Monk

December 26th, 2006 by Eva

Divine Favor
============

Aura of Faith (Elite Enchantment Spell) 10/1/20
For 60 seconds, target ally gains 24%-45% more health when healed. This is an
elite skill. (MoDi01)

Blessed Aura (Maintained Enchantment Spell) 10/2/2 [Q23]
While you maintain this enchantment, Monk enchantments you cast last 10%-30%
longer than normal. (MoDi02)

Blessed Signet (Signet) 0/2/10 [Q14]
For each enchantment you are maintaining, you gain 3 energy, maximum 3-20.
(MoDi03)

Contemplation of Purity (Skill) 5/0.25/5 [Q19]
Lose all enchantments. For each one lost, you gain 6-65 health, lose one hex,
and lose one condition.  (MoDi04)

Divine Boon (Maintained Enchantment Spell) 5/0.25/1 [QMo9]
While you maintain this enchantment, whenever you cast a Monk spell on an ally,
that ally is healed for 25-61 health, and you lose 2 energy.  (MoDi05)
Note: Updated on 8/25/05. Increased Cooldown to 1 second (from 0).

Divine Healing (Spell) 10/2/30
Heal yourself and nearby party members for 10-210 health.  (MoDi06)
Note: Updated on 9/29/05 with cooldown of 30 (from 60)

Divine Intervention (Enchantment Spell) 5/0.25/30
For 10 seconds, the next time target ally receives damage that would be fatal,
the damage is negated and that ally is healed for 26-197 health.  (MoDi07)
Note: Updated on 9/29/05 with Energy cost of 5 (decreased from 10)

Divine Spirit (Enchantment Spell) 10/0.25/60 [Q6]
For 1-?-14 seconds, Monk spells cost you 5 less energy to cast (minimum cost: 1
energy).  (MoDi08)
Note: Updated on 9/29/05 with increased duration (from 1-9)

Peace and Harmony (Elite Enchantment Spell) 5/1/45
For 30-78 seconds, target ally gains +1 energy regeneration. Peace and Harmony
ends if that ally attacks or casts a spell that does not target an ally. This
is an elite skill.  (MoDi09)

Signet of Devotion (Signet) 0/2/5
Heal target ally for 14-83 health. (MoDi10)

Spell Breaker (Elite Enchantment Spell) 15/1/45
For 5-15 seconds, enemy spells targeted against target ally fail. This is an
elite skill.  (MoDi11)

Unyielding Aura (Elite Maintained Enchantment Spell) 5/3/45
Bring target dead ally back to life at full health and full energy. If you stop
maintaining this enchantment, or if this enchantment is removed, that ally
dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty.
This is an elite skill. (50% failure chance with Divine Favor attribute 4 or
less)  (MoDi12)

Watchful Spirit (Maintained Enchantment Spell) 15/2/10
While you maintain this enchantment, target ally gains health regeneration of
2. That ally is healed for 30-150 health when Watchful Spirit ends.  (MoDi13)

Healing Prayers
===============

Dwayna’s Kiss (Spell) 5/1/3 [Q9]
Heal target other ally for 15-51 health and an additional 5-17 health for each
enchantment or hex on that ally.  (MoHe01)

Heal Area (Spell) 10/1/5 [QMo6]
Heal yourself and all nearby creatures for 30-150 health. (MoHe02)

Heal Other (Spell) 10/0.75/3 [Q10]
Heal target other ally for 35-151 health. (MoHe03)

Heal Party (Spell) 15/2/0 [QMo5]
Heal entire party for 16-67 health. (MoHe04)

Healing Breeze (Enchantment Spell) 10/1/2 [QMo1]
For 10 seconds, target ally gains health regeneration of 3-8. (MoHe05)

Healing Hands (Elite Enchantment Spell) 5/0.25/25
For 10 seconds, whenever target ally is struck by an attack, that ally is
healed for 5-?-30 health. This is an elite skill. (MoHe06)
Note: Updated on 8/25/05. Increased Healing.

