Quests Which Are Not Really Quests

December 25th, 2006 by Eva

The Bear Hunters [psq1]

The Bear Hunters are in the Regent Valley.  They are a big bunch of drinkers
who like to hunt bears.  When you get to them, try to have not killed the two
nearby bears.  Talk to them all, stand there for a minute and eventually a
timer will activate.  You have that long to kill a bear and return to the
hunters.  Every time you succeed, you will get a Hunter’s Ale.  It does not
seem to have a purpose, but if you drink it, it will make your screen blur,
trying to simulate being drunk!

Farmer Dirk’s Prize Winning Hogs [psq2]

They have all escaped their pen.  You need to chase them all back in!  This is
rather difficult.  Basically, when you charge up to a hog, it will run in the
direction it was facing… usually.  Once you get all seven or eight back in,
talk to farmer dirk and he will give you 30 gold or so.  I think you need to be
level 3 or 4 to attempt this, as well.

Dress up Gwen! [psq3]

Give Gwen a new flute from a vendor, a cape from a Vendor and constantly give
her flowers.  She’ll give you her Tapestry shred.  It does not seem to have an
use yet.  Save your money and do not even bother to do this.

——————————————————————————-
Ruins of Ascalon
——————————————————————————-

The Ascalon area is now bruised and charred.  The main town is Ascalon City.
There is a skill trainer in this town, as well as all the types of merchants,
aside from a scroll merchant.  There are two armor dealers here.  The better of
the two offers armor defense which will not be beaten until well into kryta,
making it a great choice to last a third of the game.  The other towns are:
Sardelac Sanitarium, Serenity Temple, Fort Ranik, The Frontier Gate, Ruins of
Surmia, Great Northern Wall, Nolani Academy, Piken Square and the Grenich
Courthouse.

1. Missions
  The Great Northern Wall [mis1]
  Fort Ranik [mis2]
  Ruins of Surmia [mis3]
  Nolani Academy [mis4]

2. Ascalon City Quests
  The Krytan Ambassador [roa1]
  The King’s Message [roa2]
  Helping the People of Ascalon [roa3]
  The Ambassador’s Quandary [roa4]
  Rastin’s Ritual [roa5]
  Defend the Wall [roa6]
  Cities of Ascalon [roa7]
  Counting the Fallen [roa8]
  Scavengers in Old Ascalon [roa9]
  Vanguard Equipment [roa10]
  Barradin’s Advance [roa11]
  A Mission of Peace [roa12]
  The Troublesome Artifact [roa13]
  Fires in the East [roa14]
  Symon’s History of Ascalon [roa15]
  Scorched Earth [Elementalist Only] [roa16]
  Elemental Knowledge [Elementalist Only] [roa17]
  Recruits for Hollis [roa18]
  Gargoyle Trouble [Warrior Only] [roa19]
  Military Matters [Warrior Only] [roa20]
  To the Breach [Warrior Only] [roa21]
  Endangered Species [Ranger Only] [roa22]
  The Charr Patrol [Ranger Only] [roa23]
  The Charr Staging Area [Ranger Only] [roa24]

3. Sardelac Sanitarium Quests
  Supplies for the Duke [ros1]
  Barradin’s Stand [ros2]
  Sowing Seeds [Monk Only] [ros3]
  Protecting Ascalon [Monk Only] [ros4]
  In Memory of Paulus [Monk Only] [ros5]
  Mesmerizing the Enemy [Mesmer Only] [ros6]
  Trying Times [Mesmer Only] [ros7]
  A Cure for Ralena [Mesmer Only] [ros8]
  The Stolen Artifact [Necromancer Only] [ros9]
  Death in the Ruins [Necromancer Only] [ros10]
  Oberan’s Rage [Necromancer Only] [ros11]
  Shalev’s Task [Elementalist Only] [ros12]
  Family Ties [ros13]

