 |
Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP) | Level 1 increase 11 attack. Time duration 180s. Each additional level increase 1 and extend 18s. | ||
|
Tempest Boost |
None |
Initiate |
Spiritual Fire Lv 4 |
Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP) | Level 1 increase 6 attack speed. Time duration 138s. Each additional level increase 1 and extend 18s. | ||
|
Revival |
None |
Initiate |
Recover Lv 4 |
Revive dead character (Fix consumption of 100 SP) | Bring target back to life. Requires Revival Clover. Each level restore 5 HP. | ||
|
Harden |
None |
Initiate |
Heal Lv 3 |
Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP) | Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s. | ||
|
True Sight |
None |
Initiate |
Divine Grace Lv 2 |
Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP) | Level 1 time duration 35s. Each additional level increase 15s. | ||
| Cleric
Clerics are herbalists who concentrate solely on their healing skills. They excel greatly in medical skills and support spells and will play a vital role in any party. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Cleric |
Divine Grace |
None |
Passive |
Vigor Lv 8 | Increase SP recovery rate of character | Level 1 increase 2 points. Each additional level increase 1 point. | |
| Tornado Swirl |
None |
Initiate |
True Sight Lv 2 |
Increase berserk rate of character (Fix consumption of 20 SP) | Level 1 increase 6 berserk rate. Time duration 33s. Each additional level increase 1 and extend 3s. | ||
| Angelic Shield |
None |
Initiate |
Tornado Swirl Lv 2 |
Increase defense of character (Fix consumption of 20 SP) | Level 1 increase 3 defense. Time duration 33s. Each additional level increase 3 and extend 3s. | ||
| Energy Shield |
None |
Initiate |
Tornado Swirl Lv 3 |
Activate to replace HP loss with SP | Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25. | ||
| Healing Spring |
None |
Initiate |
Angelic Shield Lv 2 |
Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP) | Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20 and extend 2s. | ||
| Seal Master
Seal Master is a unique class. They are able to curse and weaken the enemy with their spells and are very important in a party. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Seal Master |
Divine Grace |
None |
Passive |
Vigor Lv 8 | Increase SP recovery rate of character | Level 1 increase 2 points. Each additional level increase 1 point. | |
|
Seal of Elder |
None |
Initiate |
Shadow Insignia Lv 3 | Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP) | Level 1 time duration 10.5s. Each additional level increase 0.5s. | ||
|
Shadow Insignia |
None |
Initiate |
Cursed Fire Lv 4 | Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP) | Level 1 time duration 6s. Each additional level increase 1s. | ||
|
Cursed Fire |
None |
Initiate |
True Sight Lv 3 | Decrease defense of enemy in an area (Fix consumption of 20 SP) | Level 1 decrease 12 defense. Each additional level decrease 2. Time duration 15s. | ||
|
Abyss Mire |
Staff |
Initiate |
Cursed Fire Lv 4 | Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP) | Level 1 decrease 30 speed. Time duration 20s. Each additional level decrease 3 and extend 2s. | ||
| Explorer
Explorers are a group of people who know the sea like the back of their hands. In order to explore uncharted waters, they brave thunderstorms and raging waves in search of unknown territory. They are the only class which can make use of Energy Corals. Each kind of Energy Coral grants the user energy to use special abilities. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Explorer |
Diligence |
None |
Passive |
None |
Increase SP recovery rate of character. | Level 1 increase 2 points. Each additional level increase 1 point. | |
| Current |
None |
Passive |
Diligence Lv 2 |
Increase movement speed of ship. | Level 1 increase 6. Each additional level increase 1. | ||
| Conch Armor |
None |
Passive |
Current Lv 1 |
Increase defense of ship. | Level 1 increase 8 points. Each additional level increase 3 point. | ||
| Tornado |
Wind Coral |
Initiate |
Current Lv 2 |
Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP) | Level 1 time duration 3.5s. Each additional level increase 0.5s. Requires to equip Wind Coral. | ||
| Lightning Bolt |
Thunder Coral |
Initiate |
Diligence Lv 1 |
Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP) | Damage determined by skill level and stamina. Requires to equip Thunder Coral. | ||
| Alga Entanglement |
None |
Initiate |
Tornado Lv 5 |
Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP) | Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina. | ||
| Voyager
After making a name for themselves, they will be known to the folks as the fame Voyagers. Traveling pass oceans and uncharted waters, their passion for exploration will not be deterred by any dangers that lie before them. None can surpass them in the seas. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
Voyager |
Conch Ray |
None |
Initiate |
Conch Armor Lv 5 |
Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP) | Damage determined by skill level and stamina. Requires to equip Strike Coral. | |
|
Tail Wind |
None |
Initiate |
Tornado Lv 4 |
Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP) | Requires to equip Wind Coral. | ||
|
Whirlpool |
None |
Initiate |
Tail Wind Lv 4 |
Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP) | Each level increase effect. | ||
|
Fog |
Wind Coral |
Initiate |
Tail Wind Lv 2 |
Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) | Requires to equip Fog Coral. | ||
|
Lightning Curtain |
Thunder Coral |
Initiate |
Lightning Bolt Lv 8 |
Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) | Each level increase effect. Requires to equip Thunder Coral. | ||
| For all classes
Life skills for each and everyone to learn in order to earn extra gold or gather resources for quests. |
|||||||
|
Class |
Skill |
Icon |
Weapon Required |
Skill Type |
Prerequisite |
Description |
Skill Increment |
|
All |
Fishing |
Fishnet |
Initiate |
None |
Job that will be available if ship has fishing component. | Obtain fish related resources in the sea. | |
|
Salvage |
None |
Initiate |
None |
Job that will be available if ship has salvage component. | Obtain resources from sunken ships. | ||
|
Woodcutting |
None |
Initiate |
None |
Equip Axe to collect wood. | Level 1 can only chop level 1 tree. Each additional level increase level of tree that can be chopped. | ||
|
Mining |
Wind Coral |
Initiate |
None |
Equip Pickaxe to collect ore. | Level 1 can only collect level 1 ore. Each additional level increase level of ore that can be collected. | ||
Posted in Tales Of Pirates Guides |















July 15th, 2007 at 9:49 pm
there are a lot of iteresting thing at this website you have ,but I really,really,really need to know how to add my fish skill for my boat,and to get lifeskill pionts.I am a level 20, my player’s name:navyleader,and i have a boat,that obviously the boat comes with the fishing net.
so send me an email as quickly as you can to fegarido@hotmail.com or fegarido_463@yahoo.ca.Thank you very much I am very glad you made this website.
July 21st, 2007 at 5:37 am
You can post your message in forum.igsky.com
Maybe there are somebody Know it.
So sorry that I know little about this game