Character Adacancing

June 27th, 2007 by rosehebe

Class Promotion

Each character has a variety of classes they can specialize in.

When players reach level 9, they can talk to the respective NPC to start the quest to select their basic class. When they reach level 40, they can specialize further into their basic class by doing another quest.

 

Class

City

NPC

Level

Requirement

1

Swordsman

Argent

Castle Guard �C Peter

10

1000 + Courage Certificate

3

Herbalist

Shaitan

High Priest �C Gannon

10

1000 + Righteous Document

5

Crusader

Argent

Castle Guard �C Peter

40

Completion of Quest

6

Champion

Argent

40

7

Cleric

Shaitan

High Priest �C Gannon

40

8

Seal Master

Shaitan

40

9

Sharpshooter

Icicle

Icicle Swordsman - Ray

40

10

Voyager

Argent

Little Daniel

40

Swordsman

After a few thousand years of massive training on the land, Swordsmen have become experts at using swords and shields.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Swordsman

?Sword Mastery

None

Passive

Concentration
Lv 2

Increase attack when using sword. Each level increase 4 points.
Will of Steel

None

Initiate

Concentration Lv 2

Increase defense of character. (Fix consumption of 10 SP) Each level increase 3 points. Time duration 15s.
Concentration

None

?Passive

None

Increase hit rate of character. Each level increase 1 point.
Illusion Slash

Sword

Initiate

Sword Mastery Lv 3

Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP) Increase attack according to skill level and attack speed of character.
Berserk

Sword

Initiate

Illusion Slash Lv 4

Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP) Each additional level increase effect.
Tiger Roar

None

Initiate

Break Armor Lv 4

Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) Each level decrease attack by 3, movement speed 1. Time duration 15s.
Break Armor

None

Initiate

Sword Mastery Lv 3

Decrease defense of enemy. (Fix consumption of 25 SP) Each level decrease defense by 4. Time duration 15s.
Champion

In order to pursue greater strength, the Champion has given up the use of shields to wield two-handed weapons. This increases his offensive striking powers greatly. He is also the toughest, out of all the other classes.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Champion

Mighty Strike

Greatsword

Initiate

Strengthen Lv 3 Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP). Level 1 increase attack by 1.25 times. Each additional level increase 5

Primal Rage

Greatsword

Initiate

Blood Bull Lv 5 Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP). Level 1 increase attack by 3.5 times. Each additional level increase 50

Greatsword Mastery

None

Passive

Tiger Roar Lv 5 Increase attack when using greatsword Each level increase 7 points

Blood Bull

None

Passive

Greatsword Mastery Lv 5 Equip totem to increase max HP and defense of character. Level 1 increase defense and max HP by 10. Each additional level increase 2

Strengthen

None

Passive

Greatsword Mastery Lv 2 Increase max HP of character. Each level increase 20 points

Howl

Greatsword

Initiate

Mighty Strike Lv 2 Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP). Level 1 increase attack by 1.05 times. Each additional level increase 5
Crusader

The Crusader is good at wielding two single-handed swords simultaneously. Although his striking power is slightly weaker than that of the Champion, his agility and speed makes up for it. Crusaders are able to attack faster and they fare better than their strong counterpart at fending off attacks.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Crusader

Deftness

None

Passive

Dual Sword Mastery Lv 2

Increase dodge rate of character. Each level increase 3 points

Shadow Slash

Dual Sword

Initiate

Blood Frenzy Lv 5

Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP) Level 1 increase 110 attack, knock out target for 3.5s. Each additional level increase 10 and extend 0.5s.

Poison Dart

Dual Sword

Initiate

Blood Frenzy Lv 2

Shoot a dart and put enemy in poison status (Fix consumption of 20 SP) Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.

Blood Frenzy

None

Passive

Dual Sword Mastery Lv 2

Reduce attack time cooldown using dual weapon Level 1 decrease cooldown time by 10. Each additional level decrease 2

Dual Sword Mastery

None

Passive

Berserk Lv 5

Increase attack when using two weapons Level 1 increase 8 attack of left hand weapon. Each additional level increase 8

Stealth

Dual Sword

Initiate

Deftness Lv 3

Make character invisible to other unit (Fix consumption of 10 SP) Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP
Hunter

The Hunters can survive in the toughest conditions. They are efficient with their long distance attacks but is extremely weak when it comes to melee attacks.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Hunter

Range Mastery

None

Passive

None

Increase attack when using long-range weapon Each level increase 2 points.

