Picking Your Class–Priests

June 27th, 2007 by rosehebe

      • AOE roots are attainable through AAs.
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    • Leather armor is the best they can wear.Wardens get a root and snare, Furies can only snare (exception: see below).Furies can, for the most part, deal damage out better than Wardens, though Wardens have a slight edge in healing (but not much)Wardens (and Furies?) can buff elemental resistances by a lot. This can be a nice counter to Wizards and the like.
      WardensFuries

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    • TemplarsInquisitors

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    • DefilersMystics

  • Druids(Warden, Fury) Have the advantage of DPS, along with heals, so if you plan on soloing and being able to kill in a human amount of time, they’re a nice choice. A very generic description would be “the healer class that can deal half-decent damage”.Clerics(Inquisitor[E], Templar[G]) have the huge advantage of Plate Armor, and reactive heals are pretty nice in PvP if you’re facing opponents with higher damage skills with longer recasts (IE Assassins and whatnot). Beyond specific situations, they have the ability to take hits best with their mitigation, but their DPS isn’t too great. Awesome for group fights but soloing mobs/PCs can take a little while.Shamans(Defiler[E], Mystic[G]) are the only healers who can “heal” before the PC actually takes damage. This is a really big advantage. They have medium armor, so while they’re not going to take hits as well as Clerics, they’re a step up from Druids. Wards are also really useful if you don’t have an actual tank or a tank who can’t keep his opponents on him nearly constantly.

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