Mage Training Arena

September 13th, 2006 by Eva

The Mage Training Arena is only accessible to RuneScape Members. Please subscribe to get this feature.

Please note this is a ‘Safe’ minigame. If you die during this minigame, you will retain all of your items.

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Introduction

A new arena has been uncovered known as the Mage Training Arena, situated north of the duel arena.

Within this building you can gain magic experience through four mini-games, as well as earn points to trade for items in the Magic Training Arena shop.

In each of the four rooms in the arena (accessible via the teleports towards the back of the building), you will be able to earn ‘Pizazz Points’ specific to each room:

[image]Entrance Guardian
  • Telekinetic Pizazz Points in the Telekinetic Theatre
  • Alchemist Pizazz Points in the Alchemists’ Playground
  • Enchantment Pizazz Points in the Enchanting Chamber
  • Graveyard Pizazz Points in the Creature Graveyard

There is no time limit in each room so you can collect as many points as you wish before you exit through the portals.

To start your career in the magic training arena, you need to have a word with the Entrance Guardian.

He will give you an introduction to the arena, and most importantly supply you with a special hat to help record your progress (which you can regain from him for free should you ever lose it).

[image]Portal

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With these points you can travel up the stairs from the entrance hall of the arena to find the Rewards Guardian. See the end of this guide for the rewards you can buy. You can also buy an Arena Book from the Rewards Guardian for 200gp. This will give you advice and aid you when using the different rooms.

[image]Arena Book

If you die in the four rooms within the arena, you will be teleported to the entrance and retain all the items you entered with, but you will lose any items specific to the mage arena itself. Logging out whilst in the mage arena will result in your character being teleported to the entrance upon logging into the game again.

Should you decide to log out whilst in any of the rooms in the arena, you will be teleported to the entrance and have any items that you may use in the room removed. This includes any money that you have created in the Alchemists’ Playground. You will also not receive any Pizazz Points for these coins created - they must be deposited whilst in the room.

The Pizazz Progress Hat

In order to access each room, you will need the Pizazz Progress Hat in your inventory or on your head.

There is a maximum number of points that you can gain using a Progress Hat. However, after you have reached this limit you can still train in the different rooms but you won’t gain any more points. These limits are:

Graveyard Pizazz Points 4,000

Take note, that if you should choose to destroy your Pizazz Progress Hat, you will also lose all your Pizazz Points.

The Pizazz Progress Hat will change colour in order to show you how many points you can still earn without spending them. There are three stages - dull, energised and full.

Location

The Mage Training Arena can be found north of the Duel Arena.

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Necessary Requirements

Each room will require you to use different spells in order to complete the task within the room and gain the Pizazz Points, but you only need the lowest level spell required to enter each portal. For information on which runes you require in order to cast the spell, please see the Battle Spells and the Non Combat section of the Magic Guide.

It is worth noting that you cannot bring any items that will help you into the training rooms. For example, you cannot bring coins into the alchemist room, or you cannot bring bananas or peaches into the graveyard room. Also, you cannot bring these items out of the room, by death or teleportation for example.

Please note due to the ease of casting the enchant spells, you may find the experience you get is slightly reduced.

Room Spell Level Required
Room Spell Level Required
Room Spell Level Required
Room Spell Level Required

Recommended Items

To complete this mini-game we recommend you take the following items with you:

Item Obtained From Use in Mage Training Arena

Telekinetic Theatre

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You will be teleported to a random maze (out of possible ten) with a statue inside it. The object of this room is to move the statue around using the telekinetic grab spell, aiming for the exit square (the square around the edge of the maze with a slightly different pattern). To move the statue stand on the outside of the maze in the direction you want the statue to move in. Then use the telekinetic grab spell and the statue will move towards you. Move the statue to the square on the floor of the maze.

e.g. To move the statue north, stand on the north edge of the maze and to move the statue west, stand on the west side of the maze. You cannot move the statue diagonally or by standing on the corners of the maze (e.g. where you are north and west of the maze).

The statue will only stop moving when a barrier of the maze gets in its way.

If you leave the telekinetic room whilst in the middle of a maze, when you re-enter the telekinetic portal, you will be presented with a different maze, with the statue reset to its starting position.

The statue has the option ‘observe’, by selecting this the camera view will change for a better view of the maze, making the task easier. Selecting this option again will return the camera back to your control. The view will also return to your control should you walk a certain distance away from the perimeter of the maze.

[image]Telekinetic Guardian Once you manage to complete a maze, you will be rewarded with 2 Telekinetic Pizazz Points. The statue that you managed to guide to the exit will change into a guardian that you can talk to. Talk to him and he will teleport you to the next maze.

In the corner of the screen you will see a number - this counts the number of mazes that you’ve completed in a row. By completing 5 mazes in a row, you will be rewarded with 8 bonus Telekinetic Pizazz Points, 1000 magic XP and ten law runes. To complete a maze uses: 8.3 air rune, 8.3 law rune on average. For which you will receive 2 Pizazz Points.