Windwalk

None

Passive

Range Mastery Lv 2

Increase movement speed of character Each level increase 2.

Rousing

None

Initiate

Windwalk Lv 4

Increase attack speed of character (Fix consumption of 35 SP) Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.

Venom Arrow

None

Initiate

Dual Shot Lv 4

Put enemy into poison status (Fix consumption of 15 SP) Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.

Dual Shot

Bow

Initiate

Range Mastery Lv 3

Two continuous attack on a single target (Fix consumption of 20 SP) Level 1 increase attack by 1.7 times. Each additional level increase 15.

Frozen Arrow

Bow

Initiate

Dual Shot Lv 2

Damage and slow down target (Fix consumption of 15 SP) Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.

Meteor Shower

Bow

Initiate

Frozen Arrow Lv 5

Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP). Level 1 deal 60 damage. Each additional level increase 10.
Sharpshooter

Sharpshooters have mastered the art of archery and can shoot over a longer distance with improved accuracy. They can choose to use fireguns instead, which is more powerful but with limited range.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Sharpshooter

Firegun Mastery

Gun

Passive

Range Mastery Lv 10

Increase attack when using firegun Each level increase 10 maximum attack, 6 minimum attack.

Cripple

Gun

Initiate

Frozen Arrow Lv 5

Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP) Level 1 decrease 20 dodge rate, 50 movement speed. Time duration 5s. Each additional level decrease 2.5 and extend 1s.

Enfeeble

Gun

Initiate

Cripple Lv 5

Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP) Level 1 decrease 20 attack, prevent skill usage for 5s. Each additional level extend 0.5s.

Headshot

Gun

Initiate

Enfeeble Lv 5

Ignore targets defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP) Level 1 deal 350 direct damage plus 5-10 of targets HP. Each additional level increase 30 damage.

Magma Bullet

Gun

Initiate

Firegun Mastery Lv 5

Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP) Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.
Herbalist

Their art originated from Ascaron. The Herbalists excel at all kinds of cures and use their gift to empower and aid others.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Herbalist

Vigor

None

Passive

None

Increase max SP of character Each level increase 40 points.

Heal

None

Initiate

None

Restore targets HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP) Restore HP of target. Amount determined by skill level and stamina.

Recover

None

Initiate

Harden Lv 3

Bring a target out of abnormal status (Fix consumption of 25 SP) None

Spiritual Bolt

None

Initiate

None

Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP) Deal magical damage. Damage determined by skill level and stamina.

Spiritual Fire

None

Initiate

Spiritual Bolt Lv 2

Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP) Level 1 increase 11 attack. Time duration 180s. Each additional level increase 1 and extend 18s.

Tempest Boost

None

Initiate

Spiritual Fire Lv 4

Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP) Level 1 increase 6 attack speed. Time duration 138s. Each additional level increase 1 and extend 18s.

Revival

None

Initiate

Recover Lv 4

Revive dead character (Fix consumption of 100 SP) Bring target back to life. Requires Revival Clover. Each level restore 5 HP.

Harden

None

Initiate

Heal Lv 3

Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP) Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.

True Sight

None

Initiate

Divine Grace Lv 2

Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP) Level 1 time duration 35s. Each additional level increase 15s.
Cleric

Clerics are herbalists who concentrate solely on their healing skills. They excel greatly in medical skills and support spells and will play a vital role in any party.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Cleric

Divine Grace

None

Passive

Vigor Lv 8 Increase SP recovery rate of character Level 1 increase 2 points. Each additional level increase 1 point.
Tornado Swirl

None

Initiate

True Sight Lv 2

Increase berserk rate of character (Fix consumption of 20 SP) Level 1 increase 6 berserk rate. Time duration 33s. Each additional level increase 1 and extend 3s.
Angelic Shield

None

Initiate

Tornado Swirl Lv 2

Increase defense of character (Fix consumption of 20 SP) Level 1 increase 3 defense. Time duration 33s. Each additional level increase 3 and extend 3s.
Energy Shield

None

Initiate

Tornado Swirl Lv 3

Activate to replace HP loss with SP Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25.
Healing Spring

None

Initiate

Angelic Shield Lv 2

Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP) Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20 and extend 2s.
Seal Master

Seal Master is a unique class. They are able to curse and weaken the enemy with their spells and are very important in a party.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Seal Master

Divine Grace

None

Passive

Vigor Lv 8 Increase SP recovery rate of character Level 1 increase 2 points. Each additional level increase 1 point.