Healing Seed (Enchantment Spell) 10/2/25 [Q18]
For 10 seconds, whenever target other ally takes damage, that ally and all
adjacent allies gain 3-25 health. (MoHe07)
Note: Updated on 8/25/05 with Energy Cost 10 (down from 15), decreased duration

Healing Touch (Spell) 5/0.75/5 [Q25]
Heal target touched ally for 16-51 health. Health gain from Divine Favor is
doubled for this spell. (MoHe08)

Infuse Health (Spell) 10/0.25/0 [QMo8]
Lose half your current health. Target other ally is healed for 100%-129% of the
amount you lost. (MoHe09)

Live Vicariously (Maintained Enchantment Spell) 5/2/0 [QMo7]
While you maintain this enchantment, whenever target ally hits a foe, you gain
1-11 health. (MoHe10)
Note: Updated on 9/29/05 with Energy cost of 5 (from 10)

Mending (Maintained Enchantment Spell) 10/2/0 [Q2]
While you maintain this enchantment, target ally gains health regeneration of
+1-3. (MoHe11)

Orison of Healing (Spell) 5/1/2 [QMo3] [QMo5]
Heal target ally for 20-60 health. (MoHe12)

Restore Life (Spell) 10/8/0
Touch the body of a fallen party member. Target party member is returned to
life with 26%-45% health and 42%-80% energy. (MoHe13)

Vigorous Spirit (Enchantment Spell) 5/1/4 [QMo9]
For 30 seconds, each time target ally attacks or casts a spell, that ally is
healed for 1-11 health. (MoHe14)

Word of Healing (Elite Spell) 5/0.75/4
Heal target other ally for 16-67 points. Heal for an additional 15-83 points
if that ally is below 50% health. This is an elite skill. (MoHe15)
Note: Word of Healing only heals additional health if the Health is below 50%
AFTER the initial healing amount, including Divine Favor bonuses.

Protection Prayers
==================

Aegis (Enchantment Spell) 15/2/30
For 5-10 seconds, all party members have a 50% chance to block attacks. (MoPr01)
Note: Updated on 8/25/05. Now only affects party members.
Note: Updated on 9/29/05 with casting time 2 (from 1)

Amity (Elite Hex Spell) 5/0.25/45
For 8-18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that
foe takes damage. This is an elite skill. (MoPr02)
Note: Updated on 9/29/05 with recharge time of 45 (from 60)

Convert Hexes (Spell) 15/2/20
Remove all hexes from target other ally. For 8-18 seconds, that ally gains +10
armor for each Necromancer hex that was removed. (MoPr03)

Draw Conditions (Spell) 5/0.25/2
All negative conditions are transferred from target other ally to yourself. For
each condition acquired, you gain 6-22 health. (MoPr04)
Note: Updated on 8/25/05. Increased cooldown to 1 second (from 0).
Note: Updated on 9/29/05. Increased cooldown to 2 seconds (from 1).

Guardian (Spell) 5/1/2
For 5 seconds, target ally has a 20-44% chance to block attacks. (MoPr05)

Life Attunement (Maintained Enchantment Spell) 10/2/0 [Q11]
While you maintain this enchantment, target ally deals 30% less damage in
combat, but gains 14%-43% more health when healed. (MoPr06)

Life Barrier (Elite Maintained Enchantment Spell) 15/2/5
While you maintain this enchantment, damage dealt to target other ally is
reduced by 20-44%. If your health is below 50% when that ally takes damage,
Life Barrier ends. This is an elite skill. (MoPr07)

Life Bond (Maintained Enchantment Spell) 10/2/0
While you maintain this enchantment, whenever target other ally takes damage
from an attack, half the damage is redirected to you. The damage you receive
this way is reduced by 3-25 points. (MoPr08)

Mark of Protection (Enchantment Spell) 10/1/45
For 10 seconds, whenever target ally would take damage, that ally is healed for
that amount instead, maximum 6-49. All your Protection Prayers are disabled for
10 seconds. This is an elite skill. (MoPr09)
Note: Updated on 9/29/05 with Energy cost of 10 (from 15)