4. Piken Square Quests
  The Siege of Piken Square [rop1]
  Casualty Report [rop2]
  The Duke’s Daughter [rop3]
  Fires in the North [rop4]
  Red-Cloaked Deserter [rop5]
  Hammer and Anvil [rop6]
  Garfazz Bloodfang [rop7]
  Althea’s Ashes [rop8]
  Fallen Soldiers [Necromancer Only] [rop9]
  Army Life [Warrior Only] [rop10]
  Charr Reinforcements [Ranger Only] [rop11]

5. Fort Ranik Quests/Frontier Gate/Serenity Temple
  The Regent Valley Defense [rof1]
  Deliver a Message to my Wife [rof2]
  Frontier Gate Fugitives [rof3]
  Ruins of Surmia [rof4]
  Replacement Healers [Monk Only] [rof5]
  Unnatural Creatures [Mesmer Only] [rof6]
  Experimental Elixir [Mesmer Only] [rof7]
  The Way of the Geomancer [Elementalist Only] [rof8]
  The Geomancer’s Test [Elementalist Only] [rof9]
  Caravan in Trouble [rof10]

——————-
1. Missions
——————-

All missions give 1000xp and 1 skill point.  Every mission also has a Bonus
objective which gives another 1000xp.  Missions are the main way to advance the
game.

—-
The Great Northern Wall [mis1]
—-
Objective: Scout for Bonfaaz Burntfur’s  army.  Once you spot it, run back to
Captain Calhaan with your findings.  Most of the level consists of fighting
Grawl and Devourers.

Bonus: Find the four pieces of Kilnn Testibrie’s armor.  All four are found in
wreckages between the first boss you fight and the first set of Charr.  If you
fight any Charr and do not have all four bonus pieces, backtrack.

—-
Fort Ranik [mis2]
—-
Objective: Push back the Charr Army.  All you need to do is kill the boss named
Torch Spitfur but, along the way you can fix a catapult like thing by finding
objects to fix it in nearby wreckage.  This will allow you to devastate a large
Charr force standing around.  It is possible to sneak past this force and fire
the second catapult thing.  If done immediately, it will hit the boss and end
the mission.

Bonus: Save Deeter Saberlin from Charr imprisonment.  He is being held by two
healers.  You’ll need to focus fire or disable their ability to heal each
other.  Master Armin Saberlin starts the bonus a short while after the missions
starts, so make sure he does not die before this point.

—-
Ruins of Surmia [mis3]
—-
Objective: Safeguard Prince Rurik while you save the captured Ascalon Soldiers.
The first half of the journey there, you will face a great deal of devourers.
After a boss, Rurik will begin charging into the Charr.  Keep up with him, he
sometimes gets in over his head.  Eventually you will see groups of prisoners.
Each group is guarded by a boss and some normal enemies.  Once you have saved
three groups of them, there will be a cinematic.  You will learn that mages
have been held captive too.  Rurik decides these people need to be saved too.
Continue on the path towards a fortress.  The door is unfortunately locked from
the other side.  Rurik and Erol will chill waiting for you to go around to the
other side and open it.  On your way there, make sure to get the Monument at
Surmia.  Once you open the lever, Rurik will again charge forward.  Rather than
take the main force, he will suggest sneaking around, because he has a plan.
In all honesty, if you pill the large army a bit, Rurik can take the entire
thing provided you can keep him alive.  If this is not an option, simply do
what he suggests.  Either way, you will eventually free three mages and Rurik
will have a plan.  The Mages will run to Obelisks.  They damage foes who
venture near.  They do good damage, so try to keep the mages alive from the
Charr forces which will attack from all sides.  Once their army is dead [or if
you already killed it], there will be another cinematic.  Mission complete.