Seal of Elder

None

Initiate

Shadow Insignia Lv 3 Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP) Level 1 time duration 10.5s. Each additional level increase 0.5s.

Shadow Insignia

None

Initiate

Cursed Fire Lv 4 Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP) Level 1 time duration 6s. Each additional level increase 1s.

Cursed Fire

None

Initiate

True Sight Lv 3 Decrease defense of enemy in an area (Fix consumption of 20 SP) Level 1 decrease 12 defense. Each additional level decrease 2. Time duration 15s.

Abyss Mire

Staff

Initiate

Cursed Fire Lv 4 Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP) Level 1 decrease 30 speed. Time duration 20s. Each additional level decrease 3 and extend 2s.
Explorer

Explorers are a group of people who know the sea like the back of their hands. In order to explore uncharted waters, they brave thunderstorms and raging waves in search of unknown territory. They are the only class which can make use of Energy Corals. Each kind of Energy Coral grants the user energy to use special abilities.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Explorer

Diligence

None

Passive

None

Increase SP recovery rate of character. Level 1 increase 2 points. Each additional level increase 1 point.
Current

None

Passive

Diligence Lv 2

Increase movement speed of ship. Level 1 increase 6. Each additional level increase 1.
Conch Armor

None

Passive

Current Lv 1

Increase defense of ship. Level 1 increase 8 points. Each additional level increase 3 point.
Tornado

Wind Coral

Initiate

Current Lv 2

Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP) Level 1 time duration 3.5s. Each additional level increase 0.5s. Requires to equip Wind Coral.
Lightning Bolt

Thunder Coral

Initiate

Diligence Lv 1

Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP) Damage determined by skill level and stamina. Requires to equip Thunder Coral.
Alga Entanglement

None

Initiate

Tornado Lv 5

Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP) Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina.
Voyager

After making a name for themselves, they will be known to the folks as the fame Voyagers. Traveling pass oceans and uncharted waters, their passion for exploration will not be deterred by any dangers that lie before them. None can surpass them in the seas.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

Voyager

Conch Ray

None

Initiate

Conch Armor Lv 5

Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP) Damage determined by skill level and stamina. Requires to equip Strike Coral.

Tail Wind

None

Initiate

Tornado Lv 4

Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP) Requires to equip Wind Coral.

Whirlpool

None

Initiate

Tail Wind Lv 4

Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP) Each level increase effect.

Fog

Wind Coral

Initiate

Tail Wind Lv 2

Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) Requires to equip Fog Coral.

Lightning Curtain

Thunder Coral

Initiate

Lightning Bolt Lv 8

Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) Each level increase effect. Requires to equip Thunder Coral.
For all classes

Life skills for each and everyone to learn in order to earn extra gold or gather resources for quests.

Class

Skill

Icon

Weapon Required

Skill Type

Prerequisite

Description

Skill Increment

All

Fishing

Fishnet

Initiate

None

Job that will be available if ship has fishing component. Obtain fish related resources in the sea.

Salvage

None

Initiate

None

Job that will be available if ship has salvage component. Obtain resources from sunken ships.

Woodcutting

None

Initiate

None

Equip Axe to collect wood. Level 1 can only chop level 1 tree. Each additional level increase level of tree that can be chopped.

Mining

Wind Coral

Initiate

None

Equip Pickaxe to collect ore. Level 1 can only collect level 1 ore. Each additional level increase level of ore that can be collected.

Posted in Tales Of Pirates Guides |

Similar Posts

Random Posts

2 Responses

  1. Earl Says:

    there are a lot of iteresting thing at this website you have ,but I really,really,really need to know how to add my fish skill for my boat,and to get lifeskill pionts.I am a level 20, my player’s name:navyleader,and i have a boat,that obviously the boat comes with the fishing net.

    so send me an email as quickly as you can to fegarido@hotmail.com or fegarido_463@yahoo.ca.Thank you very much I am very glad you made this website.

  2. Eva Says:

    You can post your message in forum.igsky.com
    Maybe there are somebody Know it.
    So sorry that I know little about this game

Leave a Comment

Please note: Comment moderation is enabled and may delay your comment. There is no need to resubmit your comment.