Mesmer

December 26th, 2006 by Eva

Domination Magic
================

Arcane Thievery (Spell) 10/1/10 [Q19]
For 5-29 seconds, one random spell is disabled for target foe, and Arcane
Thievery is replaced by that spell. (MeDo01)

Backfire (Hex Spell) 15/3/20 [QMe3]
For 10 seconds, whenever target foe casts a spell, that foe takes 35-119 damage.
(MeDo02)

Blackout (Skill) 10/1/10 [Q16]
For 2-6 seconds, all of touched target foe’s skills are disabled, and all of
your skills are disabled for 5 seconds. (MeDo03)

Chaos Storm (Spell) 15/2/30 [QMe5]
Create a chaos storm at target foe’s location. For 10 seconds, enemies near
this location suffer 5-12 damage each second. Chaos Storm drains 1-6 energy
whenever it strikes a foe casting a spell. (MeDo04)

Cry of Frustration (Spell) 15/0.25/20
If target foe is using a skill, that foe and nearby foes are interrupted and
suffer 10-37 damage. (MeDo05)
Note: Updated on 8/25/05 with a casting time of 0.25 (down from 0.75)

Diversion (Hex Spell) 10/3/10 [QMe7]
For 6 seconds, the next time target foe uses a skill, that skill takes an
additional 10-47 seconds to recharge. (MeDo06)
Note: Updated on 9/29/05 with a casting time of 3 (increased from 2) and a
cooldown time of 10 (increased from 5)

Empathy (Hex Spell) 10/2/20 [QMe1]
For 8-18 seconds, whenever target foe attacks, that foe takes 3-25 damage.
(MeDo07)

Energy Burn (Spell) 10/2/20 [QMe6]
Target foe loses 4-9 energy and takes 8 damage for each point of energy lost.
(MeDo08)

Energy Surge (Elite Spell) 10/2/20
Target foe loses 4-9 energy. For each point of energy lost, that foe and all
foes in the area take 8 damage. This is an elite skill. (MeDo09)

Guilt (Hex Spell) 5/2/30 [Q25]
For 4-9 seconds, if target foe casts an offensive spell, the spell fails, you
steal 5-12 energy from that foe, and Guilt ends. (MeDo10)
Note: Updated on 9/29/05 with an Energy cost of 5 (reduced from 10)

Hex Breaker (Stance) 5/0/15 [Q17]
For 15-75-90 seconds, the next time you are the target of a hex, that hex fails,
the caster takes 10-39 damage, and Hex Breaker ends. (MeDo11)
Note: Updated on 8/25/05 with a shorter duration
Note: Updated on 9/29/05 with a cooldown time of 15 (increased from 5)

Ignorance (Hex Spell) 15/2/10
For 8-18 seconds, target foe cannot use signet rings. (MeDo12)

Mind Wrack (Hex Spell) 5/1/5 [Q14]
For 20 seconds, if target foe’s energy is zero, that foe takes 15-75 damage and
Mind Wrack ends. (MeDo13)

Panic (Elite Hex Spell) 25/2/10
Target foe and all nearby foes are hexed with Panic for 10-22-25 seconds. While
hexed, they suffer energy degeneration of 2 and take 10-68 damage whenever they
use a signet ring. This is an elite skill. (MeDo14)
Note: Updated on 8/25/05 with increased AoE and duration

Power Block (Elite Spell) 15/0.25/30
If target foe is casting a spell, that spell is interrupted. The interrupted
spell and all spells of the same attribute are disabled for 3-13 seconds for
that foe. This is an elite skill. (MeDo15)

Power Leak (Spell) 10/0.25/20 [QMe4]
If target foe is casting a spell, the spell is interrupted and target foe loses
10-22 energy. (MeDo16)

Power Spike (Spell) 10/0.25/15 [QMe9]
If target foe is casting a spell, the spell is interrupted and target foe takes
20-86 damage. (MeDo17)

Shame (Hex Spell) 10/2/30
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell
fails, you steal 5-12 energy from that foe, and Shame ends. (MeDo18)

Shatter Delusions (Spell) 5/0.25/10 [QMe3]
Remove one Mesmer hex from target foe, that foe takes 15-63 damage. (MeDo19)

Shatter Enchantment (Spell) 15/1/25 [Q6]
Remove an enchantment from target foe. If an enchantment is removed, that foe
takes 14-83 damage. (MeDo20)

Shatter Hex (Spell) 15/1/10 [QMe8]
Remove a hex from target ally. If a hex is removed, foes near that ally take
30-102-120 damage. (MeDo21)
Note: Updated on 8/25/05 with reduction in AoE and reduced damage

Signet of Weariness (Signet) 0/2/30
Target foe and all nearby foes lose 3-9 energy. (MeDo22)
Note: Updated on 9/29/05 with a casting time of 2 (increased from 1)

Wastrel’s Worry (Hex Spell) 5/0.25/1 [Q10]
After 3 seconds, target foe takes 8-53 damage. Wastrel’s Worry ends prematurely
if that foe uses a skill. (MeDo23)