Bonus: After the cinematic, a short while later Rurik and Erol will wait on the
side of a closed door.  Continue down to the tarpits and defeat the sole Charr
boss and then talk to Breena Stavinson.  This will activate the bonus portion
of the mission.  Four Ember Bearers will spawn nearby.  DO NOT KILL THEM.
Instead, wait until they walk by, and follow them at a distance until they
reach a gate.  It will be opened for them, follow them in, now kill them and
everything else.  The Flame Keepers are nearby to the west.  Kill all four of
them and the bonus is complete.

—-
Nolani Academy [mis4]
—-

Objective: There are two methods of doing the first half of the mission.  The
recommended way is to sneak around the entire level and take out the bulk of
the Charr army from behind.  Once done, the doors will open and Rurik will rush
out.

The alternative way is to pull the lever near the start and open the gates.
The Charr will ALL rush in.  Stand near an obelisk and protect/heal Rurik.
They will all try to swarm him, This way is much faster, provided you can keep
Rurik alive.  Though, it makes the bonus nearly impossible to complete, until
the very end, at which point you would have to backtrack, losing the time you
saved by doing this!

Either way, Rurik will eventually run to the gate and demand entry.  Follow
Rurik to stormcaller.  He will play it.  For the remainder of the mission, all
the Charr will have about 50% max HP, making them quite easy.  Rurik will lead
you all the way to the final Charr boss, Bonfaaz Burntfur.  Kill him and the
mission is over.  If you haven’t yet done the bonus, after the final Charr
before Burntfur, you can turn back and get it.

Bonus: Watchman Pramas took the tome of the fallen under orders from his
superior.  Apparently, the spirits were not too pleased by this.  They roam
around the area attacking those who venture near, especially the person with
the tome.  You need to carry the tome back to the statue in the back of the
field they patrol.  Talk to the ghost who appears when you do.

——————-
2. Ascalon City Quests
——————-

All of these quests start from either Ascalon City or just outside of town in
Ambassador Zain’s encampment.  It also includes some other quests in Old
Ascalon.  As of present, there is some inconsistency of which area some quests
should be listed in, this one or the Sardelec Sanitarium.

—-
The Krytan Ambassador [roa1]
—-
Quest Starter: Captain Osric [Old Ascalon]
Objective: Inform Warmaster Tydus an Ambassador from the former enemy nation of
Kryta has arrived in Ascalon
Reward: 500xp
Reward Giver: Warmaster Tydus [Ascalon City]
Difficulty and Comments: get this quest immediately after the cinematic which
brought you here from pre-searing.  Ascalon city is nearby, but it’s already on
your map so you may as well teleport there.

—-
The King’s Message [roa2]
—-
Quest Starter: Warmaster Tydus [Ascalon City]
Objective: Get someone to party with, and tell Ambassador Zain that your king
does not trust his nation.
Reward: 100xp, 50 gold
Reward Giver: Ambassador Zain [Old Ascalon]
Difficulty and Comments: Sometimes this quest bugs up.  Rather than taking a
human, just take Alesia the henchman as the quest suggests, you’ll be back in
town within two minutes.

—-
Helping the People of Ascalon [roa3]
—-
Quest Starter: Ambassador Zain [Old Ascalon]
Objective: Deliver the supplies to Ellie Rigby [Ascalon City].
Reward: 200xp
  Elementalist - Lava Font
  Mesmer - Energy Tap
  Monk - Mending
  Necromancer - Vile Touch
  Ranger - Penetrating Attack
  Warrior - “For Great Justice”
Reward Giver: Ambassador Zain [Old Ascalon]
Difficulty and Comments: none.

—-
The Ambassador’s Quandary [roa4]
—-
Quest Starter: Ambassador Zain [Old Ascalon]
Objective: There is a bandit in the Regent Valley, Torin.  Zain wants him dead,
but fears Ascalons may be enraged if he kills any of them, even a thief.
Reward: 500xp
Reward Giver: Ambassador Zain
Difficulty and Comments: This quest is designed to send you near Fort Ranik.
However, due to some quests you will get shortly, it makes more sense to wait
rather than do this now.