Mend Ailment (Spell) 5/0.75/2 [Q12]
Remove one condition from target ally. That ally is healed for 5-57 health for
each remaining condition. (MoPr10)

Mend Condition (Spell) 5/0.75/2 [Q26]
Remove one condition from target other ally. If a condition is removed, that
ally is healed for 5-57 health. (MoPr11)

Pacifism (Hex Spell) 10/2/30 [QMo9]
For 8-18 seconds, target foe cannot attack. This effect ends if the target
takes damage. (MoPr12)
Note: Updated on 9/29/05 with Casting time of 2 (from 3)

Protective Bond (Maintained Enchantment Spell) 10/2/0
While you maintain this enchantment, target ally cannot take more than 5%
damage at one time. When Protective Bond prevents damage, you lose 6-4-3 energy
or the spell ends. (MoPr13)
Note: Updated on 8/25/05. Increased Energy Lost.

Protective Spirit (Enchantment Spell) 10/0.25/5 [Q21]
For 5-19 seconds, target ally cannot lose more than 10% health due to damage
from a single attack or spell. (MoPr14)

Rebirth (Spell) 10/6/0 [Q20]
Resurrect target party member, teleporting him to your current location. All of
target’s skills are disabled for 10-4 seconds. This spell consumes all your
remaining energy. (MoPr15)

Restore Condition (Elite Spell) 10/0.75/0
Remove all conditions from target other ally. That ally is healed 10-58-70
health for each condition removed. This is an elite skill. (MoPr16)
Note: Updated on 8/25/05. Energy Cost 5 (down from 10), reduced Healing.

Reversal of Fortune (Enchantment Spell) 5/0.25/2 [QMo4]
For 8 seconds, the next time target ally would take damage, that ally gains
that amount of health instead, maximum 15-67. (MoPr17)

Shield of Deflection (Elite Enchantment Spell) 10/1/5
For 6 seconds, target ally has a 50%-70% chance to evade attacks and gains
12-22 armor. This is an elite skill. (MoPr18)
Note: Updated on 9/29/05 with Energy cost of 10 (from 15), Casting time of 1
(from 2) and duration of 6 (from 5-10 seconds)

Shield of Regeneration (Elite Enchantment Spell) 15/1/20
For 5-10 seconds, target ally gains 3-9 health regeneration and 40 armor. This
is an elite skill. (MoPr19)

Shielding Hands (Enchantment Spell) 5/0.75/25 [QMo4]
For 10 seconds, damage received by target ally is reduced by 3-15. (MoPr20)

Vital Blessing (Maintained Enchantment Spell) 10/0.75/2 [QMo6]
While you maintain this enchantment, target ally has +40-168 maximum health.
(MoPr21)
Note: Updated on 9/29/05 with casting time of 0.75 (from 2), cooldown time of
2 (from 0)

Smiting Prayers
===============

Balthazar’s Aura (Enchantment Spell) 25/2/25 [Q16]
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each
second. (MoSm01)
Note: Updated on 9/29/05 with casting time of 2 (from 1), and cooldown of 25
(from 15)

Balthazar’s Spirit (Maintained Enchantment Spell) 10/2/0 [Q7]
While you maintain this enchantment, target ally gains adrenaline and energy
after taking damage. (The amount of adrenaline gained increases depending on
your rank in Smiting Prayers.) (MoSm02)

Bane Signet (Signet) 0/2/25 [QMo3] [QMo5]
Target foe takes 26-50 holy damage. If that foe was attacking, he is knocked
down. (MoSm03)

Banish (Spell) 5/1/10 [QMo1]
Target foe takes 20-49 holy damage. (MoSm04)

Holy Strike (Skill) 5/0.75/8
Target touched foe takes 10-46 holy damage. If knocked down, your target takes
an additional 10-46-55 holy damage. (MoSm05)
Note: Updated on 9/29/05 with increased conditional damage (from 10-34)

Holy Wrath (Maintained Enchantment Spell) 10/2/0
While you maintain this enchantment, whenever target ally takes attack damage,
this spell deals 66% of the damage back to the source (maximum of 5-41 damage),
and you lose 10 energy. (MoSm06)

