Interface

March 30th, 2006 by Eva

In Space Interface

 

This chapter is a supplement to the in-space tutorial and not a replacement. While in space you interact with your environment in four different ways:

•  From the Neocom panel.

•  From the Ship Control Panel.

•  From the Tactical View.

•  By clicking on items in the space view.

The Neocom Panel

The Neocom panel gives you access to several tools, listed below. You can minimize the Neocom panel by pressing the two arrows to right of your character picture in the upper left corner.

Character Sheet

Displays all information about your character.

Skills

Shows all the skills you have acquired and trained. Skills are organized into categories.

•  To start on a new skill, you must first have purchased the skill book. To train a skill book, right-click on it and select “Train Skill.” This will install the skill and start training it to level 1. You do the same for a skill you already have, except you access it directly from the character sheet. When it is done, go to this dialog box to train it to level 2.

•  Click on the Skill tab, locate the skill, right-click, and select “Train Skill.” If you switch between skills, you will not lose any skill points already gained.

•  You should always have a skill in training, but EVE Online has a very unique skill system that allows you to train skills even when logged off. A wise practice is to train your lesser skills while online, when you can quickly switch between them as each is completed. Before you log off for a long period of time, like when you finally head off to bed or conjure the willpower to go to work, start one of your higher skills training, for it might take several hours to complete!

•  For more information about skill training please refer to Chapter 7.

Attributes

The attributes tab shows you the “amount” of each attribute your character has. This is determined during the character creation, but can be enhanced by training the Learning skills and installing Implants.

Augmentations

Here you will see all the implants your character has installed. Each implant has a specified slot, so you must remove a +2 Memory Implant if you buy a +3 Memory Implant, for example, which uses the same slot.

More.

You can see three more categories of character information by clicking on that small arrow under the Skill tab.

Standings

Here you will see who you like and who likes you. You can right mouse click on a user that you have a positive experience with (good buyer, good seller, all around nice chap, etc.). Select “Show Info” and use the “Set Standings” button to set the standing from 0 to +10. The same applies to “I dislike,” but then you set their standing to anywhere to 0 to -10.

“Liked By” shows which characters, corporations and factions like you, but all your actions are observed, so if you kill a lot of NPCs that a particular faction dislikes then you’re standing with that faction will improve. “Disliked By” shows those that don’t like you, and the same applies as above.

Bio

You can type in any text you want as your Bio. Some users have even used the Bio as an advertisement for the wares they sell. But please do not use profanities or obscene language as that is not allowed and, if reported, can cause a ban from the Game Masters.

You can use colored, bold, underlined, and different sized text in your bio. Additionally, you can insert a URL link to any part of your text.

Security Status

Each character in EVE has a security status. Certain predefined actions or crimes, such as attacking other players or destroying the player’s escape capsule, will affect a character’s security status. The effects of a low security status vary widely, ranging from access restrictions to certain zones, direct attack by an empire authority, or having bounties issued on one’s head. Security status boosts can be gained by hunting the enemies of each empire.

Faction standing is the measure of the relationship a character has with various NPC corporations. Every NPC that a player deals with belongs to an NPC corporation. All NPC corporations have faction standings between themselves, as well as with all player corporations.

Faction standing against a certain NPC corporation will rise when the character does something beneficial for the NPC Corporation. Likewise, when a character does something disruptive to the NPCs corporation’s interests, the faction standing will decrease. Falling below a certain negative faction standing will result in that faction navy actively hunting you down in their territory. For example, if a character kills an Amarr ship, then the faction standing towards the Amarrians will worsen, but it will improve with the Minmatars, who are enemies of the Amarrians.

Good faction standing allows a character to gain higher level agents from that NPC Corporation. This can lead to better missions and access to restricted areas or equipment that the NPC Corporation controls.

Addressbook (AKA People & Places)

This is your navigation box across the universe. Here you will find your bookmarks, see if your buddies are online, and search for locations.

Search

The search will allow you search for characters, corporations, asteroid belts, solar systems, constellations, and regions. The most used function is searching for a solar system to set the autopilot, and is accomplished with the following steps:

•  Make sure Solar system is selected in the drop down menu.

•  Select Places and type in at least the first 3 letters of name of the solar system and press Search.

•  This will display a new dialog box. You can now right click on the solar system and select “Set Destination.”

•  If you are in space, just press the Autopilot button on the Control Panel, but if you are in a station then first exit the station and then press the Autopilot button.

Buddies

You can add any users to your buddy list (even your enemies), and see when they log on and when they log off. When anyone in your buddy list logs on or off, a small box with their name and character picture will show up in the lower right corner on the screen. To add someone to your buddy list follow these steps:

•  You can drag a name from the Chat window directly into the buddy list.

•  You can also search for the character by typing in the name of the user, select Username instead of Solar system, and press “Search.” Then drag the name of the user from the search results window into the Buddy list.

If you have organized your buddies into folders then drag the name you want to add so that a white line appears ABOVE the folder to which you want to add.

Agents

This will list all agents you have done work for. For more information about agents, please refer to Chapter 11.

Corp Members

This shows the list of member(s) in your corporation. If you are a director then you will also see a button on the bottom that will allow you to send a group mail to everyone in the corporation.

Blocked

You can block users (right mouse click, and select Communicate - Block) so that they can not communicate with you in any way. You will not see their posts in the chat, nor will they be able to send you EVE mail, and they will not be able to private message you. This box will show you who you have blocked. To unblock, right click and select Communicate - Unblock.

Places

This is a list of your bookmarks. If you find a station with good prices on Zydrine, for instance, then press the Add Bookmark button while in that station to add that it to your bookmarks. Bookmarks are heavily used by experienced players that have found ingenious ways of using them for all types of things.

A very good use for a bookmark would be if you are often mining at the same belt. Instead of setting the bookmark at the location you want to mine, you can bookmark a position 15km beyond the asteroid in a line from the station that you are flying from, so when you warp to the bookmark from the station, you will stop right over the spot at which you want to be. The same can be done going back, setting the bookmark about 8km behind the station (stations are big, so you don’t have to go all 15km away), with station directly in the flight line between you and your asteroid bookmark. Then next time you need to fly from the asteroid to the station, just select Warp to - 15km and you will end right at the station. Then simply right click on the station and select “Dock.”

