Necromancer

December 26th, 2006 by Eva

Blood Magic
===========

Awaken the Blood (Enchantment Spell) 10/1/45
For 20-39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you
sacrifice health, you sacrifice 50% more than the normal amount. (NeBl01)

Barbed Signet (Signet) 0/2/20 [Q21]
Sacrifice 8% max health. You steal 18-52 health from target foe. (NeBl02)
Note: Updated on 8/25/05. Reduced Cooldown to 20 seconds (from 30 seconds)

Blood Renewal (Enchantment Spell) 5/1/10 [QN4]
Sacrifice 25% max health. For 10 seconds, you gain health regeneration of 3-?-6.
When Blood Renewal ends, you gain 40-160 health. (NeBl03)
Note: Updated on 8/25/05. Increased Regen to 3-?-6 (from 3).
Note: Updated on 9/29/05 with health sacrifice of 25% (reduced from 33%)

Blood Ritual (Enchantment Spell) 10/2/2 [Q11]
Sacrifice 17% max health. For 8-13 seconds, target other ally gains energy
regeneration of 3. Blood Ritual cannot be used on the caster. (NeBl04)

Blood is Power (Elite Enchantment Spell) 5/0.25/0
Sacrifice 33% max health. For 10 seconds, target other ally gains +3-5 energy
regeneration. This is an elite skill. (NeBl05)

Dark Bond (Enchantment Spell) 5/2/20 [Q17]
For the next 30-54 seconds, whenever you receive damage, your closest minion
suffers 75% of that damage for you. (NeBl06)
Note: Updated on 8/25/05. Now works on any damage.
Note: Updated on 9/29/05. Decreased Energy cost to 5, Recharge to 20

Dark Fury (Enchantment Spell) 10/0.75/5
Sacrifice up to 17% max health. For 5 seconds, the next time any nearby party
member hits with an attack, that party member gains one hit of adrenaline.
(NeBl07)
Note: Affects party members in radar.

Dark Pact (Spell) 5/1/2 [QN6]
Sacrifice up to 10% health and deal 10-40 shadow damage to target foe. (NeBl08)

Demonic Flesh (Enchantment Spell) 5/1/60 [Q14]
Sacrifice 20% max health. For 30-54 seconds, your maximum health is increased
by 80-176. (NeBl09)

Life Siphon (Hex Spell) 10/2/2 [QN2] [QN5]
For 12-22 seconds, target suffers health degeneration of 1-3, and you gain
health regeneration of 1-3. (NeBl10)

Life Transfer (Elite Hex Spell) 10/2/30
For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain
as health regeneration. This is an elite skill. (NeBl11)

Mark of Subversion (Hex Spell) 10/2/30
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell
fails and you steal 10-76 health from that foe. (NeBl12)

Offering of Blood (Elite Spell) 5/0.25/15
Sacrifice 10% maximum health. You gain 8-18 energy. This is an elite skill.
(NeBl13)

Order of Pain (Enchantment Spell) 10/2/0
Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe with
physical damage, that party member does an additional 3-13 damage. (NeBl14)
Note: Affects party members in radar.

Order of the Vampire (Elite Enchantment Spell) 10/2/5
Sacrifice 17% max health. For 5 seconds, whenever a party member hits a foe
with physical damage, that party member steals 3-13 health. This is an elite
skill. (NeBl15)
Note: Affects party members in radar.

Shadow Strike (Spell) 10/2/8 [QN9]
Target foe takes 12-41 shadow damage. If that foe’s health is above 50%, you
steal 12-41 health. (NeBl16)

Signet of Agony (Signet) 0/0.75/15 [Q26]
Sacrifice 10% max health and suffer from bleeding for 25 seconds. All nearby
foes take 10-37 damage. (NeBl17)

Soul Leech (Elite Hex Spell) 10/2/15
For 10 seconds, whenever target foe casts a spell you steal 16-67 health from
that foe. This is an elite skill. (NeBl18)

Strip Enchantment (Spell) 10/1/20 [Q7]
Remove one enchantment from target foe. If an enchantment is removed, you gain
30-102 health. (NeBl19)

