Heart Of Fear Quest (Sanctum Of Fear Access) Guide

June 27th, 2007 by rosehebe

What is this quest? It is an access quest concerning the Temple of Cazic Thule. (Gain access to Sanctum of Fear).

Rewards: It is good xp, the later parts are fun at level 50, and you get your choice of a selection of very nice weapons with procs at the end.

Requirements: It is reccomended that you be lvl 42+ to start and 45+ for all summoning events on, a group is required as well.

Duration: Approximately one hour for the kill tasks, about 45 minutes per person for the 3 thuzlite, 30 minutes for summoning ring, 20 minutes for the intermediary steps, 1.5 - 3 hours for the sanctum, or 4 - 6+ hours generally speaking.

Steps:

1) Step one is pretty self explanatory. Talk to the gnome (you have to actually hail him not double click) NPC just inside the lower entrance to the temple. He is off to the left ( if you’ve ever been to CT you can find him.)

2) Kill the Lizards you’ve asked to to slay. The Defenders, Warders and others are all on the outside top part of the Pyramid. You only need five of each so it shouldn’t take long if you are in a group working on it together.

3) This next step is what causes the most headache. After you return to the gnome you need to collect various bits of thuzlite. You get credit only when you loot it, and only if you’re on the right step. So basically you’re going to be hunting a long time. Thankfully, once you get one or two slivers, the shards and pieces that will drop as you slaughter lizards won’t be wasted. I recommend finishing the previous steps as early as possible to increase your chances of finishing the quest during normal experience. I found the best place for thuzlite drops was inside the pyramid. Clear the rooms around the big bucket of green goo. Torturers were especially good for thuzlite drops, but any green con+ lizard should work. If the party doesn’t include too many 47+s slaughtering the entrance, defenders is probably the best bet. Just to reiterate any thuzlite you loot out of order, won’t give you quest credit, and basically just becomes cash loot.

There are 4 bits of thuzlite that should concern you:

a) Slivers of thuzlite - this is the first piece you need. It looks like a Lizard tail icon.
b) Thuzlite shard - this is the second peice you need to loot to advance. Looks like a green broken bracelet.
c) Piece of thuzlite - This is the third and final piece you need (it also sells for 20g to a vendor when you’re done). It looks like a green gem.
d) A thuzlite gem - this piece is Lore - no trade - and is needed for the step after the collecting the thuzlite. It is also very rare, if you don’t get four of them between your party you’ll have to make up the difference by buying them for 1pp each off the gnome. (Note he won’t sell them until you’re actually on that step). Order doesn’t concern this gem so feel free to save them whenever you get them.

4) Upon collecting the three bits of thuzlite and returning to the gnome, he’ll tell you to take four thuzlite gems to the top of big temple on top of the pyramid and perform a summoning ritual. Up to this point it is conceivable that you could do those steps in pick up groups. From here on out you’re going to want to get a set group, and all of them should be on this step or beyond.

Hopefully in the course of the mass slaughter of Lizards your group obtained at least a few of the lore - no drop - Thuzlite gems. Have people without gems purchase one (splitting the cost within your group is a good idea) until the group has four. Obviously each person can only hold one.

5) Go to the summoning circle at the top of the temple and have each player place their gems into the little troll statues there. After the fourth gem is placed into the fourth troll statue, you’ll then face a “ring” event consisting of eight increasingly difficult waves of slimes ranging in level to 48-51. There’s about 15-25 seconds between waves for resting. AE stifle /stun/mezing from an enchanter type or other class is invaluable, but probably not completely necessary. Most slimes are AE bait being non up arrows and numerous. The boss is double up with quite a few adds, but nothing to write home about. The biggest concern here, assuming you can kill slimes, is the Lizards respawning. Even killing fast, you’ll probably have lizard respawn before you finish. Leaving one slime alive while you finish Lizard adds does work, be careful of the lizard warder’s fearing. You cannot leave the circle without breaking the encounter, but as of the 1/2/05 patch other people leaving the circle mid event won’t disrupt the event. Assuming you win the battle, you need to return to the gnome.

6) After talking to the gnome, you’ll have to talk to another NPC in the basement in the center room where the glarelord spawns. His name is Ux Uval.

7) After talking to Ux Uval, head back and take a quick dip in the big bucket of green goo (you can’t miss it as you walk right by it on your way up out of the basement). Also take the time to insure four people in your group have golem hearts. (Whats this? A use for those darn golem hearts?) Ensure you have four of them between your party members, just like the thuzlite gems, minus the 1pp price tag.

You now have Sanctum of Fear access. The zone is a lot like Drafling Tower; in that there is no re-entry time, and if you lose a shard in here you need to physically enter the zone and fight to it, no clicking the entrance for you. 3 - 6 people are needed to enter.

7) Sanctum of Fear is located in the deepest part of Cazic Thule. Maybe you noticed the holes on your way to Ux Uval. You can hop down one, move forward a few feet, and enter the room with the Clay golems (or Steel Golem might be up too I suppose, may want to use the other side if so). On the right side of the red colored room (left for the green colored golem room) is another door, a short hallway up and at the end is the entrance to sanctum of fear. There may be some differences between which side you enter from on, whether the final fight is Fright or Terror, but aside from the name there appears to be no difference in the two golems.

8) Since the zone has no re-entry timer, when you are learning the zone I suggest you not be afraid to zone out. Fights of three double-ups level 48-49 mobs is pretty much the norm for the first area. Obviously, you’ll want a group capable of handling such events. If you wipe it is possible to leave a corpse ( i.e. have one guy not revive) and re-enter the instance (remember you need 3+ people outside) without having mobs re-spawn.

As you clear the static spawns of lizards you may notice a shake of the screen after the encounter. This indicates you have a group of 2-4 double up lizards incoming. They take 15-20 seconds to run down to you, but they will come, so wait for them. Generally you get the shake/add after every fight in the hallway up. If you can’t fight the adds as they charge at you, if you return to the entrance and stay against the far wall the runners should not agro.

9) After you finish the slow arduous climb up the spiral hallway, there will be an open room with three staircases going up and a named. The Named is 2x groups, but he’s only double-up with a bunch of adds. If you could handle the encounters on the stairs you should have no trouble with this guy. He did have some AE melee thing that hit 3-4 times for 80 damage (and I’m a caster), but its barely worth mentioning. It is also possible for him to aggro when you pull the last set of lizards in the hallway, so fighting those well away from his doorway is advised.

10) After he’s dead climb up and clear the top of one of the staircases by pulling the pats/statics nearby down first. When It’s reasonably safe around the top of a staircase, go up and clear out that entire floor. Some of the fights are mage heavy so your plate tank might take more hurting than you’re used to. Be prepared for the magical onslaught.

11) One at a time sacrifice your golem hearts at the little troll statues you’ve surely seen as you were clearing. As you do this, some lvl 50-51 Thullian terror fiends will spawn on you. There are three one-up fiends, but sometimes you’ll get four of them and the encounter marked as group x 2.

12) After the 4th heart is sacrificed, Terror (or fright) spawns on the platform along with some lizards. The lizards up there re-spawn instantly. You can pull the golem off the platform. He has a very short range AoE Stun attack, and a fair bit of health points, but the thing that makes him the most challenging is the adds you will probably get while pulling him.

13) The quest is now complete, you need to decide which weapon you want, and you are done!

Posted in EverQuest II Guides |

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