Please note that bookmarks are stored on the EVE Server, but the bookmark folders are stored on the client PC. If you log on to EVE through another PC, you will get your bookmarks, but not your folders.

Inbox

This is your EVE-mail client, and from here you can send/receive EVE-mail to/from other players. To send a new message, click on the New Message button on top. Note that you will be charged 100 ISK each message you send to players that are not in your corporation. This is done to prevent spamming and has proven successful for that purpose.

•  Directors of corporations can send a message to all corporation members by pressing the Corp Members on the People and Places box and select Send Corpmsg at the bottom of that box.

•  When you have a new message, the EVE mail button will flash on the Neocom panel. Whenever a skill has completed training, you will receive an EVE-mail notification.

•  EVE-mails and Convos sent to ISD Volunteers are not charged. If you are let the volunteer know. GMs do NOT accept convos or EVE-mails, unless they specifically asked for them.

Notepad

The notepad allows you write down messages or notes-to-self and store them in an organized manner. You can organize your notes into folders.

•  You can alter the text size, layout and color. You can also insert URL links to any text.

•  The “C” clears the writing area.

•  To delete or rename a note or folder, right click.

 

 

 

Market - NEW

The market in EVE-Online is now a part of the Neocom and accessible everywhere. The new market is now dependent upon your trading skills, which will determine how far you can set it to scan for items, your transaction cost per sale, number of items you can have for sale, and so on.

When docked the default the range is set to the station you are in. Other settings include the solar system and the entire region you are in. The search will not go beyond your current region. By expanding or contracting the region display you get to see what the supply and demand for items are at other places than the one you are currently in.

Trading Skills

Accounting

Proficiency at squaring away the odds and ends of business transactions and keeping the check books tight. Each level of skill reduces transaction tax by 10%.

Broker Relations

Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the cost associated with setting up a market order, which usually comes to 1% of the order’s total value. This can be further influenced by the player’s standing towards the owner of the station where the order is entered.

Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level doubles it. Level 5 allows for market order modification anywhere within the current region.

Margin Trading

Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 1, each skill level cumulatively reduces the percentage by 25%.

Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level doubles it. Level 5 allows for sale of items located anywhere within current region.

Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.

Note: placing buy orders and directly buying an item is not the same thing. Direct remote purchase requires no skill.

Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.

Trade

Knowledge of the market and skill at manipulating it. The active sell order limit is increased by 4 per level of skill.

Visibility

Skill at promoting your product effectively. Each level increases a remote sell order’s radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level doubles it. Level 5 allows for a full regional range.

Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.

Browsing the market

Below the range filter you will see the item category menus that include items, ship equipment, minerals, trade goods, skills, and blueprints, as well as the sub-categories that belong to each of these. Once you have made your choice as to the category you wish to see, the item information belonging to it will be displayed in the left-hand area of the market window along with their descriptions, area prices, supply/demand information, as well as options to access the advanced market information.

Searching the market

After you have become familiar with the market, you can use the search function to find the item you are looking for quickly. For instance if you are looking for small Antimatter Hybrid Charges then just type “Anti” in the search field and press Search. You will then get a list of all items containing the word “Anti;”,” click on the Antimatter S to see pricing on that item.

•  Named items, such as “Orion” Tracking CPU 1, often have better attributes than standard items found on the market. They can be bought through the escrow market or collected by destroying NPC pirates.

Quickbar

If you are trading certain items frequently or want to follow the price on an item, first search for it and from the search results window right mouse click, then select “Add to Quickbar.” The item will then be added to the Quickbar for fast retrieval later on.

Buying

Finding an Item

•  Select the market range you want to expand your search to.

•  Find the item by either browsing through the item list or by searching for it.

•  If it is not showing up then select a larger market range.

•  If you browse through the categories on the left and then click on the ap pro priate sub-category, the market window will show you the item group. From there click on the “View Details” button to get a better overview of prices and distances.

•  On the other hand, if you search for an item and click on it in the search results window, you will go directly into the View Details window.

View Details Window & Buying

•  The View Details - Market Data window shows if the item is available, jumps, quantity, price, location, and when the sell order will expire.

•  Right click on the station you want to buy from.

•  Select “Buy this.” from the pop-up menu.

•  If you want to buy at the set price type in the quantity and press the “Buy” button. If have access to the corporation funds, you can check the “USE CORP ACCOUNT.”

•  You can press the Advanced button to place a different ask or bid price, but if you are in space you need to have the Procurement Skill for Ask and Marketing for Bid.

•  The item will now appear in your asset list if you bought at the set price and you can collect it immediately.

•  If you placed a buy order then you must wait until your order is fulfilled and the item will then appear in your asset list.

Selling - In Same Station

Before you can sell anything on the market it must first be moved from your ship’s cargo hold to your station hangar. Like buying, selling also works on the basis of orders. A sell order is when you are placing products on sale for a period of time at a set price.

To sell an item:

•  Right click on the item you want to sell and select “Sell this item.”"

•  You can sell at the price being offered or you can press the “Advanced” button to get more information about regional pricing.

•  You can press the magnifying glass on the simple sell box to open up the full market window with all prices.

•  If you are not happy with that price then click on “Advanced” and type in the ask price, quantity, and when the sell order should expire. Press “Sell” when ready.

•  The item will be removed from your hanger and placed on the market for the time you selected or sold immediately to the highest bidder.

•  When the sale is complete, the proceeds will be added to your wallet.

•  If item does not sell within the time period you selected, the item will placed back into your hanger at that station.

Selling - Remotely

•  To sell remotely you need to train the Marketing skill.

•  Open up your asset list and then the station you want to sell from.

•  Locate the item you want to sell, right click on it, and select “Sell this item.”"

•  Set the price and you are done.

Price History

This tab shows technical trading data on the item you have selected.

Moving Averages

A simple moving average is formed by computing the average (mean) price of an item over a specified number of periods, using the sell price. For example: a 5-day simple moving average is calculated by adding the closing prices for the last 5 days and dividing the total by 5. Remember that all moving averages are lagging indicators and will always be “behind” the price.

Donchian Channel

•  The Donchian Channel is a trend-following breakout system. It plots the highest high and lowest low over the last period time intervals.

Median Day Price

Is the average price that day.

