Character Creation
March 30th, 2006 by Eva
Choosing Race
Before embarking on your first journey into EVE, you must first configure your character’s appearance and identity. The first step is to choose which race your character will be.
A unique name and appearance, created by you, identifies your character. During character generation you select your gender and race. The character creation tools offer you the opportunity to manipulate (or “morph”) your facial features, creating a face unlike any other. The final result is your avatar portrait, which is visible to other players in several ways, including our message boards and in-game chat channels.

When you log in for the first time, the first screen you will see is the “Choose Race” screen. When you have completed the creation process, your character identity will be saved here. You have the option of creating up to three characters, not just one.
Most players only use one of their characters as their main character, for it takes time to develop skills. They have found ingenious ways of using their other characters, and there are no guidelines or restrictions on such practices.
Players may choose to portray a character from four major races, with each race branching off into two bloodlines. This then splits into male and female.
Basic information is available for each of the four playable races by moving your mouse over the “i” icon. This information will help you determine which race to select for your character. Each race offers numerous variations in skills and abilities, as well as adhering to its own doctrine. Below is a short description of each race; more detailed information about the races can found here.
All characters have a set of basic attributes, based partially on race and other options you select during the character creation process. The character will then advance through a skill training system after begin playing. The skill training system is explained later in this guide. There are no classes in EVE and no race is generally superior to another - at least not as far as the game mechanics are concerned. Which race is best for you is a matter of personal taste, based on which description intrigues you and how you wish to play the game.
Amarr Race
Amarrians
Those directly descendant from the Amarrian ethnic group before it conquered its home planet and intermingled with other people - are proud and supercilious, having a great sense of tradition and ancestry.
Females: - is very class conscious and formal in their dealing with others. They have strong family ties and can be very vindictive when someone harms their close ones - this vengefulness can last for generations.
Males: - are haughty, cruel and inflexible in their belief of their own superiority. Although this makes them difficult to deal with, it gives them decisiveness and a great sense of purpose.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 3 | 4 | 6 | 10 |
Ni-Kunnis
These people were a primitive race conquered some 1000 years ago by the Amarr Empire. Unlike the other races conquered by the Amarrians, the Ni-Kunnis adapted to the Amarr society much better and today only a small minority is still enslaved. Most Ni-Kunnis are tradesmen and artisans - occupations frequently frowned upon by Amarrians, but still a vital part of their society
Females: - have an enticing and enchanting demeanor. Before becoming part of the Amarr Empire, the Ni-Kunnis had a polygamous society. Although this practice has long been abolished, it still lingers in relations between Ni-Kunnis males and females. Beneath their meek manners Ni-Kunnis women are just as smart and devious as their male counterparts.
Males: - are sly, cunning, and unscrupulous. The only way for a Ni-Kunnis male to advance up the rigid Amarrian social ladder is by amassing great wealth, so most Ni-Kunnis males are very conscious of making a healthy profit, but this does not necessarily make them greedy.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 5 | 8 | 7 | 6 | 4 |
Caldari Race
Deteis
Symbolizing the Caldari in every way, the Deteis are efficient, hard working, and duty filled. The Deteis are commonly found in positions of authority, both in administration and the military, something that suits their temperament well.
Females: - Deteis tend to be neat and composed with a wry sense of humor and a no non-sense outlook on life
Male: - Deteis are generally tall and well groomed with a fair complexion. They strike an imposing chord with their haughty, detached demeanor
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 6 | 5 | 7 | 5 |
Civire
Providing the backbone to the Caldari Empire the Civire are cool, levelheaded, and relentless in their approach to either trading or fighting. Civire can handle pressure extremely well, an invaluable aid in combat or other stressful situations. Many of the best bounty hunters are Civire.
Females: - Civire are not very tall, but lithe and supple. They are ardent and committed workers, never willing to give up.
Males: - is big-boned and masculine, preferring a clean-shaven chin and closely cropped head.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 5 | 6 | 9 | 4 | 6 |
Gallente Race
Gallenteans
Originally of French origins, although any direct similarities have long since vanished, Gallenteans value freedom and individual liberty above all else. The Gallente Federation is the only true democracy in the world of EVE.
Females: - are considerate and kind, spirited, out-going and lively. They value self-empowerment and can be very creative and resourceful
Males: - are drive and ambitious. They often act self-righteously and are generally very opinionated. They can be very courageous when they feel their way of life is threatened.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 6 | 8 | 8 | 4 | 4 |
Intakis
The Intakis were integrated into the Gallente Federation a few centuries ago. Their thoughtful and composed manner suited the Gallente society well; the Intakis are especially good at human interaction and are very prominent in the federal bureaucracy.
Females: - share much the same traits as the males; they’re quiet and contemplative,; moving through the world without making a ripple. Yet their contemplative manner can conjure great beauty through words and visions.
Males: - are methodical and reserved, never outspoken or confrontational. They enjoy sitting in quiet reflection. Intaki homes are a place of peace and tranquility.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 8 | 6 | 3 | 7 | 6 |
Minmatar Race
Sebiestors
Ambitious and driven the Sebiestors are innovative thinkers and are always willing to try something new and different. The Sebiestors are slight build, but are lithe and often graceful. Pale, taut skin and a thin frame are the norm and these looks lead many to believe they suffer from constant malnutrition and sickness
Females: - are kind and considerate, but notorious for their cruel streaks. Generally loveable, they’re realistic enough to take the world only at face value.
Males: - are contemplative and curious, charming and passionate. They are great tinkers, but their inquisitive nature makes them ideal for any profession when they put their mind to it.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 6 | 5 | 6 | 6 |
Brutors
Brutors strong-willed and have a great sense of individuality. They are a swarthy people, a bit larger and burlier than the other Minmatar tribes. They favor physical prowess over anything else and can be frightening to face.
Females: - are in some ways opposites of male Brutors. They are dominant, persistent, and egocentric. Their grace and beauty serve to aid them in these matters.
Males: - are patient, alert, and determined. Their thoughtful and deliberate manner gives them great situational awareness.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 4 | 6 | 9 | 4 | 7 |
Attribute Explanations
Intelligence - describes the capacity for creative and logic-based thinking and reasoning. This attribute helps in scientific pursuits and other activities that require good deductive skills.
Charisma - is a character’s attractiveness to others. A high charisma attribute helps in all dealings with NPCs.
Perception - describes a character’s situational awareness and ability to adapt and react quickly to rapidly changing situations. Good perception helps on the battlefield and in situations where good reflexes are critical.
Memory - is the ability to store and retrieve data quickly and efficiently thus making complex and repetitive activities, such as manufacturing and production, easier to perform.
Willpower - is the drive and determination useful for commanders, greatly enhancing their leadership abilities.
Selecting a bloodline and gender