—-
Rastin’s Ritual [roa5]
—-
Quest Starter: Witness Rastin [Old Ascalon]
Objective: Take Rastin’s materials to the crafter Daved, near the Sardelac
Sanitarium and return to Rastin with the final product.
Reward: 500xp, 50 gold
Reward Giver: Witness Rastin
Difficulty and Comments: This quest serves the purpose of showing you where the
Sardelac Sanitarium is, as well as show you a materials crafter.

—-
Defend the Wall [roa6]
—-
Quest Starter: Warmaster Tydus [Ascalon City]
Objective: Report to Squire Zachary at the Great Northern Wall.  It is located
off of the back exit to Ascalon City
Reward: 500xp
Reward Giver: Squire Zachary [Great Northern Wall]
Difficulty and Comments: Do this quest immediately, but rather than enter the
mission, go back to Ascalon City for a bunch of new quests.

—-
Cities of Ascalon [roa7]
—-
Quest Starter: Symon the Scribe [Ascalon City]
Objective: Find three historical monuments.  They are in the King’s Watch of
the Regent Valley, Ruins of Surmia and near the Nolani Academy in the Diessa
Lowlands.
Reward: 1000xp
Reward Giver: Symon the Scribe
Difficulty and Comments: It will be quite a while until you complete this one.
You will be doing the Regent Valley defense and the Red Cloaked Deserter when
you find the one in the King’s Watch.  The Surmia monument takes place in the
Surmia Mission, and the Nolani Academy one is right outside the door of the
Nolani Academy.

—-
Counting the Fallen [roa8]
—-
Quest Starter: Symon the Scribe [Ascalon City]
Objective: Find the Census in the ruins of Old Ascalon.  It is inside of a pile
of wreckage.
Reward: 500xp
Reward Giver: Symon the Scribe
Difficulty and Comments: This quest still drops only one census, even if all
four people in the party need the quest.  Do this one with henchmen.

—-
Scavengers in Old Ascalon [roa9]
—-
Quest Starter: Warmaster Tydus [Ascalon City]
Objective: Outside of the Sardelac Sanitarium is Thaddiel, he is looting the
place.  Inform him that the king sent you to remove the scavengers and that
everything will be alright so long as he makes himself useful.
Reward: 500xp
Reward Giver: Warmaster Tydus
Difficulty and Comments: none

—-
Vanguard Equipment [roa10]
—-
Quest Starter: Captain Arne [Ascalon City]
Objective: Outfitter Gelsen in the Regent Valley has supplies which Captain
Arne needs.  But, alas, Gelsen has lost them to bandits.  You will need to get
them from the bandits.  They will prove to be useless, but nevertheless you
benefit.
Reward: 500xp
Reward Giver:
Difficulty and Comments: none

—-
Barradin’s Advance [roa11]
—-
Quest Starter: Captain Arne [Ascalon City]
Objective: Talk to Gate Guard Hollis and ask of what happened to Duke
Barradin’s offensive against the Charr.
Reward: 250xp
Reward Giver: Gate Guard Hollis [Old Ascalon]
Difficulty and Comments: This quest becomes active after completing the
Vanguard Equipment.

—-
A Mission of Peace [roa12]
—-
Quest Starter: Ambassador Zain [Old Ascalon]
Objective: Give Gate Guard Hollis Ambassador Zain’s strongbox
Reward: 250xp
Reward Giver: Ambassador Zain
Difficulty and Comments: none

—-
The Troublesome Artifact [roa13]
—-
Quest Starter: Warmaster Tydus [Ascalon City]
Objective: Take the Eldritch Sextant to Priestess Rashenna [Serenity Temple] to
find out if they are part of a Krytan scheme.
Reward: 500xp, 100 gold
Reward Giver: Warmaster Tydus
Difficulty and Comments: This quest becomes available once you reach Fort Ranik

—-
Fires in the East [roa14]
—-
Quest Starter: Captain Arne [Ascalon City]
Objective: Kill the Charr Flame Keepers near the Frontier Gate
Reward: 500xp
Reward Giver: Captain Arne
Difficulty and Comments: This quest activates when you hit the frontier gate
after having done Barradin’s Advance.  It seems bugged recently, and does not
always appear.