Fast Casting
============

Mantra of Recovery (Elite Stance) 15/0/30
For 5-17 seconds, spells you cast recharge 50% faster. This is an elite skill.
(MeFa01)

Illusion Magic
==============

Arcane Conundrum (Hex Spell) 10/2/20 [Q22]
For 5-13 seconds, spells cast by target foe take twice as long to cast.(MeIl01)

Clumsiness (Hex Spell) 10/1/10
For 4-7 seconds, if target foe attempts to attack, the attack is interrupted,
target foe suffers 10-76 damage, and Clumsiness ends. (MeIl02)

Conjure Phantasm (Hex Spell) 10/1/5 [QMe2] [QMe4]
For 2-12 seconds, target foe experiences health degeneration of 5. (MeIl03)

Crippling Anguish (Elite Hex Spell) 15/1/20
For 8-18 seconds, target moves 50% slower and suffers health degeneration of
1-3. This is an elite skill. (MeIl04)

Distortion (Stance) 5/0/5 [Q3]
For 5 seconds, you have a 75% chance to evade attacks. Whenever you evade an
attack this way, you lose 3-1 energy or Distortion ends. (MeIl05)

Ethereal Burden (Hex Spell) 15/3/45 [Q18]
For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden
ends, you gain 10-20 energy. (MeIl06)

Fevered Dreams (Elite Hex Spell) 10/2/10
For 4-14 seconds, whenever target foe suffers from a new condition, all nearby
foes suffer from that condition as well. This is an elite skill. (MeIl07)

Fragility (Hex Spell) 10/1/5 [QMe9]
For 8-18 seconds, target foe takes 5-17-20 damage each time that foe suffers or
recovers from a new condition. (MeIl08)
Note: Updated on 9/29/05 with many changes

Illusion of Haste (Enchantment Spell) 10/1/5 [QMe6]
For 5-10 seconds, you move 33% faster than normal and the effects of the
crippled condition are removed. When Illusion of Haste ends, you become
crippled. (MeIl09)

Illusion of Weakness (Enchantment Spell) 10/2/30 [Q12]
You lose 50-202 health. Illusion of Weakness ends if damage drops your health
below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202
health. (MeIl10)

Illusionary Weaponry (Elite Enchantment Spell) 15/1/40
For 30 seconds, you deal no damage in melee, but whenever you attack in melee,
target foe takes 8-34 damage. This is an elite skill. (MeIl11)

Imagined Burden (Hex Spell) 15/1/30 [QMe2] [QMe4]
For 8-18 seconds, target foe moves 50% slower than normal. (MeIl12)

Ineptitude (Elite Hex Spell) 10/1/20
For 4-9 seconds, if target foe attacks, that foe takes 10-68 damage and becomes
blinded, and Ineptitude ends. This is an elite skill. (MeIl13)

Migraine (Elite Hex Spell) 10/2/15
For 5-17 seconds, target foe suffers health degeneration of 1-3 and takes 100%
longer to cast spells. This is an elite skill. (MeIl14)

Phantom Pain (Hex Spell) 10/2/15 [Q4]
For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom
Pain ends, that foe suffers a deep wound, lowering that foe’s maximum health by
20% for 5-17 seconds. (MeIl15)

Soothing Images (Hex Spell) 15/2/5
For 8-18 seconds, target foe and all adjacent foes cannot gain adrenaline.
(MeIl16)
Note: Updated on 9/29/05 with Energy cost of 15 (increased from 10).

Sympathetic Visage (Enchantment Spell) 10/1/30
For 8-18 seconds, whenever target ally is hit by a melee attack, all nearby
enemies lose all adrenaline and 3 energy. (MeIl17)

Inspiration Magic
=================

Channeling (Enchantment Spell) 5/1/15 [QMe9]
For 8-46 seconds, whenever you cast a spell, you steal 1 energy from each
nearby foe. (MeIn01)

Drain Enchantment (Spell) 10/1/25
Remove an enchantment from target foe. If an enchantment is removed, you gain
10-20 energy. (MeIn02)

Elemental Resistance (Stance) 10/0/20 [Q24]
For 30-78 seconds, you gain +40 AL against elemental damage, but you lose 24-14
AL against physical damage. (MeIn03)

Energy Drain (Elite Spell) 5/1/30
Target foe loses 4-10 Energy. You then gain 2 Energy for each point of Energy
target foe lost. This is an elite skill. (MeIn04)
Note: Updated on 9/29/05 with many changes.

Energy Tap (Spell) 5/3/30 [Q2]
Target foe loses 4-7 Energy. You then gain 2 Energy for each point of Energy
target foe lost. (MeIn05)
Note: Updated on 9/29/05 with many changes.

Ether Feast (Spell) 5/2/8 [QMe1] [QMe2] [QMe4]
Target foe loses 3 energy. You are healed 17-41-47 for each point of energy
lost. (MeIn06)
Note: Updated on 9/29/05 with increased healing, decreased Energy drain.