Modifying Orders

You can now modify orders remotely, which means you can change either the sell or buy price of your orders without having to cancel the order first.

The Star Map

The map is a powerful tool if you know how to use it. You can find out a lot about the different areas of EVE, no matter how far you may be from them.

The map can be accessed (and closed) either by clicking the map button in our NeoCom (4th button from the top) or by pressing F10. You will then be presented with a 3D view of the whole galaxy. Every single dot on the map is a system in itself. The map is shown in 3D, but if you prefer a 2D view, you can press ‘Flatten Map’ on the ‘World Map Control Panel’.

This control panel is also where you can modify your view of the map and change your autopilot settings.

You can zoom in and out on the map by either using your scroll button on your mouse or by left+right clicking and moving it up or down. To change the angle at which you view the map, hold down the left mouse button and move the mouse pointer around.

World Control Panel

Search Tab

This lets you search for a specific system, constellation, or region. If you right click the search result you get varying options. These are:

For a system:

•  Show on Map - Makes the map zoom in on the system you searched for.

•  Show in Mapbrowser - Opens up the map browser (can also be accessed by pressing F11). We’ll get to that later.

•  Keep Location - Saves a bookmark for that system - located in your [People and places]

•  Set destination - Sets your autopilot to that system.

•  Adds Waypoint X - If you want to go more than one place you can add more waypoints. Your autopilot will then disable every time you reach a waypoint (or continue, depending on your [Autopilot settings]).

•  Show Info - Lets you view information on the system, such as what systems it is linked to (under ‘Constellation’), what is located in the system (stations/planets/moons/asteroid belts - ‘Orbit Items’) and the route to the system (’Route’).

For a constellation:

•  Show on Map - Makes the map zoom in on the constellation you searched for.

•  Show in Mapbrowser - Opens up the map browser (can also be accessed by pressing F11).

•  Keep Location - Saves a bookmark for the constellation - located in your [People and places].

•  Set Destination - Sets your autopilot to the system in the region that’s nearest to your current location.

•  Adds Waypoint X - If you want to go more than one place you can add more waypoints. Your autopilot will then disable every time you reach a waypoint (or continue, depending on your [Autopilot settings]).

•  Show Info - Lets you view what systems are in this constellation, the route to the nearest system in the constellation, and what other constellations it’s connected to.

For a region:

•  Show on Map - Makes the map zoom in on the region you searched for.

•  Show in Mapbrowser - Opens up the map browser (can also be accessed by pressing F11).

•  Keep Location - Saves a bookmark for the region - located in your [People and places]. This doesn’t have any real use, though.

•  Show Info - Lets you view what constellations are in this region and what other regions it’s connected to.

Display Settings Tab

This tab is where you set how you want to view the map. It is divided into four tabs:

Labels:

This is the place where you set things such as how many region labels you want to see on the map.

Lines:

This is the place where you set how many of the lines connecting systems you want to see. You can also choose to color the lines in two different ways:

•  By Jump Type - Blue means the jump is within the same constellation, red means it’s to a different constellation, but within the same region, and purple means it’s a jump to a different region.

•  By Region - Gives the regions different colors so you can see the boundaries of each one.

Stars

Here you choose how you want the systems to be marked. You can choose between things like actual colors of the star, where you have assets, how many pilots are active in space, etc. Just be aware that the map has a delay, so if you choose ‘Number of pilots in space’, the information you see may not necessarily be current.”

Animation

Sets how the map will zoom when you choose ’show on map’.

Autopilot Tab
Here you change the settings for how the autopilot behaves.

Route Planning

•  Prefer Shorter - Makes the autopilot find the shortest route from your current location to your destination. This can take you through all security levels.

•  Prefer Safer - Makes your autopilot stay in 0.5 and above systems where possible. This is useful if you want to minimize the risk of being shot down by players.

•  Prefer Less Secure - Makes your autopilot stay in 0.4 and below where possible. This is useful if you cannot enter secure systems because you have a bad security status.

•  Try to stay out of pod killing zones - Makes the autopilot try to avoid any system that has had a pod killing within the last 24 hours. Bear in mind that not all systems where pod kills have occurred are unsafe - pod kills can occur in [corporation wars] as well.

Waypoints Tab
if you set multiple waypoints and want to find the shortest round trip, this is the place to do it. You can choose to move waypoints up or down to create your optimal route, or you can click ‘Optimize’ and let the system find the shortest path for you. Just remember - the more waypoints you have, the longer it takes to optimize. Don’t try to optimize more than 8 waypoints or you’ll be waiting forever. EVE is composed of over 5000 individual star systems, remember?

Disable Autopilot at Each Waypoint - If you set more than one waypoint your autopilot will disable every time you reach a waypoint. This is useful if you’re picking up items in multiple systems.

•  Continue non-stop to Final Waypoint - Useful if you have set a route around certain systems you wish to avoid, but still want to continue all the way to your final destination.

•  (( Were you planning on putting something here? If not, remove the outline prompt. ))

Mapbrowser

When you press F11 you get a mini-map. This shows from top to bottom:

(( Add a bullet here. This is probably where that loose outline prompt above was supposed to go. )) The universe of EVE - A simplified map of all the regions in EVE.

•  Region map - A simplified map of the region you are in/ have chosen to look view.

•  Constellation map - A map of the constellation you are in/ have chosen to look view.

•  Solar system map - A map of the solar system you’re in, showing your location (the middle) compared to the planets/moons/stations in the system. You can choose to zoom in and out by clicking the different Zoom Levels. If you’re in space it will also show what way you are facing with the camera - and, if you’re doing directional searches in your [scanner], the angle at which you’re searching.

Corp(oration)

This shows information about the corporation you belong to, its members, and other administrative tools. For more information about Corporations please refer to Chapter 12.

Assets

This shows you where all your assets are located across the universe. Often players have ships, items, and minerals in more than one location and this shows you where they are located.

This function is especially important to those that trade and need to pick up items that they have placed orders for.

To go to a station, right click on the station name and select Set Destination, then use the autopilot to get to there.

Wallet

Your wallet shows you how much ISK you own, bills you have to pay, shares you own, a journal of transactions, a list of all open buy/sell orders, and a list of your recent money transactions.
Bills

The bills window shows what you owe and what people owe you. This is mainly for paying rent on laboratories, offices, and factories.