Touch of Agony (Skill) 5/0.75/3
Sacrifice 10% max health. Target touched foe takes 20-50 shadow damage.(NeBl20)

Unholy Feast (Spell) 15/1/30
Steal 5-41-50 health from up to 1-?-5 foes. (NeBl21)
Note: Updated on 9/29/05

Vampiric Gaze (Spell) 10/1/5 [QN1]
Steal 18-52 health from target foe. (NeBl22)

Vampiric Touch (Skill) 15/0.75/2 [QN4]
Touch target foe to steal up to 29-65 health. (NeBl23)
Note: Updated on 9/29/05 with cooldown of 2 (reduced from 5)

Well of Blood (Spell) 15/2/2 [QN10]
Exploit nearest corpse to create a well of blood at its location. For 8-18
seconds, allies in that area receive health regeneration of 1-5. (NeBl24)

Well of Power (Elite Spell) 15/3/15
Exploit nearest corpse to create a well of power at that location. For 8-18
seconds, allies within 39′ of the Well of Power gain health regeneration of 1-5
and energy regeneration of 2. This is an elite skill. (NeBl25)

Curses
======

Barbs (Hex Spell) 10/2/30
For 30 seconds, target foe takes 1-8 more damage when hit by physical damage.
(NeCu01)

Chilblains (Spell) 25/0.75/15 [Q22]
You become poisoned for 3-13 seconds. Nearby foes are struck for 10-37 cold
damage and lose one enchantment. (NeCu02)

Defile Flesh (Hex Spell) 10/1/10 [QN10]
Sacrifice 20% max health. For 8-18 seconds, target foe receives only two-thirds
health from healing. (NeCu03)

Desecrate Enchantments (Spell) 10/2/15
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage
for each enchantment on them. (NeCu04)
Note: Updated on 9/29/05 with Energy cost of 10 (reduced from 15)

Enfeeble (Spell) 5/1/5 [Q10]
Target suffers from weakness for 5-17 seconds. (NeCu05)

Enfeebling Blood (Spell) 10/2/10
Sacrifice 17% max health. Target foe and all nearby foes suffer from weakness
for 5-17 seconds. (NeCu06)

Faintheartedness (Hex Spell) 10/1/8 [QN3]
For the next 5-29 seconds, target foe attacks 50% slower, and that foe suffers
health degeneration of 1-3. (NeCu07)
Note: Updated on 9/29/05 with cooldown of 8 (increased from 5)

Feast of Corruption (Spell) 10/2/20
Target foe and all adjacent foes are struck for 16-67 shadow damage. You steal
8-34 health from each foe struck who is suffering from a hex. This is an elite
skill. (NeCu08)

Insidious Parasite (Hex Spell) 15/1/20 [QN5]
For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17
health from that foe. (NeCu09)
Note: Updated on 9/29/05 with casting time of 1 (decreased from 2)

Lingering Curse (Hex Spell) 25/3/10
Sacrifice 10% max health. Target foe loses all enchantments. For 8-18 seconds,
target foe gains only half health from healing spells. This is an elite skill.
(NeCu10)

Malaise (Hex Spell) 5/2/2 [Q23]
For 5-29 seconds, target foe suffers energy degeneration of 2 and you suffer
health degeneration of 2. Malaise ends if target foe’s energy reaches 0.(NeCu11)

Mark of Pain (Hex Spell) 10/2/30 [QN6]
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals
10-34 shadow damage to adjacent foes. (NeCu12)

Parasitic Bond (Hex Spell) 5/1/2 [QN7]
For 20 seconds, target foe suffers health degeneration of 1. The caster is
healed for 30-102 health when Parasitic Bond ends. (NeCu13)

Plague Sending (Hex Spell) 10/2/0
Sacrifice 10% max health. Transfer one negative condition and its remaining
duration from yourself to target foe and all adjacent foes. (NeCu14)