Ether Lord (Hex Spell) 5/2/20 [Q26]
You lose all energy. For 5-9 seconds, target foe suffers energy degeneration of
1-3, and you experience energy regeneration of 1-3. (MeIn07)

Inspired Enchantment (Spell) 10/1/0 [Q13]
Remove an enchantment from target foe and gain 3-13 energy. For 20 seconds,
Inspired Enchantment is replaced with the enchantment removed from target foe.
(MeIn08)

Inspired Hex (Spell) 5/1/0 [Q7]
Remove a hex from target ally and gain 3-13 energy. For 20 seconds, Inspired
Hex is replaced with the hex that was removed. (MeIn09)

Keystone Signet (Elite Signet) 0/2/30
All of your other signet rings are recharged. All of your non-signet skills are
disabled for 17-7 seconds. This is an elite skill. (MeIn10)

Leech Signet (Signet) 0/0.25/45 [Q11]
Interrupt target foe’s action. If that action was a spell, you gain 3-13 energy.
(MeIn11)

Mantra of Concentration (Stance) 5/0/20
For 60-156 seconds, the next time you would be interrupted while performing a
skill, you are not interrupted, and Mantra of Concentration ends. (MeIn12)

Mantra of Earth (Stance) 10/0/20 [Q15]
For 30-78 seconds, whenever you take earth damage, the damage is reduced by
26%-45% and you gain 1 energy. (MeIn13)
Note: Updated on 8/25/05 with Energy Cost 10.

Mantra of Flame (Stance) 10/0/20 [QMe5]
For 30-78 seconds, whenever you take fire damage, the damage is reduced by
26%-45% and you gain 1 energy. (MeIn14)
Note: Updated on 8/25/05 with Energy Cost 10.

Mantra of Frost (Stance) 10/0/20 [Q5]
For 30-78 seconds, whenever you take cold damage, the damage is reduced by
26%-45% and you gain 1 energy. (MeIn15)
Note: Updated on 8/25/05 with Energy Cost 10.

Mantra of Inscriptions (Stance) 10/0/20
For 30-78 seconds, your signet rings recharge 25%-45% faster. (MeIn16)

Mantra of Lightning (Stance) 10/0/20 [Q9]
For 30-78 seconds, whenever you take lightning damage, the damage is reduced by
26%-45% and you gain 1 energy. (MeIn17)
Note: Updated on 8/25/05 with Energy Cost 10.

Mantra of Persistence (Stance) 15/0/20 [Q23]
For 30 seconds, any illusion magic hex you cast lasts 20%-84% longer.(MeIn18)
Note: Updated on 9/29/05 with a cooldown time of 15 (reduced from 20) and flat
duration of 30 (previously 30-78).

Mantra of Recall (Elite Enchantment Spell) 10/1/20
For 20 seconds, you gain no benefit from it. You gain 3-?-28 energy when Mantra
of Recall ends. This is an elite skill. (MeIn19)
Note: This is the only Mantra that is NOT a stance.
Note: Updated on 8/25/05 with Energy Cost 10 and reduced Energy gain.

Mantra of Resolve (Stance) 10/0/20
For 30-78 seconds, you cannot be interrupted, but each time you would have been
interrupted, you lose 7-3 energy or Mantra of Resolve ends. (MeIn20)

Mantra of Signets (stance) 15/0/30
For 10-22 seconds, the next time you use a signet ring, it recharges
immediately, and Mantra of Signets ends. (MeIn21)

Physical Resistance (Stance) 10/0/20
For 30-78 seconds, you gain +40 AL against physical damage, but you lose 24-14
AL against elemental damage. (MeIn22)

Power Drain (Spell) 5/0.25/25
If target foe is casting a spell, the spell is interrupted and you gain 1-25
energy. (MeIn23)

Signet of Humility (Signet) 0/2/20
Target foe’s elite skill is disabled for 1-13-16 seconds. (MeUn05)
Note: Updated on 8/25/05 to be linked to Inspiration Magic

Spirit of Failure (Hex Spell) 10/3/10 [Q20]
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-4
energy whenever that foe misses in combat. (MeIn25)

Spirit Shackles (Hex Spell) 10/3/5 [Q21]
For 8-24 seconds, target foe loses 5 energy whenever that foe attacks. (MeIn24)

Unaligned
=========

Arcane Echo (Enchantment Spell) 15/2/30
If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that
spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
(MeUn01)

Arcane Mimicry (Spell) 15/2/60
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
(MeUn02)
NOTE: Arcane Mimicry actually can copy any Elite SKILL from your ally.

Echo (Elite Enchantment Spell) 5/1/30
For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this
skill for 20 seconds. This is an elite skill. (MeUn03)

Epidemic (Spell) 15/0.25/15
Transfer all negative conditions and their remaining durations from target foe
to all foes adjacent to your target. (MeUn04)
Note: Updated on 9/29/05 with a casting time of 0.25 (reduced from 2)

Signet of Midnight (Elite Signet) 0/0.75/15
You and target touched foe become blinded. This is an elite skill. (MeUn06)

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