Final Fantasy XI Weapon Skill Chains
June 18th, 2007 by rosehebe
Quite possibly, one of the most confusing and interesting concepts in FFXI to grasp is Weapon Skill Chains. Once you get the hang of it, it’s just a matter of looking up which Weapon Skills have which attribute(s).
| Top - Weapon Skill Chaining Chart - Chaining Tutorial - Timing |
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Weapon Skill Chaining Chart |
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Special thanks to Aden Nak. To view the FAQ that Aden created for his chart go here. |
| Top - Weapon Skill Chaining Chart - Chaining Tutorial - Timing |
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General Weapon Skill Chaining Tutorial |
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| The chart above can be used as a guide. Each Orb in the chart represents a different Attribute. Using the Arrows in the chart, you can tell which types of Skill will chain with the others. Arrows with 2 color ends indicate that using a skill of a type preceding the arrow before the type after the arrow will create a LvL2 Chain Effect. If it’s a normal black arrow, the subsequent Skill in the chain represents the Chain Effect that will occur. If a third Weapon Skill is done after this, whichever attribute that skill has, will determine the next Chain Effect. For Example: Player 1 uses the Club skill Shining Strike (Thunder) -> Player 2 uses the Sword skill Burning Blade (Fire) = LvL1 Chain effect of Liquification because Fire was the last skill used. Adding a third player into the mix would simply add onto this. A Weapon Skill can have up to 3 different Attributes, but only one Attribute of that Skill can be used in a Weapon Skill Chain. Weapon Skills with more than one attribute can be a bit confusing. Here is an example of a Weapon Skill with 3 Attributes:
For Example: Player 1 uses Frost Bite (Ice) and Player 2 uses Spinning Axe after this. Through elimination the game will end up chaining Frost Bite with Spinning Axe and creating the Lightning chain of Impaction because Ice can only chain to Lightning, Darkness, or Water. Now let’s mix it up a little.. What happens if the person uses a Weapon Skill that could go with 2 or more Attributes of Spinning Axe? One last thing. The damage type of the Weapon Skill may not match it’s attribute(s). This is normal. Take Spinning Axe above. It’s initial damage will always be physical. That damage is seperate from Chain Skill damage.. which would be of the element that the Chain was (Liquification-Fire, Scission-Earth, etc.). |
| Top - Weapon Skill Chaining Chart - Chaining Tutorial - Timing |
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Timing |
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The timing of the skills is probably the easiest part to learn, but may take a bit of practice to master. A general rule of thumb is to wait 3 Seconds after the person before you uses his Weapon Skill. You can do this by either counting to 3 after you see “Such and such readies Blabity blah.” or actually create a macro that will do the waiting for you. Here’s a little sample:
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/wait 3
/ws Combo < t >
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The way to use this macro is to hit it as soon as you see that the person you are chaining off of has Readied his. It will automatically wait 3 seconds and then use the Weapon Skill, Combo, on whatever you currently have targeted.
That’s basically all their is to it.. Practice makes perfect!
Posted in Final Fantasy XI guides |
