After you have selected your race the next thing is to select a bloodline and then gender. Each bloodline has a slightly different set of starting skills.
Move the mouse over the “i” icon to reveal more information on each bloodline. The “book” icon reveals the basic skills you will receive for that bloodline, while the lower icon will show its basic starting attributes.
Bloodlines help to shape what your character will be most adept at doing, whether he/she is a cunning scientist, or a relentless fighter, or any other profession.
Moving your mouse over the book icon in the Ancestry selection menu will reveal the basic skills you receive for that part of your history or prior life-experience. The bottom icon shows you how the ancestry modifies your basic character attributes. Afterward comes the selection screens for School, Department, Field, and Specialty - these selections determine the career path and initial skills your character possesses when he or she comes to life.
• You can always click on the left-hand arrow icon at the bottom of the screen to return to the previous selection screen, but all selections in the current window will then be lost.
Choosing your Appearance

The interface is effectively divided into three areas: on the left are the options to select backgrounds, clothing, accessories and various ’skin deep’ attributes; on the right are the physical attribute scales that will dictate the shape and structure of your character’s facial features; in the center are the positioning controls that you can use to roll the eyes and head. You can also click and hold the left-mouse button in the main screen to move the entire body.
You can get random options for your character’s appearance by clicking the two dice icons , located on either side of the central controls. This is often a good starting point.
Appearance - Left

• Background: Cycle this to change her background. What’s even cooler is that they change with the lighting styles you apply, so feel free to choose away.
• Deco/Decoration: Cycle this to change your character’s decoration.
• Hair: Changes the hair on your model; several options and colors are usually available.
• Skin: Changes color, tone, and age of the skin on your model.
• Lights: Changes lighting effects for your character.
• Eyebrows: Makes a big impact on the general attitude your character presents.
• Lipstick: Not available on males, this changes the color and application of lipstick.
• Costume: Changes the clothing your character is wearing, and no, you can’t remove them all!
• Eyes: They range from thin beady eyes to steely gray with wide lenses.
• Accessories: In most of the tribal races you’ll find these.
• Makeup: Cycle this and watch makeup applied instantly.
Pose - Middle
The little pyramid at the top of the circle allows you to adjust head tilt left or right; the circle of course indicates the amount of tilt on the head, while the pyramid is the marker.
• Under that you’ll see two interconnected cylinders, these allow for adjustment of the head.
• Below the Cylinders is what looks to be an eyeball, it allows adjustment of the characters eyes.
• If you want to angle the body, you simply need to click on your character and drag it in a direction.
Morph - Right
Allows morphing of the characters facial features. It’s a bit more complicated to use than the other tools but you’ll be able to figure it out simply by experimenting. Drag the black boxes along the grid until you achieve the desired results.
Enter Name and Career

You will then be prompted for a character name - many EVE players enjoy inventing plausible first and last names for their characters.
At the bottom you will also see a career selection . You can either select a pre-set configuration or create a custom career. Please note that choosing any pre-set career other than “Custom” will immediately save and complete your character, making it impossible to modify.
• Selecting a career will determine your starting skills. So make sure you select a career path that fits your personality and playing style. You can however diverge into new careers at any time by training other skills.
If you select Custom then you completely customize the skills your character has. Doing so is beyond the scope of this manual as the combinations are vast, but if you know what role you will be using your character for then you are better off selecting custom career and maximizing the attributes that affect the skills needed for that career. Keep in mind that the Skill Training Time is dependent upon the attributes of your character. You only have so many attributes points to distribute among the various sets. Placing more points in one set will lessen the amount of points for the others. For more information about skills please refer to Chapter 1 .
Start your life in Space

Click on the newly created portrait that now occupies the first character slot. Your character’s life in EVE has just begun !
You will see a dialog box saying Welcome Dear Customer . This is your in-game tutorial, which is very important you follow and will take you through the basic things you need to know to survive in this complex and sometimes hostile world.
Make sure you follow each step of the in-game tutorial. Please allow for few hours to complete the tutorial. Again, do not jump ahead and skip the tutorial - you will regret it later. At the end of the tutorial you will be given a very valuable reward and a bonus in standings, which is important later when you start running real missions.
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