Shares

This tab shows all the share(s) that you own in a corporation.

Journal

The journal shows every single ISK transaction associated with your character, and here you can filter the information you want to see.

Orders

This window lists both sell and buy orders you have. You can cancel your orders from here by right clicking on the active orders and select “Cancel Order.”

Transactions

The last tab shows what you have bought and sold on the market, but not on Escrow.

Help

Access to the EVE help tools: the Help Channel or directions on how to file a petition to the EVE support team.

Channels

There are two ways to access the chat channels. You can create your own chat channel by pressing New Channel or access other channels by pressing the Join button. If you don’t find the channel you are looking for on the list, select New Channel and type in the name of that channel.

There are some default chats channels already setup for you. Popular choices are the Trade channels, Help channel, and the language channels.

Browser

The in-game browser gives access to various in-game information, even corporation home pages. You can create your own pages too, and there is a link on the default page that tells which tags you can use in the in-game browser.

Journal

The journal window is divided into two major parts: The first one is about missions from agents . The second part is for courier missions which are acquired and issued through the mission’s station service.

Jukebox

The Jukebox allows direct access to all soundtracks in EVE and control over the volume. You can even add your own MP3s to the playlist by using a third party utility. The Jukebox is relatively easy to operate. You will find the Jukebox button (second button from the bottom) on your Neocom (bar on the far left of your screen). Once the Jukebox menu is open you can choose Previous, which goes back to the last track played. You can choose Play, which plays the current selected track. Then there’s Pause were you can suspend the current track; click Play to continue the track. Next there’s Stop, which stops play of the current track. Lastly, you have Next, which skips ahead to the next track on the list.
These are located on the top of the menu along with a slider bar that you can draft left and right with your mouse to control the volume of the music. Below all of your Jukebox functions is a list of all the available tracks to choose from. You can simply highlight the track you wish to play and click the Play button. There are several 3rd-party programs which allow you to insert your own MP3s. These programs are acceptable to use, but are neither sponsored nor prohibited by EVE.

Log

The log window is a place where all game messages, notifications, combat actions, etc. are stored for further reference. Players can look up all their stored actions until they either jump to another solar system or dock at a station. The log window will reset its contents and save the old logs to a file on your hard disk (default: C:\Program Files\CCP\Eve\Cache\Gamelogs\). There they are named by date and time to be easily recognizable.

Ships

Displays all of your ships located in the current station.

Items

Displays all of your items located in the current station. You can “merge” the ships and items options to the station panel (right side) by pressing ESC, Generic tab, then Merge “Items” and “Ships” into station panel.

Ship Control Panel

The Control Panel is your ship control tool. From here you activate installed weapons, mining lasers, and modules, plus you can open the scanner, cargohold (also called capacity), and drone bay from here. Last, but not least, you can initiate the autopilot.

All slot modules can be activated and deactivated with hotkeys instead of using the mouse. To activate any of the high slot items press F1, F2, etc. for corresponding high slot location. For Medium Slots, hold down ALT and then the appropriate F-key. For the low slots, hold down the SHIFT key and the appropriate F-key. Using hot keys is good when speed is of the essence, so remembering where each module is installed is important when using hotkeys.

Ship Tools

Cargohold

Pressing this opens your cargo hold. You can add items into your cargo hold from open containers simply dragging and dropping from the open container to your cargo hold.

You can jettison items from your cargo hold into space; the item will then be placed in a container. When you are mining you can fill your cargo, and then jettison the ore. Then you can find the container on your radar and select “open container.” With both the cargo and the container open, you can continue mining and, just before your cargo is full, drag the ore to the container. Just make sure you have someone to transport (haul) your ore to a station, a good reason to be in a corporation. For more information on mining please refer to Chapter 6.

•  Jettisoned containers are free for all to take from. If you want to secure your ore from ore thieves you should use Secure Containers, which can be bought on the market.

System Scanner - NEW

The scanner has drastically changed from the previous version. It now has two tabs: System Scanning and Moon Analysis.

With the introduction of the new system scanning in Exodus, it is clear that the word ’safe’ in safe spot will be highly questionable.

The system scanner now works in conjunction with scanner probes. The probes come in 4 different versions that differ in range and accuracy, so the higher the range the less accurate the probe is. Probes are launched using a Scan Probe Launcher, which works in the same manner as a missile launcher in that respect.

The skills required operating a launcher and probes are Astrometric and Science, listed here in more detail:

Type Scan Probe Launcher I Snoop 3AU Probe Fathom 12AU Probe Spook 48AU Probe Ferret 192AU Probe
Astrometric Level I Level I Level III Level IV Level V
Science Level III Level III Level III Level III Level III
Scan Range - 3 12 48 192
Flight Time - 10 Min. 20 Min. 40 Min. 60 Min.
Minimum Scan Deviation - 60 KM 1.2 AU 4.8 AU 19.2 AU
Maximum Scan Deviation - 600 KM 2.4 AU 9.6 AU 38.4 AU

 

Selecting Probes

Select the smallest probe that will cover the area you want to start your scan operation on. You can see the distances in your space view by flying to your first moon location and then hovering the mouse over the moon you are going to next.

How to System Scan

The system scanner uses triangulation to pinpoint its target, which means you should launch 3 probes in 3 different locations so when you draw a line between them will enclose the area you intend to scan. The probes will also scan 1AU beyond the triangle the lines will form.

•  Fly to spot 1 and hover your mouse over your next target (#2) on the in space view to see the distance, in this case the distance from 1 and 2 is 37AU so it is wise to launch the Spook Probe.

•  Fly to spot 2 and launch your second probe, then the third at spot 3.

•  In the system scanner window, hold down CTRL and click on each of the 3 probes. You will see a red circle around each of the selected probe indicating its reach.

•  Press the analyze button and select the type you want to scan for.

•  This will give a spot to warp to, which you should do.

•  That spot will not be accurate, and when you are there launch a smaller probe and use that in conjunction with the 2 larger ones. The accuracy of these 3 combined will be an average of the 2 large and 1 small.

•  Press the analyze button again and you will now have a more accurate location.

•  Warp to that spot and launch another smaller probe and repeat this until you get an exact location of the ship you are looking for.

•  The whole process is quite fast and with some practice you should be able to locate what you are looking for in matter of minutes.