—-
Symon’s History of Ascalon [roa15]
—-
Quest Starter: Witness Rastin [Old Ascalon]
Objective: Get a copy of Symon the Scribe’s book about Ascalon and Kryta.
Reward: 2000xp
Reward Giver: Witness Rastin
Difficulty and Comments: The quest directs you back to Daved to get rolls of
parchment for the book.  However, it is likely cheaper to just buy the
parchment one at a time from a rare material trader, or ten at a time from the
material trader.  You only need five rolls.  Give them to Symon, he will make
the book, then give a copy to Rastin.  If only you could read it!  This quest
becomes available once you reach the Nolani Academy.

—-
Scorched Earth [Elementalist Only] [roa16]
—-
Quest Starter: Elementalist Aziure [Old Ascalon]
Objective: Kill five Hulking Stone Elementals
Reward: 200xp, Ward Against Elements
Reward Giver: Elementalist Aziure
Difficulty and Comments: This quest is bugged.  As long as five Hulking stone
elementals in the area die, you get credit for it, even if they are all killed
by NPCs.

—-
Elemental Knowledge [Elementalist Only] [roa17]
—-
Quest Starter: Elementalist Aziure [Old Ascalon]
Objective: Seek out Shale the Hermit
Reward: 250xp, Armor of Earth = Frozen Burst
Reward Giver: Shale the Hermit [Old Ascalon]
Difficulty and Comments: Somewhat hard to get to him, actually.  Several
devourers and hulking stone elementals along the way.

—-
Recruits for Hollis [roa18]
—-
Quest Starter: Warmaster Tydus
Objective: Escort the army recruits from just outside Ascalon City to Gate
Guard Hollis.
Reward: 500xp
Reward Giver: Gate Guard Hollis
Difficulty and Comments: This quest seems to have a new activating requirement.
At this time I am not sure what it is, but it did not appear for a significant
amount of time.  This is probably to prevent people from power reward leveling
with early quests, as this one used to be available almost immediately after
doing Defend the Wall.

—-
Gargoyle Trouble [Warrior Only] [roa19]
—-
Quest Starter: Warmaster Grast [Old Ascalon]
Objective: Slay 5 Flash Gargoyles.
Reward: 200xp, Wild Blow - Sever Artery - Gash - Healing Signet
Reward Giver: Warmaster Grast
Difficulty and Comments: No shortage of Flash Gargoyles around here.  Shatter
Gargoyles count as well, oddly, making this quest even easier.

—-
Military Matters [Warrior Only] [roa20]
—-
Quest Starter: Warmaster Grast [Old Ascalon]
Objective: Escort Sergeant Clark to Warmaster Grast from the Regent Valley.
Clark is just inside of the valley from the Old Ascalon side.
Reward: 250xp, Power Attack - Sprint
Reward Giver: Warmaster Grast
Difficulty and Comments: Try not to let Clark get owned by devourers on the way
back, he is only level two for some idiotic reason.

—-
To the Breach [Warrior Only] [roa21]
—-
Quest Starter: Warmaster Grast [Old Ascalon]
Objective: Head to the Breach and repel the Charr offensive.
Reward: 300xp, Penetrating Blow - Endure Pain
Reward Giver: Warmaster Grast
Difficulty and Comments: You must complete Military Matters before you can
accept this quest.

