Druids

October 7th, 2006 by Alice

“Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde’s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion’s attack left a terrible scar on the natural order, and the Druids seek to heal it.” - Blizzard

To play as a Druid you need to be either Night Elf or Tauren race. The Druid gives players several play style options. The Druid in normal form is a caster that can fight with spells or via melee combat. In Bear Form, the Druid becomes a Warrior with Rage. While in Cat form, the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. The Druid can also take on the role of a Priest, casting spells to heal itself and fellow characters. A Druid is not as versatile in their abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.

Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive and difficult to spot. Few outsiders have plumbed the depths of their secrets.

Available in which Races & their Racial Bonuses

Alliance

Night Elf

  • Shadowmeld: Activate while immobile and out of combat to enter stealth mode. Lasts until canceled. 10 sec cooldown.
  • Quickness: +1% to Dodge
  • Wisp Spirit: Become a wisp when dead with movement speed increase of 50% (25% faster than other races)
  • Nature Resistance: +10 to Nature Resistance

Horde

Tauren

  • War Stomp: Activate to stun up to 5 opponents within 8 yards. Lasts 2 mins. 2 min cool-down.
  • Endurance: +5% to Max Health (after items)
  • Cultivation: 15 skill bonus to Herbalism
  • Nature Resistance: +10 to Nature Resistance

Resources Used

  • Health & Mana (Druid/Aqatic form)
  • Health & Rage (Bear form)
  • Health & Energy (Cat form)

Stating Statistics

Below are the starting stats and attributes of the Druid. Druids can learn to use other weapons at a weapon trainer and locations of those can be found in the Trainers page.

Attributes Night Elves Tauren
Strength 18 26
Agility 25 15
Stamina 19 22
Intellect 22 17
Spirit 22 24
Armor 55 35
Melee Attack 1 1
Power 16 32
Damage 6-9 9-12
Ranged Attack N/A N/A
Power N/A N/A
Damage N/A N/A
Class Skills
Balance X X
Restoration X X
Weapon SKills Night Elves Tauren
Daggers X  
Defence X X
1-hand Maces   X
Staves X X
Unarmed X X
Can Learn (at a Weapon Master)
Maces X X
Daggers X X
Unarmed Weapons X X
Armour
Cloth X X
Leather X X

 

Druid Trainers

To learn new druid skills and proficiencies you will need to seek out a Druid Trainer. New skills will become available for learning as your character increases in level. You can find a full list of all Druid Trainers around the world here.

Further Druid Reading & Resources

  Druid Forum Forum to talk with other Druids
  Druid Quests Quests for Druids
  Druid Items Druid Items
  Druid PvE Guides Druid PvE Guides
  Druid PvP Guides Druid PvP Guides
  Druid UIs/Mods Druid UIs/Mods
  Druid Trainers List of Druid Trainers

Druid Patch History

The history of the changes made to the Druid class during the beta and beyond are detailed below with the most recent at the top.

Patch 1.8.0 (11 October 2005)

  • Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
  • Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature’s Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly.
  • Remove Curse - Updated tooltip to reflect that it’s usable on friendly targets only.
  • Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
  • Swipe - Self cooldown removed.
  • Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
  • Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.

Patch 1.7.0 (13 September 2005)

  • Improved Starfire - The stun effect can now be resisted.
  • Druids should now be able to shapeshift back into caster form while Feared.
  • Cat Form - The base weapon damage of the form has been increased.
  • Cat Form - Each point of agility now adds 1 attack power.
  • Cat Form - Rip’s damage per combo point has been increased.
  • Cat Form - Ferocious Bite’s damage per combo point has been increased In addition, extra energy now converts to damage at a higher rate.
  • Cat Form - Replaced global cooldown on Tiger’s Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
  • Cat Form - Rake’s damage has been increased.
  • Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).

Patch 1.6.0 (12 July 2005)

  • Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
  • Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge’s immobilizing effect. The interrupt will still affect the target.
  • Druid shapeshift form buttons are no longer dimmed while under the
    effects of Polymorph.

Patch 1.4.0 (20 April 2005)

  • Ravage and Shred now properly increase the attack power contribution by the percent modifier.
  • Shapeshifting into an animal form will now remove Polymorph effects. 
  • Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
  • Entangling Roots - Now subject to diminishing returns in PvP. This is 
    considered an immobilizing effect. 