Range Scanner

When the Scanner is in Range mode it allows you to select the maximum range to scan. This is useful when scanning a large area like a big section of a solar system. If you fill the Range field with zeros after the default 1000, the scanner will fall back to its maximum range, which is approximately 2.1 billion km.

Direction Scanner

When in Direction mode the scanner can be used to tell you in what direction a particular item is. Players use this to locate other players in space and attempt to warp to them. It is used in conjunction with the F11 map indicating the direction your camera is directed at and the opening cone of your scanner.

Tactical View - NEW

Displays a tactical grid around your ship and provides visual indication of distances of other ships to yours, your ship’s targeting range, and your weapons’ ranges.

•  Each circle is marked by a number, which re presents the distance from your ship in kilometers.

•  When you zoom out you will see a large sphere around your ship, which is your ship’s targeting range.

•  Move the mouse over your weapons and another sphere will be displayed which shows the range of that particular weapon.

Autopilot

Pressing the yellow button activates the Autopilot and will fly your ship to the destination you have already set.

Setting your Autopilot’s security options to the lowest possible option will often cut hours off of long journeys - just keep an eye out for pirate blockades, or your autopilot will blindly drag you to your death! This option is set by pressing F10 and selecting Autopilot - Route Planning in the World Map Control Panel.

Camera Operation

Pressing the + or - magnifying glass will zoom in or out respectively, and pressing the ship icon will reset the camera.

Ship STATUS PANEL

Shield

The outmost row shows the state of the ships shield. When someone shoots at you, the shield will go first, then the armor, and lastly the hull. It is a good idea to carry a Shield Booster on your ship when mining or fighting to repair your shield.

Armor

The second row shows the state of your armor.

Structure

The inner most row shows the state of the structure (aka hull). If the hull is gone and someone shoots at you, your ship will explode and you will find yourself in an escape pod, which you can fly to a station. At the station you will be supplied with a rookie ship.

Power

In the middle of the Control Panel is the power indicator, which shows how much power you’ve got left in your power core. The more light-orange tiles there are the more power you have. The total number of orange tiles also indicates the maximum size of your power core.

CPU Load

Shows the amount of CPU the currently fitted modules are utilizing.

Power Load

Shows the amount of power the currently fitted modules are utilizing.

Hide Ship Tools buttons

Will hide and display the ship tools buttons on the left.

Hide Ship Modules

Will hide and display the ship modules buttons on the right.

Stop Ship

When clicked, your ship will stop. You can also stop your ship by pressing CTRL SHIFT.

Full Speed

Will set the speed on your ship to full throttle, but you can control the speed of your ship by clicking on the speedometer.

Options - NEW

Allows you to hide passive modules and to show all empty slots available to you for moving modules to.

Ship Modules

Hi Slots

The high slots show items like weaponry, miners, and other high slot items. To activate any of the high slot items, first target an object, make sure the object is selected after you have gained a target lock, and then click on any of the high slot items.

Medium Slots

Medium slots hold items like shield boosters, propulsion systems, and many others. Some items require a target object (electronic warfare items for instance), but most have to do with operation of the ship, and those you only have to press to activate.

Low Slots

Low slots hold items like armor plates, power modules, and warp stabilizers. The same applies to these as medium slot items. Most items can be run in manual activation mode or in continuous activation mode. To switch between the two, right click a module and enable or disable the autorepeat option.

Removing Passive Modules - NEW

You can remove all passive modules from the display by right clicking on the small triangle to the left of the low slot row. Passive modules are those that do not need to be pressed to make active, like cargo expanders, Ballistic Controls, Power Diagnostic Modules, etc.

Rearranging Modules - NEW

To rearrange the modules right click on the triangle and start by removing the passive modules to give you more space to choose from. Then simply click on a module and drag it. Empty slots will then automatically show up and you can drop them on any of those.

Overview Scanner

The Overview scanner is new in Exodus and is a complete item overview and operation panel for all items around you, your gang members, and your drones.

The Overview Scanner is split into 4 sections that are explained below. Each section can be expanded and collapsed by clicking on the two arrows in the upper right corner of each section.

Selected Items

When you click on anything in the Overview section, that item is displayed in the Selected Items section, and there you can click on any of the action buttons associated with that item. For instance, if you click on a ship you can click on approach, orbit, maintain distance, look at, target, convo, and so on.

The options are different for each item category you click on so you should familiarize yourself to each one.

Overview

The Overview displays what is in the approximate area around your ship, like other players’ ships, cargo containers, etc. It can also displays things that are far away, like Complex Beacons, Stargates, Stations, etc.

Add and Remove Items from Overview

To control which items are displayed, you can click on the five bars in front of Overview and select “Type Selector” . From there you select from a range of items you want to display. You can also right mouse click on items in space and items in your Overview display, then select “Remove From Overview.” Using the same technique you can right mouse click on items in space and select “Add xx to Overview.”

Indicators

The overview display uses a new set of indicators that give you much better sense of what is happening around you. Here is a list of what each means:

Indicator Meaning
Four white brackets A player’s ship.
Yellow blinking brackets The entity has targetted you.
Red blinking brackets The entity is firing at you.
White blinking > < You have targetted the item and it is the selected item.
White non-blinkning > < You have targetted the item and it is not the selected item.
Yellow Background The owner has a negative standing but you can not freely attack them.
Red Background The owner is either an outlaw or has committed a crime, and may be freely attacked.
Red crosses An NPCs ship. The size of the cross determines which class of ships that NPC is flying.

 

Gang

Shows you who is in your gang. Clicking on a gang member will activate number of gang features in the Selected Items category.

Drones

Gives you access to your drones, both in your drone bay and those in space.

Launching Drones

To launch all of your drones, right click on the “Drones in Bay” header and select launch drones. To selectively launch each drone, first expand the ” Drones in Bay,”"” then right click on each drone and select “launch.”

Commanding Drones

Right click on the “Drones in Space” header and select the proper command you want to issue, or expand the window and operate each drone individually.

Station Services

While your ship is in a station you will have access to multiple services which are accessed by clicking on any of the buttons appearing on the left side. Services offered differ from station to station; some provide all available services while others might provide only a few.

