In-Game Alt+A Status Window Correction, Dun trust wat is shown in the status window XD
June 27th, 2007 by rosehebe
In-Game Alt+A Status Window Correction
Str | *Atk | *Def
Agi | Matk | *Mdef
Vit | *Hit | Flee
Int | *Critical | Aspd
Dex | Status Point
Luk | Guild
* is where the shown figure does not match the actual figure
Below is the corrections with formula
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Atk :
Wrong data shown in-game :
Front figure = (Str + Weapon Atk + Card Atk)
Back figure = Total refine/upgrade figure(without bonus)
Both greatly differ when compared to the actual dmg formula
The correct formula :
Basic Atk (no fluctuation, not affected by target’s size) =
When bare handed or using normal weapon : Str + (Str/10)^2 + Dex/5 + Luk/5 + Card Atk(Andre etc)
When using Bow or Musical Instrument/Whip : Dex + (Dex/10)^2 + Str/5 + Luk/5 + Card Atk(Andre etc)
Min weapon Atk
Normal Weapon : Dex*[80 + 20*weapon Lv](%), not more than weapon Atk
Bow or Music Instrument/Whip : Dex*[80 + 20*weapon Lv](%)*weapon Atk/100, or (Weapon Atk^2)/100, then take the smaller figure
Atk Dmg =
[(Min Weapon Atk ~ Max Weapon Atk) + Refine Bonus]*Size Penalty(50%~100%) + Basic Atk
Times skill bonus(Bash etc) → Minus equipment Def → Plus refine → Minus Vit Def → Plus Mastery → Times Element Bonus → Plus star crumb(Spirit Sphere, Aura blade) → Times Card
Times Card : Atk Dmg*(1 + 0.2*Race cards)*(1 + 0.2*Elemental cards)*(1 + 0.15*Size cards)
for example use to hit other players (human race, medium size)
use Double Bloody Double Boned → 1.4*1.3 =1.82 times
use Triple Bloody Boned → 1.6*1.15=1.84 times
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Hit :
Hit + 10 bonus given by Vulture’s Eye was not shown
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Flee :
Cut down by 50% when Berserk, but not shown in status window
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Cri :
Shown : 1 + (luk/3) + Equipment Cri, times 2 if using katar [wrong]
Actual : 1 + (luk*0.3) + Equipment Cri, times 2 if using katar
Example, luk 100 will show cri 34, but in actual fact its only cri 31
Test :
Attack cursed players/monster(luk= 0)
Double Critical Katar(18) + 2x Kobolt Clip(8) + Basic 1 = Cri 27
With luk 69(Shown Cri+23, Actual Cri+20.7), Cri shown 50(Actual 47.7)*2[katar], cannot 100% Crit cursed target
With luk 72(Shown Cri+24, Actual Cri+21.6), Cri shown 51(Actual 48.6)*2[katar], cannot 100% Crit cursed target
With luk 77(Shown Cri+25, Actual Cri+23.1), Cri shown 52(Actual 50.1)*2[katar], can 100% Crit cursed target
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Def :
Decreased to 0 when Berserk, but not shown in status window
Shown front figure : Equipment base Def + Equipment refine Def [wrong]
Actual Equipment Def = Equipment base Def + (Total refine*0.7 rounded)
Test : pvp bare hand test, not using % card equipment when testing
Shown Back Figure : Vit [wrong]
Actual Vit Def = (Vit*0.8)~(Vit*0.5 + [Vit^2]/150)-1
Test : pvp bare hand test, not using % card equipment when testing
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Mdef :
Decrease to 0 when Berserk, but back part does not show changes in status window
Front part : Correct
Back part : Int [wrong]
Actual int Def = Vit/2 + Int
Test :
Matk 1 + Exorcist Herb(Matk30) = Matk 31~31
use Magic Scroll on Int 1 Naked Vit type character, dmg per hit is way below 30
On high Vit character, dmg per hit is only 1
Tested with characters with Int 1 but different Vit
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Not clearly shown status :
Aspd (Decimals not shown in-game)
Atk delay = (200-Aspd)*0.02 sec
Attack Speed + 10% is equal to Attack Delay - 10%
and not directly Aspd + 10%
Aspd increased = (200 – base Aspd)*10%
Example :
A knight with normal 2handed sword, base Aspd 165.5
Berserk Potion(20%), 2 Hand Quicken(30%), use Muramasa(8%), Aspd increase to 185.51, Aspd increased (200 - 165.5)*58%=20.01
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