Humans
October 7th, 2006 by Alice
The Humans founded the Empire of Arathor in Lordaeron in 2,900 BDP. After 1,700 years of power Arathor divided into seven sovereign nations - {Azeroth, Lordaeron, Stromgarde, Kul Tiras, Gilneas, Dalaran and Alterac} due to over-expansion and domestic troubles. They aided the High Elves to banish invading Trolls from Lordaeron and in return the High Elves taught the humans magic. However, some, using it unwisely, allowed the Burning Legion to penetrate Azeroth. As a result the Order of Tirisfal {Guardians wielding incredible powers} was founded to protect the races of Azeroth. Unfortunately they failed to save Azeroth from decimation by an invading Orc army in the Human year 583.
The Horde persisted in their onslaught of the Humans winning more battles and took Grand Hamlet. A band of Human warriors attacked the source of the Horde’s entry to Azeroth, storming Medivh’s Tower and hacking the corrupt guardian to death.
The Humans were finally defeated as Doomhammer {Chieftan of the Orc Thunderlord Clan} took control of the Horde taking Northshire Abbey, Goldshire and Moonbrook before finally taking Stormwind Keep and utterly defeating the Stormwind Kingdom.
The remaining Humans, led by Lord Lothar, fled across the Great Sea from Azeroth to Lordaeron. After pleading their case to King Terenas a pact was established between the seven Human nations {Azeroth, Lordaeron, Stormgarde, Kul Tiras, Gilneas, Dalaran and Alterac} forming a single Alliance under the general command of Lord Lothar.
Six years later, the Orcs came after them to Lordaeron and the Humans quickly enlisted the help of the High Elves of Quel’Thalas, bringing them into the Alliance.
The Alliance liberated much of occupied Quel’Thalas with the help of The Knights of the Silver Hand {Paladin warrior clan}, pushing the Horde back to Azeroth. Unfortunately much of the Elven kingdom was destroyed in the process.
| “Their society revolves around organization and support. They are somewhat the worse for wear based on the events in Warcraft III, but while they may be down, they are certainly not out.” - Blizzard Entertainment |
Lord Lothar, in an attempt to end the war with the Horde, arranged a meeting with Doomhammer but was ambushed and killed by Doomhammer. The Alliance retaliated by successfully seizing control of Blackrock Spire and The Dark Portal.
Peace returned to the Northern lands but the leaders of the human nations began to question the Alliance’s worth. Squabbles over the division of the now conquered lands of Alterac erupted.
With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.
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Start Location |
Northshire, Elwynn Forest |
| Home City | Stormwind |
| Classes | Mage, Paladin, Priest, Rogue, Warrior, Warlock |
| Mounts | Horses (cost 80 gold & 1000 gold) |
| Flight | Gryphons |
| Faction | Alliance {along with Night Elf, Dwarves & Gnomes} |
| Racial Trait | Perception: Increased detection bonus - lasts 20 sec. 3 min cooldown The Human Spirit: +5% to Spirit Diplomacy: 10% bonus to faction point gain Sword Specialisation: +5 to Sword Skill Mace Specialisation: +5 to Mace Skill |
- Each class available to this race will start with different attribute stats and proficiencies.
- Points are not awarded for you to allocate to the following stats, they increase as you level up and can be augmented with items worn and buffs on your character.
- There are no differences in attributes between the genders or between characters created on a PvE, PvP or RP server.
Strength - Increases your attack power with melee weapons
Agility - Increases your attack power with both melee and ranged weapons, and improves your chance to score a critical hit with all weapons. Increases your armor and your chance to dodge attacks.
Stamina - Increases health points.
Intellect - Increases mana points and your chance to score Critical Hit with spells. Increases the rate at which you improve weapon skills.
Spirit - Increases health and mana regeneration rates.
Melee Attack - Damage with melee weapons.
Ranged Attack - Damage with ranged weapons.
Damage - Weapon Damage.
Armor - Decreases the amount of damage you take from physical attacks. The amount of reduction is influenced by the level of your attacker.
Patch History
The history of the changes made to the Human race during the beta and beyond are detailed below with the most recent at the top.
Patch 1.8.0 (11 October 2005)
- Perception is now usable while stealthed.
Patch 1.4.0 (20 April 2005)
- Perception - Changed to “Increased detection bonus.” from “Activate to increase stealth detection radius by 10 yards. Lasts 20 sec. 3 min cool-down.”
Beta Patch (7 November 2004)
- Perception: Activate to increase stealth detection radius
- The Human Spirit: Increase Spirit
- Diplomacy: Bonus to faction point gain
- Sword Specialization: Increase Sword skill
- Human Priest new spell: Desperate Prayer (Level 10). (Quest)
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