Plague Signet (Elite Signet) 0/1/10
Transfer all negative conditions and their remaining durations from yourself to
target foe. This is an elite skill. (50% failure chance with Curses 4 or less.)
(NeCu15)
Note: Updated on 8/25/05. Decreased Cooldown to 10 seconds (from 20).
Note: Updated on 9/29/05 with casting time of 1 (reduced from 2)

Price of Failure (Hex Spell) 10/3/10 [Q16]
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-25
damage whenever that foe fails to hit in combat. (NeCu16)

Rend Enchantments (Spell) 10/3/30 [Q19]
Remove 5-9 enchantments from target foe. For each enchantment removed, you lose
55-22 health. (NeCu17)
Note: Updated on 9/29/05 with many changes

Rigor Mortis (Hex Spell) 10/2/30
For 8-18 seconds, target foe cannot block or evade. (NeCu18)

Shadow of Fear (Hex Spell) 10/2/10 [Q4]
Target foe and all adjacent foes attack 50% slower for the next 20-39 seconds.
(NeCu19)

Soul Barbs (Hex Spell) 10/2/20 [QN3]
For 30 seconds, target foe takes 15-27 damage when an enchantment or hex is
cast on that target. (NeCu20)

Spinal Shivers (Hex Spell) 10/2/15
For 10-34-40 seconds, whenever target foe takes cold damage, that foe is
interrupted and you lose 10-6 energy or Spinal Shivers ends. (NeCu21)
Note: Updated on 8/25/05. Increased Duration 10-40 seconds.

Spiteful Spirit (Elite Hex Spell) 15/2/10
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit
deals 5-29 shadow damage to that foe and all adjacent foes. This is an elite
skill. (NeCu22)

Suffering (Hex Spell) 15/2/20 [Q5]
For 6-25 seconds, target foe and all nearby foes suffer health degeneration of
2. (NeCu23)

Weaken Armor (Hex Spell) 10/3/30 [Q3]
For 10-34 seconds, target foe has an armor penalty of -20 against physical
damage. (NeCu24)

Wither (Elite Hex Spell) 10/2/10
For 5-29 seconds, target foe suffers health degeneration of 2 and energy
degeneration of 2. Wither ends if target foe’s energy reaches 0. This is an
elite skill. (NeCu25)

Death Magic
===========

Animate Bone Fiend (Spell) 25/3/5 [Q24]
Exploit nearest corpse to animate a level 1-14 Bone Fiend. Bone Fiends can
attack at range. (NeDe01)

Animate Bone Horror (Spell) 15/3/5 [QN2] [QN5]
Exploit nearest corpse to animate a level 1-14 Bone Horror. (NeDe02)

Animate Bone Minions (Spell) 25/3/5 [Q15]
Exploit nearest corpse to animate two level 0-10 Bone Minions. (NeDe03)

Aura of the Lich (Elite Enchantment Spell) 10/2/20
For 24-53 seconds, your maximum health is halved, but you take half damage and
from all sources. When Aura of the Lich ends you’re healed for 50-202 health.
This is an elite skill. (NeDe04)
Note: Updated on 9/29/05 with Energy cost of 10 (from 15), Casting time of 2
(from 3), cooldown of 20 (from 30).

Blood of the Master (Spell) 10/1/5 [Q12]
Sacrifice 10% max health. All adjacent undead allies are healed for 30-99.
(NeDe05)

Consume Corpse (Spell) 10/1/0
Exploit a random target. You teleport to that corpse’s location and gain 25-85
health and 5-17-20 energy. (NeDe06)
Note: Updated on 8/25/05. Decreased Casting time to 1 (from 2),increased Energy
gain 5-17-20(from 3-7).

Dark Aura (Enchantment Spell) 10/1/10 [Q9]
For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5-41
shadow damage to adjacent foes, and you lose 5-17 health. (NeDe07)

Death Nova (Enchantment Spell) 5/2/0 [Q20]
For 30 seconds, if target ally dies, Death Nova deals 26-85 damage and suffer
from Poison for 15 seconds. (NeDe08)

Deathly Chill (Spell) 10/1/5
Target foe is struck for 5-28 cold damage. If that foe’s health is above 50%,
you deal an additional 5-41-50 shadow damage. (NeDe09)
Note: Updated on 8/25/05. Increased secondary damage to 5-41-50.

