Definitions

December 26th, 2006 by Eva

* Name of the Skill - The name of the skill

* (Type of Skill) - Skills fall into several general categories, as follows:
  * Attack - A skill that augments your next attack.
    * Axe Attack - A skill that augments your next axe attack.
    * Bow Attack - A skill that augments your next bow attack.
    * Hammer Attack - A skill that augments your next hammer attack.
    * Melee Attack - A skill that augments your next melee attack.
    * Sword Attack - A skill that augments you next sword attack.
  * Elite - Some skills are designated as “Elite”. These skills can only be
    captured from specific bosses, and only one Elite is allowed in your skill
    bar at a time.
  * Glyph - An Elementalist skill that augments the next spell that is cast.
    Only one glyph can be active at a time.
  * Nature Ritual - A Ranger skill that creates a spirit.  Spirits affect ALL
    creatures within a large radius (approximately 2.5 times the aggro circle).
  * Pet Attack - Attacks that are executed by Pets. They are NOT in the subset
    of Attack skills, and thus are deactivated by Tiger’s Fury.  The 9/29/05
    update changed Pet Attacks to work like shouts.
  * Preparation - A Ranger skill that augments attacks. Only one preparation can
    be active at a time.
  * Skill - Some skills belong to no particular type.
  * Shout - A Warrior skill that affects the area near the warrior OR a Ranger
    skill that augments your Pet.
  * Signet - These are special skills that do not cost Energy.
  * Spell - A special class of skill that is used by spellcasters
    * Enchantment Spell - A spell that is sustained over a duration on an ally.
    * Hex Spell - A spell that is sustained over a duration on an enemy.
    * Maintained Enchantment Spell - A spell that is sustained as long as the
      caster maintains it. It costs one “pip” or “arrow” of Energy regeneration
      to maintain a spell.
  * Stance - An instant cast skill that is sustained over a duration. Only one
    stance can be active at a time.
  * Trap - A skill that is delayed until triggered in a specific area. All traps
    are easily interrupted while casting, and all damaging traps are set off
    automatically after 90 seconds.
* Energy Cost/Adrenaline Cost - This lists the Energy cost of a particular
  skill. However, some skills do not cost Energy, and instead cost Adrenaline.
  These skills will be marked with an “A” next to the number. For example, a
  skill that costs 4 Adrenaline will be marked as “4A”.
* Casting Time in seconds - This is the time between activating the skill and
  when the skill takes effect. Stances do not have a Casting Time.
* Cooldown Time in seconds - This is the time between executing a skill (the end
  of the Casting Time) and when the skill is available again for use.  All
  Adrenaline-based skills do not have a cooldown time.
* Description of the skill - This lists the in-game description of the skill.
  Note that it also lists the effect range of 0 to 12 attribute points. Some
  updated skills have their effect range listed from 0 to 12 to 15 attribute.
* Reference Code - I use a special six-character reference code in this guide to
  keep track of all the skills.  You can use these reference codes to quickly
  search this document for a particular skill.  They are divided as follows:

(AaBbCC)
——–
Aa - Class Code (Elementalist - El, Mesmer - Me, Monk - Mo, Necromancer - Ne,
     Ranger - Ra, Warrior - Wa)
Bb - Attribute Code
     * Elementalist (Air Magic - Ai, Earth Magic - Ea, Energy Storage - En, Fire
     Magic - Fi, Water Magic - Wa, Unaligned - Un)
     * Mesmer (Domination Magic - Do, Fast Casting - Fa, Illusion Magic - Il,
     Inspiration Magic - In, Unaligned - Un)
     * Monk (Divine Favor - Di, Healing Prayers - He, Protection Prayers - Pr,
     Smiting Prayers - Sm, Unaligned - Un)
     * Necromancer (Blood Magic - Bl, Curses - Cu, Death Magic - De,
     Soul Reaping {HAH!} - So, Unaligned - Un)
     * Ranger (Beast Mastery - Be, Expertise - Ex, Marksmanship - Ma, Wilderness
     Survival - Wi, Unaligned - Un)
     * Warrior (Axe Mastery - Ax, Hammer Mastery, Ha, Strength - St, Sword
     Mastery - Sw, Tactics - Ta, Unaligned - Un)
CC - ID number

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