Patch 1.3.0 (22 March 2005)

  • Training costs adjusted. Total training cost was decreased.
  • Rebirth - Casting time and mana cost reduced; now ignores resurrection timers.
  • Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds.
  • Gift of the Wild - This spell is now cast on the target’s party.
  • Cat Form - DPS increase at levels 40-60.
  • New Ability (Cat Form): Ferocious Bite (available at level 32). Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
  • New Spell: Barkskin (available at level 44) - The druid’s skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed.
  • New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration.

Patch 1.2.0 (21 December 2004)

  • Entangling Roots: Rank 4 moved to level 38.
  • New Spell: Gift of the Wild (Level 50).
  • Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only).
  • Bear Form: Armor bonus increased from 65% to 180%.
  • Dire Bear Form: Armor bonus increased from 125% to 360%.
  • Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
    Talent Changes
  • A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling.

Patch 1.1.1 (17 November 2004)

  • Bear Form has been improved to hold aggro more effectively.
  • Growl: removed rage cost and global cool down.
  • Cower: increased the effect, added a cool down.
  • Reagent requirements have been removed from Mark of the Wild. Talent Changes
  • The effect of Improved Moonfire has been reduced per rank.

Patch 1.1.0 (7 November 2004)

  • Removed facing direction requirement from Entangling Roots, Faerie Fire, Hibernate, and Soothe Animal.
  • New Spell: Rebirth (Level 20).
  • New Ability: Feline Grace (Level 40).
  • Bear Form abilities that target one or more enemies now generate additional threat.
  • Enrage: Cool down increased.
  • Growl: Now gives the target enough threat to attack you, cool down added.
  • Hibernate: Increased the chance of breaking early.
  • Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

Beta Patch 0.12.0 (10 October 2004)

  • Travel Form is now only useable outdoors.
  • Cower, Growl and Challenging Roar are now useable against targetsthat are immune to physical attacks.
  • New Spell: Hibernate (Level 18).
  • Shapeshifting now breaks roots, snares, and freeze effects.
  • All Shapeshift forms now include an immunity to polymorph effects.
  • Bear Form - HP gain increased.
  • Dire Bear Form - HP gain increased.

Beta Patch 0.11.0(28 September 2004)

  • Dash can now be used while prowling.

Beta Patch 0.10.0 (16 September 2004)

  • Cower no longer generates a combo point; energy cost reduced.
  • Demoralizing Roar effect reduced at higher ranks.
  • Track Humanoids now lasts until canceled, like other tracking abilities.
  • Druid and Shaman talents are now available.

Beta Patch 0.9.0 (15 August 2004)

  • Tiger’s Fury damage should now scale properly when used with Shred and Ravage.
  • Faerie Fire will now stack with other armor reducing debuffs.
  • Entangling Roots should no longer end early based on damage caused by itself.
  • When in Bear Form, Dire Bear Form, Cat Form, Travel Form or Aquatic Form,the druid is now considered a Beast.
  • Travel Form is no longer useable underwater.
  • Shape shifting will no longer cancel all buffs on the Druid.
  • Shape shifting cool down reduced from 10 to 1.5 seconds.
  • Play Dead has been removed.
  • Druids now regenerate mana while in shape shift form.
  • When shape shifting into and out of Bear/Dire Bear forms, you shouldnow end with the same % of health as you had in the previous form.
  • Bear Form’s armor increased.Dire Bear Form’s melee damage increased.
  • Bear Form and Dire Bear Form mana cost slightly reduced.
  • Cat Form mana cost slightly reduced, energy now starts generating immediately.
  • Growl taunt effectiveness reduced.
  • Aquatic Form mana cost now scales with level, speed no longer changes with level.
  • Travel Form mana cost now scales with level.
  • Healing Touch mana cost reduced.
  • Starfire mana cost reduced.
  • Thorns mana cost reduced for early ranks, raised for later ranks.

Beta Patch 0.8.0 (7 July 2004)

  • Man Tracking has been renamed to Track Humanoid.
  • Sneak: Renamed to Prowl.
  • Feline Fury: Renamed to Tiger’s Fury.

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