Deathly Swarm (Spell) 10/3/3 [QN1] [QN2] [QN5]
Deathly Swarm flies out slowly and strikes for 15-67 cold damage on up to three
targets. (NeDe10)

Infuse Condition (Enchantment Spell) 5/1/20
For the next 15-51 seconds, whenever you receive a condition, that condition is
transferred to your closest minion instead. (NeDe11)
Note: Updated on 9/29/05 with Energy cost of 5, recharge of 20

Malign Intervention (Hex Spell) 10/1/20
For 5-17 seconds, target foe receives 20% less benefit from healing. If target
foe dies while hexed with Malign Intervention a level 1-14 masterless Bone
Horror is summoned. (NeDe12)

Necrotic Traversal (Spell) 5/0.75/0 [QN10]
Exploit a random corpse. You teleport to that corpse’s location and all nearby
foes become poisoned for 5-17 seconds. (NeDe13)

Putrid Explosion (Spell) 10/1/5 [QN7]
The corpse nearest your target explodes, sending out a shockwave that deals
24-101 damage to nearby foes. (NeDe14)
Note: Updated on 8/25/05. Increased Cooldown to 5 seconds.

Rotting Flesh (Hex Spell) 15/3/3 [Q6]
Target fleshy creature becomes diseased for 10-22 seconds and slowly loses
health. (NeDe15)

Soul Feast (Spell) 10/1/0 [QN8]
Exploit nearest corpse to steal 50-234 health. (NeDe16)

Tainted Flesh (Elite Enchantment Spell) 5/1/0
For 20-39 seconds, target ally is immune to disease, and anyone striking that
ally in melee becomes diseased for 3-13 seconds. This is an elite skill.(NeDe17)

Taste of Death (Spell) 5/0.25/0
Steal 100-340 health from target animated undead ally. (NeDe18)

Verata’s Aura (Enchantment Spell) 15/0.75/30
Sacrifice 33% max health. All hostile animated undead in the area become bound
to you. Verata’s Aura ends after 120-264 seconds. When Verata’s Aura ends, you
lose your bond with any undead bound to you. (50% failure chance with Death
Magic attribute of 4 or less) (NeDe19)

Verata’s Gaze (Spell) 5/1/5
If target hostile animated undead has a master, its bond to its master is
broken, making it hostile to all other creatures. If it had no master, you
become its master. (50% failure chance with Death Magic attribute of 4 or
less) (NeDe20)

Verata’s Sacrifice (Spell) 10/2/30
Sacrifice 15% max health. For 8-18 seconds, all undead allies gain 10 health
regeneration. All conditions are removed from those allies and transferred to
you. (NeDe21)

Vile Touch (Skill) 10/0.75/4 [Q2]
Touch target foe to deal 20-56-65 damage. (NeDe22)
Note: Updated on 9/29/05 with increased damage

Virulence (Elite Spell) 5/1/10
If target foe was already suffering from a condition, that foe suffers from
disease and weakness for 3-13 seconds. This is an elite skill. (NeDe23)
NOTE: Virulence also causes Poison in addition to Disease and Weakness

Well of Suffering (Spell) 15/2/10 [Q18]
Exploit nearest corpse to create a well of suffering at its location. For 10-30
seconds, foes in that area suffer health degeneration of -1-4-6. (NeDe24)
Note: Updated on 8/25/05. Increased duration 10-30 (from 8-18) and degen to
-1-4-6 (from -1-4).

Well of the Profane (Spell) 25/3/10 [Q25]
Exploit nearest corpse to create a well of the profane at its location. For
8-18 seconds, foes in that area are stripped of all enchantments and cannot be
the target of further enchantments. (50% failure chance with Death Magic 4 or
less.) (NeDe25)

Posted in Guild Wars Guide |

Similar Posts

Random Posts

Leave a Comment

Please note: Comment moderation is enabled and may delay your comment. There is no need to resubmit your comment.