You can see what services each station offers by opening up the map (F10) and from the World Map Control Panel - Station Services select what type of service you are looking for. The solar systems that have stations with the service you are looking for will then light up in red. Move your mouse over the solar system and dialog box will appear telling you what stations in that system fit your criteria.

Medical

A sad reality of life is that death is inevitable, even in scientifically advanced societies like EVE. For many, it comes when it’s least expected. One minute a pilot is happily ap proaching a stargate with a hold full of exotic fruits and the next thing he knows, his ship is a fine mist of processed tritanium and he’s left dazed and floating in his escape pod, watching the perpetrator freely scoop up his cargo of Gehian melons. Should you find yourself in this position, it’s best to warp away in your blinking pod unless you want to end up a freeze-dried corpse drifting through space. Once a fragile escape capsule is destroyed, or “podded,”"” the tragic sense of loss is compounded. But it’s not the end; you do have options.

Avoiding death is a skill that can take some time to master. Thanks to the modern wonders of cloning technology, however, if you die, you are reborn at your registered cloning facility and a new frigate will be issued to you. Be aware that unless you wisely invested in a high-grade clone, you may suffer from a period of amnesia, which will be acute if you have many skill packs installed to a high level - meaning you will lose a percentage of skill points based on the quality of the clone.

Buy/Upgrade Clone

To buy a clone click on the Medical button and continue to purchase your clone type. The clones differ in price based upon how many skill points you want to “insure.” You should always have a clone ready with more skill points than you have trained for. That way when you get cloned you will maintain all your skill points. As you progress you can upgrade your clone to higher levels.

•  If you get killed (podded), your implants will be lost.

Change Station

You can select what station you want your clone to be brought to live in. By clicking on the “Change Station” button, a list of all stations that you can select from will be displayed.

Repairshop

You can repair your ship and drones using the Repairshop. To repair your ship you should:

•  Click on the Repairshop icon.

•  Double click on the ship you want to repair and/or your drones.

•  Right click on the ship and select repair or press the “Repair All” button to repair everything that is repairable and on your ship.

Drones can be shot at and damaged, even destroyed. If one of your drones does get damaged then you should repair it before using it again to help prevent losing it. Since you cannot repair the damage yourself, you must use the repairshop facilities for that. Just click on the repairshop button and select the drone you want to repair. You will be prompted for how much you want to repair the drone for, and we suggest you do not change the amount and accept the default to get the drone repaired 100%.

•  You can also repair your ship yourself without incurring any cost. This is done by using Shield, Armor and Structural Repairers. If you don’t have them fitted, just fit them on and exit the station to activate them. If you are in a combat and your ship gets damaged, just fit the ap pro priate repairer while docked, undock from the station, and activate it (make sure it is set to auto repeat). When it’s done, dock again and unfit the repairer.

Reprocess

Reprocess facilities allow you to refine ore, modules, drones and ships into minerals. To re process an item you should:

•  Put the item into your personal hanger.

•  Press the Reprocess button.

•  Select the item you wan to re process, or if you are re processing multiple items hold down the CTRL key and click on the items you want to re process.

•  Press the “Re process” button.

•  After you re process an item, the minerals will be placed into your hanger.

The Re process window will also show what yield you will get from that station, but depending upon the quality of the station and the standings you have with the corporation that owns the station, the yield will differ.

You can improve your yield by training some refining specific industry skills and improving your standings towards the station’s corporation by running missions for them.

Modules can also be reprocessed into minerals , so if you don’t want to or cannot sell the modules you have collected in loot, you can reprocess them back into minerals, which many players do. This is often done with low end modules as the market for those modules is not very active. Just be careful not to reprocess rare and named modules as they will sell for much more than the minerals you will get from reprocessing them. To sell named modules, use the Escrow market or advertise them on the Trade channel.

 

 

 

Fitting

Whenever you buy a new module, such as a turret, a shield, or any other ship module, this is where you go to install it. Installation of modules is simple, but selecting the right modules can be quite complex as it involves the skills you have.

There are 3 types of slots on your ship: high, med, and low slots. Each module is then designed to fit into one of these slot types. Each ship has a different arrangement of slots and is therefore better suited for different things; they also differ in the amount of CPU capacity and power. This is important as each module you want to install has different CPU and power requirements, so you can not fit a battleship gun on a frigate, as it will require more CPU and power than you have available on your frigate.

Skills play an important role in fitting as they affect how much CPU and power each type of module requires. For instance, training your engineering and electronic skills will increase the power and CPU capabilities of your ship, while training certain module specific skills will decrease the amount of CPU or power they require.
•  As the subject of ship fitting is enormous, we have written separate chapters on the subject which we recommend you read when ready. There is no “best” way to fit each ship as it highly depends on skills and personal preference, and CCP is continually balancing the modules to allow users to come up with new and better ship setups. Additionally, one configuration might be streamlined and immensely effective in one situation, but cripplingly ineffective in another. Outfitting your ship is as much a matter of situational effectiveness as it is your person preference.

In simple terms, to install a module simply drag the desired module from your hanger or ship cargo and drop it to the appropriate High, Medium, or Low slot.

You can see what type of slot a module requires by right clicking on the module and selecting the “Show Info,”" then selecting the “Fitting” tab.

Inside the fitting window you can also see other points of interest, such as information about your ship, shields, armor, and more. The slots available for use on the frigate you begin the game with are: 2 High, 1 Medium, and 1 Low. As you get bigger and better ships you get more slots of each type to configure.
 

 

 

 

Factories

Factories are used by those players that wish to build ships, modules, and ammunition. The basic ingredients needed for to build something are a blueprint, minerals, and a factory. Blue prints are a schematic for manufacturing an Item and will tell you what minerals are required; the factory will take in the blue print and the minerals, then make the item.

On the right side of the factory window, you will find a list of all of the factories present on the station. Currently, on stations which have factories, 36 total slots are available. Each of the factories will be listed as being in one of the following states: Publicly Available, Rented, Rented to your corporation, or rented to you.

•  Publicly available factories are available to rent; you click on the ‘Rent Slot’ to rent them. The next dialog informs you of how much the rental fee is.

•  Rented factories are ones which have been rented to either individuals other than yourself or corporations other than yours.

•  Factories showing Rented to your corporation’s name have been rented for use by your corporation.

•  A factory listed as Rented to your character’s name are ones rented to you personally.

