February 13th, 2006 by Eva
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Head over to Perion located north of Victoria Island on Pontos Plateau, and you’ll find the Shrine of Warriors at the very top of the town. Inside you’ll find the chief of the town, Dances with Balrog.
Talk to him, and he’ll judge your worth as a potential warrior. If you are at least Level 10 with STR of 35 or over, you’ll advance as a Swordman. |
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From Dances with Balrog, you’ll receive a Level 1 skill book called “The Basics of a Warrior.” Open the skill menu and you’ll see the list of skills you can learn, along with the Skill Points available for you to assign to skills you want to master.
You’ll receive 3 SP for every level up, and some of the skills require you to master other skills first. The book has basic skills of a warrior that specializes in increasing strength and stamina, and the skills available in “The Basics of a Warrior” are as follows. |
The Basic of a Warrior |
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Improving HP Recovery |
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| With this, you’ll recover even more HP every 10 sec. while standing still. |
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Improving Max HP Increase |
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| While having a Level UP, if AP is used on Max HP, it raises the level of increase for Max HP. |
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Endure |
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| Even when hanging on the rope or on a ladder, you’ll be able to recover some HP after a certain amount of time. |
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Iron Body |
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| Temporarily increases your weapon defense. |
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Power Strike |
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| Use MP to deliver a killer blow to the monsters with a sword. |
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Slash Blast |
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| Use HP and MP to attack every enemy around you with a sword. |
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They usually use swords, axes, blunt weapons, spears, and pole arms.
Some, like Dark Knights, also uses spells in their attacks.
The job order for the warriors reveals a 3-way route.
In order to advance as one of those, you’ll need to meet various requirements.
You should take time deciding what kind of a warrior you want to become down the road
before committing yourself to a single route. |
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Studying ancient studies is their virtue, so high intelligence is a top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staffs and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can’t put on heavy armor.
The job order for the magicians reveal a 3-way job route.
In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a magician you want to become down the road before committing to a route. |
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Go up to Ellinia located in a deep forest east of Victoria Island, and go to the very top of the town.
Inside you’ll find the chief of the town, Grendel the Really Old. Talk to him and he’ll judge your worth as a possible magician. If you are at least in Level 8 with INT of 20 or over, you’ll advance as a Magician. |
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From Grendel the Really Old at the Magic Library , you’ll receive a Level 1 Skill Book called “Introduction to Magic”.
Open the skill menu and you’ll see the list of skills you can learn, and with the SP available for you to invest in skills you’d like to master.
You’ll receive 3 SP for every level up, and some of the skills require you to master other skills first. The book has basic skills of a magician that specializes in magic and defense , and the skills available in “Introduction to Magic” are as follows. |
The Basic of a Magician |
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Improving MP Recovery |
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| With this, you’ll recover even more MP every 10 sec. |
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Improving Max MP Increase |
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| While having a Level UP, if AP is used on Max MP, it raises the level of increase for Max MP |
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Magic Guard |
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| Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. |
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Magic Armor |
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| Temporarily boosts the weapon defense by blowing magic into the armor. |
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Energy Bolt |
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| Use MP to attack one enemy. |
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Magic Claw |
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| Use Mp to attack an enemy twice. |
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They handle bows and crossbows very well, and can also use a
light sword, blunt weapon, or an axe on occasion. They are adept
at avoiding the enemy, and prefer armors that are light enough to maximize dexterity.
The job order for the bowmen reveal a 2-way job route.
In order to advance as one of these job, various requirements
need to be fulfilled. You should take time deciding what kind of a bowman you want to become down the road before committing
to a route. |
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Go down to Henesys located south of Victoria Island at a prairie, and you’ll find Bowman Instructional School inside the Mushroom Park. There, you’ll find the Athena Pierce, a legendary figure of Henesys.
Talk to her, and she’ll judge your worth as a possible bowman. If you are at least in Level
10 with DEX of 25 or over, you’ll advance as the Archer. |
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From Athena Pierce at the Bowman Instructional School, you’ll receive a Level 1 Skill Book called “The Basics of a Bowman”. Open the skill menu and you’ll see the list of skills you can learn, and with the SP available for you to invest in skills you’d like to master.
You’ll receive 3 SP for every level up, and some of the skills require you to master other
skills first. The book has basic skills of a bowman that specializes in mastering the art of
bow, and the skills available in “The Basics of a Bowman” are as follow. |
The Basics of a Bowman |
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Amazon’s Bless |
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| Increases accuracy. |
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Amazon’s Eye |
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| Increases the range of attack for both bows and crossbows. |
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Critical Shot |
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| Allows you to perform a critical attack with a certain success rate. |
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Focus |
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| Focussing to temporarily increase accuracy and avoidability. |
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Double Shot |
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| Fires two arrows at once to attack an enemy twice. |
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Arrow Blow |
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| Fires an arrow with authority. Applies more damage than usual. |
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They handle daggers and claws, and use skills such as stealing, moving fast, and etc. to help themselves.
Clothing-wise, to move quickly and unnoticeably, they prefer tight clothes with bland colors that don’t attract unnecessary attention.
The job order for the thieves reveal a 2-way job route.
In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a thief you want to become down the road before committing to route. |
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| Go up to Kerning City located west of Victoria Island and you’ll find Thieves’ Hideaway at a cafe in the basement. Inside you’ll find the Dark Lord, a recluse of kerning City. Talk to him, and he’ll judge your worth as a possible thief. If you are at least in Level 10 with DEX of 25 or over, you’ll advance as the Rogue. |
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From Dark Lord at the Thieves’ Hideaway, you’ll receive a Level 1 Skill Book called “Thief Introduction” Open the skill menu and you’ll see the list of skills you can learn, and with the SP available for you to invest in skills you’d like to master.
You’ll receive 3 SP for every level up, and some of the skills require you to master other skills first. The book has basic skills of a thief that specializes in fast attack and hiding, and the skills available in “The Basics of a Thief” are as follow. |
The Basics of a Thief |
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Nimble Body |
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| Increases accuracy and avoidability. |
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Keen Eyes |
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| Increases the range of attack using throwing weapons such as throwing stars & knives. |
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Disorder |
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| Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can’t perform the attack on an enemy that’s already in “disorder”, however. |
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Dark Sight |
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| Use MP to hide behind the shadows. While hiding, the enemy won’t attack, but you can’t attack back either. All movements other than attacking are available. It’s temporary, so after a while, you’ll be back to normal. |
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Double Stab |
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| Use MP to quickly stab an enemy twice at once using a dagger. |
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Lucky Seven |
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| Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. |
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Posted in Maple Story Guides |