How day names, months, seasons work in Norrath…

June 27th, 2007 by rosehebe

Everquest 2 time long baffled me, but there is a book in Freeport’s Academy of Arcane Sciences titled “The Norrathian Code of Trade Standards”  which explains all. The book is actually a clickable stack of books lying on a table in the middle of the main hall. Some of it is a little confused, I think the gnome who wrote parts of it toward the end was a little drunk, because he seemed to start confusing days, months and years and seasons. Rather than transcribe every word of the book I abbreviated it and attempted to sort out the ramblings of the writer toward the end.

Days of the Week

  1. Feastday This day is marked by a lack of work and grand feasts. Most businesses are closed on this day.
  2. Darkday The first day of the work week — appropriately named!
  3. Burnday This is the day set aside for burning refuse and is known for its terrible smell.
  4. Soulday This is a day of remembrance, when most Norrathians find time to visit the graves of their ancestors and leave offerings.
  5. Windday In port cities this day brings the arrival of travellers. And although the wind does not pick up globally on this day, it does pick up in the city that after which the day was named.
  6. Steelday This day is filled with the music of forges. With imports and components being delivered the day before, this becomes a truly noisy and smoke-filled day.
  7. Spryday This is the busiest day of the week when traders and merchants rush to package and deliver their goods aboard vessels. It is best to walk briskly on this day lest you be stampeeded by couriers and shippers.
  8. Moorday The second busiest day of the week, mostly around shipyards. This is also when ships that have been out harvesting goods all week return and their cargo is unloaded and delivered. Many ships arriving and moored at the docks.
  9. Brewday With most exports gone the only work left is local business. Much of this day involves work related to preparation for Feastday.
  10. Mirthday This day is set aside for fun. This day came about after the Age of Cataclysms in hopes that people would find time to look upon the positive side of life.

The 12 months of the Norrathian year
(and their season):

  1. Deepice (Decay) - The doldrums of winter, all the world seems encased in cold and shadow.
  2. Grayeven (Decay) - Dawn breaks on the wintry scene, life stirs and finds its legs.
  3. Stargazing (Growth) - The clarity of the cold night offers an unhindered glance deep into the heavens, as the warming days make the out-of-doors habitable again.
  4. Weeping (Growth) - Rain and wind sweep across the lands, a tempestuous mix for mariners, from which new life finally springs on land.
  5. Blossoming (Growth) - Norrath in full flower, the air warm and sweet at last.
  6. Oceansfull (Growth) - The tides are most favorable for mariners as what’s left of Luclin reaches its perigee.
  7. Scorchedsky (Harvest) - The heat feels closest as it ripens the fruits and grains of the fields.
  8. Warmstill (Harvest) - The days are still very long and the climate yet favorable for returning home from far-away adventures.
  9. Busheldown (Harvest) - When the lastfruits of the growing season are gathered in and stored away.
  10. Lastleaf (Harvest) - Feasts abound as Norrathians celebrate the bounty of the far-distant gods’ favor.
  11. Firstchill (Decay) - Winter signals its coming as the days grow long.
  12. Deadening (Decay) - Life settles indoors and deep in-ground yet again.

The Seasons

Every four months the season changes in Norrath. These seasons bring subtle changes in the environment, especially the trade winds. Numerous holidays appear in each season

Decay - This is usually the season of wind, cold and rain. Only the hardiest of crop types can survive through the Decay season.

Growth - Growth brings rain and sunlight to the land. Seeds have been blown far by the winds of decay and now spring to life filling the land with beauty and abundant resources.

Harvest - The sunlight prevails as light rains appear and clouds begin to billow towards the end of the season. Most of this season is spent harvesting the resources nurtured by the Growth season.

The 4-year cycle (?)

There is also another influence riding above the coming and going of months and days, which influence weather and other things. These influences change every year. This section of the book appears to have been written by a drunken gnome but I believe this is a 4-year cycle that — whichever Year of the 4-year cycle you are in, this “Year” affects all other seasons and weather in Norrath.

Keep in mind things get a little strange in the original book here, as the “years” are referred to as “months” in one place, and as “seasons” in another. Things throughout this manuscript are a little confused, I don’t think it was ever proofread… but here goes what I THINK it’s saying…

There is a 4- year cycle, each year presided over by one of the following gods:

Year 1
THE YEAR OF XEGONY
This year is named for the ruling goddess of the Plane of Air. Xegony. With this year comes incredibly strong winds and frequent downpours in many regions. As quickly as the rains arrive they leave, and the sunlight or moonlight beams down upon the land. Cloud movement is brisk during this year. The year often brings about great beauty in nature.

Year 2
THE YEAR OF FENNIN RO
This year is named for the ruling god of the plane of fire. Fennin Ro. This year brings less cloud cover and the temperature of Norrath begins to rise. It is a beautiful season of warmer temperatures. Beware of the deserts during this year, they are almost inhospitable to life without magical aid.

Year 3
THE YEAR OF THE RATHE
This year is named after the ruling god of the Plane of Earth, a council of 12 beings called the Rathe. With this year comes a rise in geological disturbances such as tremors. Volcanic regions are extremely dangerous to travel during this year. To many this year is considered frightful bringing a remembrance of the myths of the gods forsaking the lands.

Year 4
THE YEAR OF THE TRIUMVERATE
This year is named after the council of three gods that rule the Plane of Water. This is the stormiest and coldest year of the 4-year cycle. Ice and snow fall in abundance. The rains become furious and temperatures drop. chilling desert winds race across the dunes at nightfall.

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