•  For detailed information about production and factories please refer to Chapter 13 .

Laboratories

Laboratories are used by players that own Blue print Originals (BPO). Each BPO has one very important feature that determines its quality: Material Efficiency (ME).

To get a higher ME, players rent Lab Slots and start a new job to research the blueprints mineral efficiency or production time. They then create blueprint copies (BPC) within the laboratories and sell those to other players that want to use the factories to build that particular item.

Laboratories are used to research and copy BPOs so they can be sold. You not only require considerable funds to buy BPO (you can also get them from agents) but also an extensive skill set, so this is almost exclusively done by experienced players.

We recommend you read Chapter 13 for more detailed information about this subject.

Missions

Missions listed in this window are player created missions and should not to be confused with agent missions, which are created by non-player characters (NPCs). There are three types of missions a player can create and/or accept: 1) Courier Missions, 2) Bounty Missions, and 3) Escrow Missions.

Courier Missions

The concept is quite simple. When you own an item - through a market purchase or any other means - the item shows up in your global assets list. In any station with the Missions service you are able to create a new courier mission for the transportation of any item(s) in your assets list. You may select where you want it delivered - the item will be dropped off in your personal hangar wherever you choose.

The item(s) you select are combined together and merged into a single item called “plastic wrap.”" This item has a volume equal to the sum of the volumes of its contents. This has consequences for would-be couriers with small cargo space - if the package is too large, it cannot fit in the player’s ship and cannot be delivered. Fortunately, missions are listed with the volume of the package to be transported.

As compensation for the time and effort involved in the transportation, successful completion of a mission merits the reward payment set by the mission issuer (MI) at creation. Unlike the market system, courier missions are not limited by region boundaries and can be configured with pickup and drop-off locations in different regions altogether.

•  For more information about Courier missions please refer to Chapter 11.

Bounty Missions

A bounty is a price placed on the head of a player by another player. When destroying a player’s capsule that has a bounty, the bounty will be transferred to your wallet. Remember that you are not allowed to freely attack players in empire unless they have -5.0 or less personal security rating.

•  Be careful, those players that have high bounties on their head have most been playing for a long time and are not easy targets, as they have assembled powerful ships, weapons, and other potent modules fitted to their ship.

You don’t have to do anything to accept a bounty mission. You just have to find the player and pod them to collect the bounty. You will see a list the top 45 bounties under the most wanted tab.

To place a bounty, press the “Place Bounty” tab and type in the name (or part of the name) and then press “Search.” If more than one player has a similar name you will be prompted with a list of players. Select the right player, then enter the amount of the bounty you would like to offer and press “Place.”

 

Escrow Missions

The Escrow serves two main purposes:

•  It’s the gray market in EVE. Here you can find items not available on the regular market and there are no rules governing purchases that occur here.

•  It’s also a temporary holding place for items, as you can specify what player can accept the Escrow and at what price. So if you wanted to lend a fellow corp member your mining drones, then you could put them onto the Escrow, specify that only that player can accept the Escrow contract, and then put the price at 0 ISK. The other player can then go the station the drones are located at and claim the Escrow for 0 ISK. When done your corp member simply replaces the items into the Escrow and you can then reclaim them the same way.

•  Sorting is done through the top part of the window. Be aware that the Escrow display’s maximum is1000 entries and there might be more items than those listed.

•  It can be a good idea to travel to an area where you believe a certain escrow item will be sold and select “Show only escrow in current solar system” to be sure you are seeing all the available items.

•  For more information about the Escrow market then please refer to Chapter 15.

Insurance

Death in EVE can be an easy or painful affair depending on the level of insurance you have for your ship and your character clone. If your ship is destroyed, sometimes you still have your character, who can limp back home in the escape pod leaving only your ship to be replaced. The player is always guaranteed their starter ship and 40% of the mineral value of the destroyed ship. The only way to recover from the loss of good ship is to have good insurance.

 

•  Failure to insure your ships is a major loss of ISK if your ship is shot down. Modules and cargo cannot be insured, and the insurance will expire. Also, if you sell or loan your ship to another player then the insurance contract will be terminated.

Insurance can help to offset this; to insure your ship you should:

•  Dock in a station that provides insurance services and press the Insurance button (upper right side).

•  Right mouse click on the ship you want to insure, then Select the level of insurance you want to buy. They widely differ in payout amounts, so choose the one that best fits your budget and playing style.

Station Entities

Besides station services you also have access to entities that “live” or reside in that station. This includes players that are currently docked in station, agents, and corporation offices.

You access these entities by pressing any of the tabs that appear under the station services buttons on the right side.

You can add two tabs to the list there by pressing ESC, selecting the General tab, checking the “Merge Items and Ships into station panel,” and then pressing “Close Window.” This will move the Items and Ships button from the Neocom bar to the station panel. We will cover the three default tabs here as the others were discussed earlier.

Guests

Here you can see what players are currently docked in the station you are in. By right clicking on the guest, you can select to Show Info, Communicate, Set Standing, Trade, Add Bounty, Capture Portrait, and access the Gang Options.

As Trading is the most common feature used it will explained in further detail below. The other features should be self explanatory.

Trading

Trading with another player is very common, especially between two corporation members. To trade:

•  Right click on the player you want to trade with and select trade. This will open up the trading window.

•  If you are holding the item(s) you are trading, drag and drop the item(s) to the upper box.

•  When done entering all the items to trade wait for your trade partner to offer you the agreed amount of ISK. Entering ISK into a trade is done via the offer button and specifying the amount.

•  When you press OK, a check mark will appear which the other player will also see, indicating that you have finished adding items and are ready to trade.

•  To accept the trade the other player presses “Accept” on their trade window and the items will be transferred.

Agents

One way in which EVE offers a new player some activities is via the agent system. The first few missions given to you by an agent serves as a tutorial of the agent system in game.

To find an agent, travel to your closest space station. There you will have access to the agent menu.

Once you’ve have docked with the station and the interface has come up go to the right hand station menu (Neocom menu is on the left) and click on the agents tab located among eight possible station services icons. To get in contact with your agent you have to right click on their bar in the agents menu and select the ‘talk to’ option.

