Controls - Options

September 11th, 2006 by Eva

At the bottom of the control panel, on the far right-hand side, are three buttons. The first one is the game options button, the second is the emote button and the last one is the music player button.

Game options

The games option button [image] gives you access to options that influence the way the game behaves.

[image]The first of the bar options controls the Screen brightness. If you are having problems seeing what is going on in the game windows, try adjusting the brightness.

The other three controls affect the music, sound effects and area sounds in-game. You can either turn these off or set different volume levels for any of them. The further to the right you set them, the louder they will be.

The buttons below these bars will be highlighted red if they are turned on.

The Mouse Buttons option allows you to toggle between using two mouse buttons or just using one to control the game. In ’single button’ mode, menus will always appear when you click on objects with more than one option or if you click several objects at once. Some people find this easier, and it’s also handy if your mouse only has one button!

The Chat Effects option allows you to turn chat effects on and off. Chat effects are ways of making your chat text appear coloured or animated. This is popular with players who want to attract a little extra attention to what they are saying.

The default colour for chat text is yellow, but there are other colours available to use with your chat text. These colours are red, green, white, cyan and purple.


The table below shows all the available effects that can be used to alter how the text is displayed.

Effect Function

These commands are used in the following format - ::

For example, to make the line of text, “Selling Cut Ruby!”, display in red, we would use - red:Selling Cut Ruby!.
To have the text scroll and be displayed in cyan, we would use - cyan:scroll:Selling Cut Ruby!

The Split Private-chat option is to turn split private chat on or off. If you have split private chat set to ‘Off’, then all private messages you receive will happen in the main game text window, and will be coloured a dark red colour.

If you turn split private chatOn‘, all private messages you receive will appear on top of the chat window, and will be coloured a light blue colour. This makes it easier to spot when there is a lot of public chat going on.

The Accept Aid option allows you to specify if you would like to be able to receive some help from friends in the form of teleportation. This can be useful at various times, especially in times of danger. If you turn Accept aid ‘On‘, then other players will be able to use their teleportation spells on you. If someone tries to teleport you, an interface will pop up, you will then need to accept this aid before you can be teleported.

If it is set to ‘Off’, then you will not receive this interface and therefore will not be able to be teleported by others.

The Move speed option allows you to select whether your character walks or runs. The number displays the Energy level of your character.

If you set move speed to ‘Run‘, then each time your character moves they will run. Running reduces your character’s energy level, though, and your character can only run as long as the energy level is more than 0%. When it gets to 0%, your character’s move speed will automatically be changed to walk.

Weight also affects your energy. If you are carrying lots of heavy items, your total weight will be increased, making your energy decrease even faster if you try to run. Your run energy will recharge slowly if you stop running. It recharges faster if you have a high agility level. Some potions and foods can also restore run energy.

If you press the ‘Ctrl‘ button on your keyboard while clicking, your character will run to the place you clicked on instead of walking there, even if you have the move speed option set to ‘Walk‘.

The House button will open your house options, which you can only use if you have purchased a house from the Real Estate Agent. For further information about houses, please see the Construction section of the Knowledge Base.

Emotes

The emotes options button [image] allows you to control your character’s behaviour.
This interface contains the Emote Animation buttons. These are a number of pre-defined actions your character can perform. Use these if you want to add a little movement to your chat!

Emotes that are available to the player are rendered in full colour, while those that are currently locked are displayed as shadows of figures. Players can unlock these emotes by completing quests, special holiday events and random events. You might like to start opening new emotes by exploring the Stronghold of Security.

[image]

Music controls

The music options button [image] allows you to access the music interface.

[image]A list of all the music tracks available in RuneScape is displayed in this interface.

The buttons - Auto, Man and Loop control how music is selected and played.

When the Auto button is highlighted, the music player is in automatic mode and RuneScape automatically selects the appropriate music track to play depending on the player’s surrounding environment or quest being experienced. If you select a music track from the list while the player is in “Auto” mode, it will change the mode to “Manual” mode.

When the Man button is highlighted, the music player is in manual mode. In this mode, you click in the list of music tracks to select a song to play. You will only be able to select tracks that have been unlocked.

When the Loop button is highlighted, the music player enables music looping. When music looping is enabled, the same track that is playing is repeated when it ends. This button can be toggle on and off and can be used in either Auto or Manual mode.

In the image of the music player to the left, the song “Fanfare” is currently playing. The songs displayed in red are locked and can not be accessed by the player at the moment. As the player Explores RuneScape, plays more quests and visits various locations these tracks displayed in red will be unlocked, giving the player access to them.

Music tracks that the player can access are displayed in green. For example, in the image to the left, the track “Arabian” is available for the player to listen to.

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