Mage Arena

September 13th, 2006 by Eva

The Mage Arena is only accessible to RuneScape Members. Please subscribe to get this feature.

Please note this is a ‘Dangerous’ minigame. If you die during this minigame, you will lose your items.

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Introduction

Kolodion, the master of battle magic, has set up an arena deep in the Wilderness.

Prove yourself worthy of this bloodthirsty wizard by surviving the trials of the Mage Arena and he will teach you spells capable of summoning the power of the gods themselves!

Location

The arena is located in level 54 to 55 Wilderness. You will need a slash weapon to get into the starting area. This generally includes weapons such as daggers, although a knife can be ‘used’ on the webs to attempt to slash through them.

Please be very aware that due to the depth of the Wilderness, players maybe waiting for people to arrive, and in this level Wilderness, the amount of players that have the ability to attack you will be great.

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There are few ways to get to this level of Wilderness, but as ever you never know where player killers will be, so remain alert.

Green Dots:

The first method is using the teleport lever in Ardougne. The lever is two-way (you can use it to get back to Ardougne) and will teleport you to deep level Wilderness, not far from the arena. When you are there, you will need to head north and use your slashing weapon to cut the spiders web that blocks the way. From here head west past the top of the arena and towards the minigame star.

Red and Yellow Dots:

The second method is walking. Long as the journey maybe, the area surrounding the lever is dangerous, this may well save your life. You will need to walk all the way to the gates in deep Wilderness. There are two gates, one near the greater demon area and another on the Ice Mountain. If you are coming from the greater demons, you will need to head west when through the gate. If you are coming from Ice Mountain, you will need to go east when through the gates. Again, locate the arena (a short walk) and then head to the minigame star.

Finally, you can use teleport spells such as the ancient magicks, to teleport you to certain depths of the Wilderness, from there follow the above advice for walking.

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When you get to the small building with spiders webs blocking your way, use your slashing weapon to cut these webs and enter. Continue slashing the webs until you are at the teleport lever. Pulling this lever will teleport you to a safe area, the Mage Arena bank. From here locate and talk to Kolodion, there is also a rune shop and bank here.

Please note: As there is a bank here, it is strongly advised you save withdrawing all your runes/magical equipment until you get to the arena bank. This will mean if you are attacked on your journey to the Arena, you will not lose vital items if you die.

Requirements

To fight in the arena requires 60 Magic. You must also be able to fight and kill increasingly difficult monsters with magic only.

To cast the god spells, 60 Magic is required.

Also, prayer level 37 is recommended, ‘Protect from Magic’.

Recommended Items

To fight in the arena, you should take runes of your chosen spell.

As well as your runes, ensure you bring an autocasting staff to save time clicking.

Prayer potions are also recommended if you are protecting from magic.

After beating Kolodion, you can chose your god spell, so it is advised you bring runes to cast the spell 100 times to unlock it. (explained below)

Unlocking the power of the Gods

Firstly, withdraw your chosen mage items, and don’t forget your runes.

Speak with Kolodion, and challenge him to fight in the arena.

You will then be teleported (with Kolodion) into the heart of the arena. From here Kolodions to be destroyed in all of his forms. If for some reason you decide to run away, or are defeated by Kolodion, on your next attempt, you will start at the form you retreated from.

When you have killed him, you will discover he can shape shift and he will change form into a tougher, Ogre Giant.

After defeating the Ogre Giant, you will find the fight is far from over, he will shift into the form of a Giant Spider, dependant on how you fight (if you have food supplies or prayer), it may be advised to use protect from magic.

As the Ogre Giant dies, Kolodion will continue to shift forms, this time he will change into a large wraith-man. The fight gets tougher here, so make sure you eat/top up prayer if you take damage.

There is power left in Kolodion yet. As the wraith dies, Kolodion forms into the final challenge - a massive level 112 demon. Stay focused and continue to unleash your magical spells.

When you have defeated all his forms, you will be teleported out of the arena and Kolodion will congratulate you on a fight well fought.

[image] He will then explain the god spells and the need for you to chose your God. To do this, head into the nearby ‘Sparkling pool’ and you will come out near a staff merchant.

Head past him into the room with the 3 god statues. Now you chose your god and pray at the relevant statue. You will then receive a cape of the god you have just prayed to.

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Head back with your cape and speak to the merchant, he will then give you the God’s staff of your chosen God. To unlock the god spells and use them outside of the arena, you must cast them 100 times inside the arena.

Mage attacks can only be used in the arena, but remain vigilant for mage player killers inside!

To get back into the arena, head back out of the sparkling pool to the safe area, then pull the lever to return to the Wilderness hut. If you decide it is safe to go for it, use your slashing weapon to get out of the hut, and head east to the entrance where you will need to slash webs again. In the small room past the web, pull another lever to teleport you the other side. Here run south west around the outskirts, and into the arena ramp entrance.

[image] When here you will see level 54 Battle Mages. The Battle Mages of your chosen god will not attack you if you do not attack them (i.e: If you are wearing the Zamorak Cape and using a Zamorak staff, the Zamorak Battle Mage will not attack you). As you will find out, the Battle Mages that do not fight for your god will have no problem attacking you, so it is advised you train your god spells on them.

Be careful as they retaliate in style - using their Gods spells! These can be very damaging, so protect magic is advised for the whole encounter. When you have cast the spell 100 times, you will have unlocked the chosen spell (can use it outside) and you will be shown a message to confirm this.

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A side note on the above point is that if you take the exact amount of runes to cast the spell 100 times, you can see from the runes remaining, how many more spells you need to cast.

After all this is done, you can head back to the staff merchant and buy the other two staffs to begin unlocking the other spells. You may only obtain 1 cape at a time, the current cape must be dropped and then you must pray at your new statue. With this, you can then cast the other god spells 100 times and unlock all 3 for ‘outside use’!

Reward

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Of course the rewards are unlocking the extremely damaging god spells, which can hit up to 20 points of damage.

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Further to this, if your Magic level is 80 or more, you can use the spell ‘Charge’ which will increase the damage even more (hitting up to a possible 30) for a period of approximately 7 Minutes.

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