When you first arrive in EVE, you are greeted by your starting agent at the station located in your current star system. Once selected, he or she will proceed to give you a series of tutorial missions of low risk. As opposed to missions taken later down the line, the tutorial missions for the most part do not have any time limits on them, so you don’t have to worry about being rushed. Though the missions vary a bit in detail they tend to follow the same path. To start with, you are given a mission that serves to get you to use the stargates and navigation menus. Following this you get something along the lines of a mission that teaches you how to mine, one that shows you how to use the basic market, and another one that shows you basic combat comprehension and cargo container pickup.

Upon completion of the tutorial missions you will receive an email from another agent in another system that offers to give you even more missions.

•  A detailed Agent Guide can be found in Chapter 11.

OFFICES

If you want to join a specific corporation then you must first find a station in which that corporation maintains an office to re present them; there you can press the “join” button to start the application process. Remember you can only be in one corporation at any given time.

Once you have pressed the button, the application pops up and you are given a few options to choose from. This should be considered the first contact negotiations phase as you are telling your potential employer what positions you are interested in. Be sure to send a message with the application so the corporation can know what you are interested in doing; remember at this time you are applying for a job so you are in effect selling your self to the corporation.

When you have sent in the application, it waits in the queue where the personnel manager of the corporation will eventually view it.

Soon you will receive an e-mail that the corporation has either rejected your offer or that they have offered you a contract to sign. If they rejected then the process has ended; however, if they were interested, then the second step of the application starts.

To view the contract offered by the corporation, you follow the same steps as above. Once you have viewed the contract you can either make a counter offer, or you can simply accept the contract with immediate effect; if you make a counter offer then the application will be looped until either you accept or the application process is ended by your or the corporation.

Configuring the Display

You can change the display options by pressing ESC when running the game. That will freeze the screen and display the Display Configuration dialog. Note: Though your screen is frozen, the game is NOT paused, as a traditional video game would be. It is impossible to pause an MMORPG, so while you are tinkering with your game client’s settings, the thousands of other players in EVE will continue with their business, whether they are flying around, talking to one another, or attacking you.

•  This will also give you access to general configuration options, audio, shortcuts, and configs.

•  Lastly you can file a petition from here by pressing the Petition button. This will send a message to our support center, which operates 24/7. Please allow some time before getting a response to a petition as sometimes the queue can be 3-4 days if a problem occurs that affects a large number of users.

Common questions about the interface

Can I make my text bigger in the game?

There are two options that affect text size. For chat windows, you may select one of the “aA” buttons. This toggles the size of text in that chat window only. The second option can be found in the options display shown by hitting the “escape” key. On the “generic” tab of that window, you can choose between 10 or 12 pixels for “context menu font size.” This adjusts the size of text displayed in the context-sensitive (right click) menus. Neither of these options affects text in information windows or icon title text size.

When in EVE chat channels, why do some people have colored text?

Colored text chat is for representatives of EVE. This signifies they are officially affiliated with EVE and its support.

•  Teal = ISD (Polaris) member - Volunteer support staff.

•  Green and Yellow = ISD (Polaris) Team Captains/Vice Admirals - Volunteer support staff.

•  Red = Game Master / Senior GM.

•  Blue = CCP employee.

What are the basics of using the “Star map”?

The star map is for viewing the game universe. It allows you to examine the current state of the universe in various ways, and to find specific places to set a course for your autopilot. The most useful views are selected from the “world map control panel” in the “display settings” tab and the “stars” sub-tab. There you will find a variety of ways to color the map. Examples are: security status, “ships destroyed in the last hour,” and even where stations facilities are located. These views can be essential in keeping your character safe and spotting lucrative opportunities while playing EVE.

The star map has search features and can pinpoint a location for you quickly and allow easy bookmarking and autopilot waypoint management. On the “waypoints” tab, you can see the waypoints you have set, the systems visited along the way, as well as be able to alter the order of the waypoints visited. It also will display your “waypoints and route” if you have one set. Spend a little time playing with the map and you will see it is rich with features to help you get the most out of EVE.

•  If you do not see the “world map control panel” when viewing the map, right click and select “search…,” “display settings…,” “autopilot settings…” or “waypoints….”

How do I give a player money (ISK)?

This can be done anywhere you can right-click on a player’s portrait: in the list of people in a chat channel, in the “guests” tab in a station, in your “addressbook” under People & Places, or in the search results for the character’s name in the People & Places window. When you right click on the player’s portrait, select “communicate” from the menu, then select “give money.” You are prompted for the amount to transfer. When you click “ok,” the money is transferred immediately.

How do I start a conversation or send in game email to another player?

Similarly to the above question, you first must access the player’s portrait. Once you have accessed his portrait, right click it and choose “communicate,” then “start conversation” to begin a private conversation, or “send message” if you would like to send an eve-mail.

How do I find out how to use the chat commands for EVE chat channels?

The complete list of chat commands can be displayed in game by entering ” /chthelp ” in any chat window. This will display a complete list and instructions on how to use all the available chat commands in EVE.

How do I split up “stacked” items?

Select the stack of items you would like to split. Then hold down the shift key and drag the stack to the location you’d like to put some of the stack. When you drop items (releasing the shift key) you will be prompted for the number of items from the stack to drop in the new location.

What keys clear the screen of all windows/HUD for screen shots and clear viewing?

CTRL-F9 will clear the screen of all HUD/windows for a clear “sight seeing” view or screen shots. To display the HUD/windows again use CTRL-F9 a second time.

How do I anchor and use a secure container?

To anchor or deploy a secure container you must have purchased and trained the “anchoring” skill to at least Level 1. This skill is found under the “corporation management” skills in the market. Once you have the skill and have purchased a container, fly out to where you wish to anchor it. When ready, right click the container and select “deploy container.” At this time your container will appear in space and will still need to be anchored. Right click the container and select “anchor.” Anchoring takes ap proximately 1 minute. Once anchored you may then set a password on the container and name it with the options on the right click menu on the container itself. The password is required to gain access to the contents of the container. Once you’ve entered the password, when accessing its contents, you will not have to enter it again unless you dock, jump, or log off. In order to verify your password works, you will need to jump to another system (and come back), dock (and undock), or log off. The next time you attempt to access the anchored container it will ask you for it again. Unanchoring a container also resets the password. Thus if you move the container, remember to reset the password each and every time you unanchor it. Higher levels of anchoring allow the anchoring of other deployable items.

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