The number of mazes that you have completed will be stored, so if you log out or leave the area you can continue where you left off.

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Alchemist’s Playground

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You won’t be able to take any coins into this room, and you won’t be able to alch any items that you bring into the room.

In this room there is a guardian (who will give you any advice you may need), 8 cupboards (see image above), and a hole in the wall in which to deposit coins at the end of the hall furthest from the entrance portals. In the cupboards can be found 5 different items: leather boots, adamant kite shields, adamant medium helms, emeralds and rune long swords. The location of each object changes periodically, and at the same time, the costs of the items (in terms of how many coins you will get upon alching an item) will change, with the values of the items providing 1,5,8,15, or 30 coins (regardless of whether you use the low or high alchemy spells). Using the high alchemy spell will give you more XP but no extra money than the low alchemy spell.

The items you find in this room cannot be taken out, nor can they be worn or traded.

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Alchemist Guardian

There is a list in the top right-hand corner that will display the individual costs of the items (see the image above), and occasionally a green arrow will appear next to one of the items (in the image above the green arrow points to the Adamant Kiteshield). This indicates that it will cost no runes to convert that item.

So it’s your task to find the items in the cupboards and convert them at the right time in order to make as many coins as possible. It is also beneficial to hunt for the item indicated by the green arrow as this will allow you to gain XP and Pizazz Points for using no runes to cast the spell!

With these coins, you must deposit them in the receptacle at the back of the room. This will reward you with Pizazz Points (1% of the coins deposited), magic XP (the number of coins multiplied by 2), and 10% of coins that will be deposited straight into your bank once you leave the Alchemists’ Playground. If you decide to exit the room before depositing the coins, you will not get your Pizazz Points or the bonus coins into your bank. You will be warned when you try to exit too.

Enchanting Chamber

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Upon entering this area, you will find a guardian on hand who you can ask for help. In this room there are four different piles of shapes in the corners of the room and a platform with a hole in it. Dragonstones may spawn around the room on the floor. These dragonstones may not be taken outside of this room or used for crafting.

There are four types of shape found within this room: cubes, pentamids, icosahedrons, and cylinders.

[image]Cube [image]Pentamid [image]Icosahedron [image]Cylinder
[image]Enchantment Guardian All of these items can be picked up and used with any of the enchantment spells in order to turn them into white spheres. These white spheres can then be deposited in the receptacle on the podium in the centre of the room. You can either deposit each item individually or all at once by right-clicking and selecting the Deposit option on the hole.

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For every 20 spheres deposited you will receive either 3 cosmic runes, 3 blood runes, or 3 death runes (chosen at random). For every ten shapes converted, you get ‘bonus points’. Enchanting a shape that is indicated in the corner of the screen will provide you with a bonus point (irrespective of shape or spell). The amount of bonus points depends on the level of enchantment spell - so it’s best to use the highest level possible to convert the tenth object if you’re trying to collect points. Enchanting the shapes provides the following rewards/costs:

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Enchantment
Spell Level
Points for
Dragonstone
Points for
Ordinary Objects
Bonus Points
On 10th Item

Creature Graveyard

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[image]Graveyard Guardian You can’t have any bones, bananas or peaches in your inventory before you enter this room. In this room you will find various piles of bones and four sets of chutes on the walls which can be used to deposit fruit (bananas or peaches). Whilst in this room you will periodically get damaged due to falling bones (there is no way to prevent this damage) and your task is to convert bones to bananas or peaches to both eat and to deposit as many as possible in the holes in the walls. You can use the bones to peaches spell once you have obtained it by acquiring magic skill level 60, and have collected enough Pizazz points to buy it from the rewards guardian.

The different piles of bones will relinquish different types of bones, which in-turn will provide you with different numbers of bananas/peaches once you cast the conversion spells. For each pile of bones, once you have picked up 4 bones from a type of bone pile, it will change to a different type of pile.

For every 16 bananas that are deposited into the walls, you will be awarded with either a water, nature, death or blood rune, a Graveyard Pizazz Point and 25 magic xp. If you do happen to die in the Creature Graveyard you will lose 10 Graveyard Pizazz points as a penalty.

Bone Pile Inventory Object No.of Bananas/Peaches
from spell

Rewards

You can exchange the Pizazz Points you have gained in each room by going upstairs (either from the left or right staircase) from the entrance. Go to the back of the room and you will find the Rewards Guardian. Talk to him and you will be able to exchange your points for the following things:

Clothes Pizazz Points

To view the level requirements for the items above please see Wizardly Attire in the Magic section of the Manual.

Runes Pizazz Points
Miscellaneous
Rewards
Pizazz Points

To view the level requirements for the items above please see Wizardly Attire in the Magic section of the Manual.

Note: When purchasing the wands, you have to buy the beginner wand first, and then with that in your inventory you can purchase the apprentice wand, and so on, upgrading the wand. If you were to lose an upgraded wand, you’d have to start at the beginner level again.

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