Orcs
October 7th, 2006 by Alice
From the boggy swamplands on the red world of Draenor Orcs were turned into frenzied beasts with a penchant for blood by a curse from the Burning Legion.They invaded Azeroth in the Human year 583 with passage through the newly formed Dark Portal. Soon after they tried to take Stormwind Keep but failed and were beaten back to their camp at the Dark Portal. This defeat sent them into chaos and leaders Cho’gall of Twilight’s Hammer and Kilrogg Deadeye of Bleeding Hollow blamed each other and the Horde made allegiances with one or the other. Gul’dan, in an attempt to bring together the Horde, appointed the merciless Blackhand the Destroyer of the Blackrock Clan Warchief, although Gul’dan maintained control through bribery and blackmail.A few Orcs stood against Gul’dan and his new order of the Horde. The Frostwolf Clan and their leader Durotan suspected Gul’dan’s purposes were corrupt and under demonic influence and he tried to convince others of this. They failed to win support and were banished and settled in the Alterac Mountains.
The Orcs fortified their position in Azeroth, locating their stronghold, Blackrock Spire in the Red Ridge Mountains. Gradually the Horde were winning more battles against the humans. They took Grand Hamlet. They eventually drove the Humans out of Azeroth, across the Great Sea and to Lordaeron. Six years later they pursued the Humans to their new home and Alliance allies.
They recruited the Trolls of Lordaeron, Goblins and Ogres of Draenor and together they tried to take control of Lordaeron.
With the help of reconnaissance information from Lord Perenolde the Horde were able to also take much of Qule’Thalas but were slowly pushed all the way back to Azeroth by the Alliance forces. The Alliance finally conquered the Horde, taking control of Blackrock Spire and the Dark Portal and placed the remaining Orcs in camps. Only Kilrog Deadeye’s Bleeding Hollow Clan survived and fled to Khaz Modan.
|
Start Location |
The Den, Durotar |
| Home City | Orgrimmar |
| Classes | Hunter, Rogue, Shaman, Warlock, Warrior, |
| Mounts | Wolves (cost 80 gold & 1000 gold) |
| Flight | Wyverns |
| Faction | Horde {along with Blood Elves, Tauren, Undead & Trolls} |
| Racial Trait | Blood Fury: Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 sec. Hardiness: +25% resistance to stun effects Command: Pet melee damage increased by 5% Axe Specialization: +5 to Axe skill |
- Each class available to this race will start with different attribute stats and proficiencies.
- Points are not awarded for you to allocate to the following stats, they increase as you level up and can be augmented with items worn and buffs on your character.
- There are no differences in attributes between the genders or between characters created on a PvE, PvP or RP server.
Strength - Increases your attack power with melee weapons
Agility - Increases your attack power with both melee and ranged weapons, and improves your chance to score a critical hit with all weapons. Increases your armor and your chance to dodge attacks.
Stamina - Increases health points.
Intellect - Increases mana points and your chance to score Critical Hit with spells. Increases the rate at which you improve weapon skills.
Spirit - Increases health and mana regeneration rates.
Melee Attack - Damage with melee weapons.
Ranged Attack - Damage with ranged weapons.
Damage - Weapon Damage.
Armor - Decreases the amount of damage you take from physical attacks. The amount of reduction is influenced by the level of your attacker.
Patch History
The history of the changes made to the Orc race during the beta and beyond are detailed below with the most recent at the top.
Patch 1.9.0 (3 January 2006)
Blood Fury
- Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.
Hardiness
- Resistance is now applied to just Stun mechanics.
Patch 1.5.0 (7 June 2005)
- Hardiness - Fixed a bug that caused many abilities to ignore the additional resistance.
Patch 1.4.0 (19 April 2005)
- Blood Fury: Changed to “Increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.” from “Activate to increase Strength by 25% but take 5% health loss every 3 sec. lasts 20 sec. 2 min cool-down.”
- Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
Beta Patch (7 November 2004)
- Blood Fury: Activate to increase Strength
- Hardiness: Increase resistance to stun & knockout effects
- Command: Pet melee damage increased
- Axe Specialization: Increase to Axe skill
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