Judge’s Insight (Enchantment Spell) 10/2/10
For 8-18 seconds, target ally’s attacks deal holy damage and have +20% armor
penetration. (MoSm07)

Retribution (Maintained Enchantment Spell) 10/2/0 [QMo2]
While you maintain this enchantment, whenever target ally takes attack damage,
this spell deals 33% of the damage back to the source (maximum of 5-17 damage).
(MoSm08)

Scourge Healing (Hex Spell) 10/2/5 [Q15]
For 30 seconds, every time target foe is healed, the healer takes 15-67 holy
damage. (MoSm09)

Scourge Sacrifice (Hex Spell) 10/2/5
For 8-18 seconds, every time target foe sacrifices life, he sacrifices twice
the normal amount. (MoSm10)
Note: Updated on 8/25/05. Now affects all adjacent targets.

Shield of Judgment (Elite Enchantment Spell) 15/1/45
For 8-18 seconds, anyone striking target ally with an attack is knocked down
and suffers 5-41 damage. This is an elite skill. (MoSm11)

Signet of Judgment (Elite Signet) 0/2/30
Target foe is knocked down. That foe and all adjacent foes take 15-63 holy
damage. This is an elite skill. (MoSm12)

Smite (Attack) 10/1/10 [Q4]
This attack deals 10-46 holy damage. If attacking, your target takes an
additional 5-29-35 holy damage. (MoSm13)
Note: Updated on 9/29/05 with increased conditional damage

Smite Hex (Spell) 5/1/15 [Q17]
Remove a hex from target ally. If a hex is removed, foes near that ally suffer
10-70 damage. (MoSm14)

Strength of Honor (Maintained Enchantment Spell) 10/2/0 [QMo8]
While you maintain this enchantment, target ally deals 1-8 more damage in
melee. (MoSm15)

Symbol of Wrath (Spell) 5/2/30 [QMo2]
For 5 seconds, adjacent foes take 8-27 holy damage each second. (MoSm16)

Zealot’s Fire (Enchantment Spell) 10/1/30 [Q22]
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your
target are struck for 5-29-35 fire damage. (MoSm17)
Note: Updated on 9/29/05 with decreased damage (from 5-34)

Unaligned
=========

Essence Bond (Maintained Enchantment Spell) 10/2/0
While you maintain this enchantment, whenever target ally takes physical
damage, you gain 1 energy. (MoUn01)

Holy Veil (Maintained Enchantment Spell) 5/1/10 [Q13]
While you maintain this enchantment, any hexes cast on target creature take
twice as long to cast. This spell removes a hex when it expires. (MoUn02)
Note: Updated on 9/29/05 with Energy cost of 5 (from 10), casting time of 1
(from 2), cooldown of 10 (from 0), and removes a hex when it ends.

Light of Dwayna (Spell) 25/4/30
Resurrect all nearby dead allies. (MoUn03)

Martyr (Elite Spell) 5/0.25/10
All conditions and their remaining durations from your party members to you.
This is an elite skill. (MoUn04)

Purge Conditions (Spell) 5/0.25/30 [Q3]
Remove all conditions from target ally. (MoUn05)

Purge Signet (Signet) 0/3/30
Remove all hexes and conditions from target ally. You lose 10 energy for each
hex and each condition removed. (MoUn06)

Remove Hex (Spell) 5/2/7 [Q5]
Remove a hex from target ally. (MoUn07)

Resurrect (Spell) 10/8/0 [QMo7]
Resurrect target party member. (MoUn08)

Succor (Maintained Enchantment Spell) 10/1/10
While you maintain this enchantment, target other ally gains health and energy
regeneration of 1, but you lose 1 energy each time that ally casts a spell.
(MoUn09)

Vengeance (Enchantment Spell) 10/4/60 [Q24]
Bring target dead ally back to life at full health and full energy. After 30
seconds, or if this enchantment is removed, the enchanted ally dies. Deaths
while enchanted with Vengeance do not incur a death penalty. (MoUn10)

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