—-
Endangered Species [Ranger Only] [roa22]
—-
Quest Starter: Master Ranger Nente [Old Ascalon]
Objective: Charm a Melandru Stalker and bring it to Nente.
Reward: 200xp, Hunter’s Shot - Comfort Animal - Troll Unguent - Charm Animal
Reward Giver: Master Ranger Nente
Difficulty and Comments: If you already have a Melandru Stalker, just talk to
him again after taking the quest.  If you like your current pet better, I
suggest just ditching this quest because you will have to lose your pet to do
this.

—-
The Charr Patrol [Ranger Only] [roa23]
—-
Quest Starter: Master Ranger Nente [Old Ascalon]
Objective: Follow Nente around from checkpoint to checkpoint while he follows
the Charr tracks, then, kill the Charr you have been following
Reward: 250xp, Feral Lunge - Favorable Winds
Reward Giver: Master Ranger Nente
Difficulty and Comments: If you get too far ahead of Nente he will stop moving.
Walk back to him if this happens.  The arrow is really screwed up for the last
leg of this quest at present.

—-
The Charr Staging Area [Ranger Only] [roa24]
—-
Quest Starter: Master Ranger Nente [Old Ascalon]
Objective: Kill Gorgaan Hatemonger in the Breach.
Reward: 300xp, Dodge - Quickening Zephyr
Reward Giver: Master Ranger Nente
Difficulty and Comments: Rangers get to walk almost as far as
Elementalists….

——————-
3. Sardelac Sanitarium Quests
——————-

These quests start inside of the Sanitarium and just outside of it as well.
Every quest here is class specific, thus, some classes may not have any here!

—-
Supplies for the Duke [ros1]
—-
Quest Starter: Gate Guard Hollis [Old Ascalon, outside of the Breach]
Objective: Find the lost supply column and escort it to Piken Square
Reward: 300xp
  Elementalist - Ice Spikes
  Mesmer - Distortion
  Monk - Purge Conditions
  Necromancer - Weaken Armor
  Ranger - Called Shot
  Warrior - “Watch Yourself!”
Reward Giver: Quartermaster Aada [Piken Square]
Difficulty and Comments: There are five members, I’m not sure the minimum which
must survive, but three will suffice.  Also, do not enter town until the
mission updates.

—-
Barradin’s Stand [ros2]
—-
Quest Starter: Gate Guard Hollis [Old Ascalon]
Objective: Go to Piken Square and see if Duke Barradin Needs Assistance
Reward: 500xp
Reward Giver: Duke Barradin [Piken Square]
Difficulty and Comments: You get this quest after Barradin’s Advance.

—-
Sowing Seeds [Monk Only] [ros3]
—-
Quest Starter: Grazden the Protector [Old Ascalon]
Objective: Escort Farmer Hamnet to Ascalon City
Reward: 200xp - Heal Party - Bane Signet - Orison of Healing
Reward Giver: Grazden the Protector
Difficulty and Comments: The farmer tends to agro things he doesn’t need to.
He has heal area, so he can somewhat keep himself alive, but don’t count on it.

—-
Protecting Ascalon [Monk Only] [ros4]
—-
Quest Starter: Grazden the Protector [Old Ascalon]
Objective: Find Paulus in the Regent Valley
Reward: 300xp, Heal Area - Vital Blessing
Reward Giver: Grazden the Protector
Difficulty and Comments: Paulus, being the poor healer that he is, has died.
Examine him to get his pendant.  Return it to Grazden.

—-
In Memory of Paulus [Monk Only] [ros5]
—-
Quest Starter: Grazden the Protector [Old Ascalon]
Objective: Tell Melka Blanston [Old Ascalon] that Paulus the Abbott has been
killed :(
Reward: 300xp, Resurrect - Live Vicariously
Reward Giver: Melka Blanston [Old Ascalon]
Difficulty and Comments: love triangle!

—-
Mesmerizing the Enemy [Mesmer Only] [ros6]
—-
Quest Starter: Vassar [Sardelac Sanitarium]
Objective: Kill Ignis Phanaura outside of the Sardelac Sanitarium
Reward: 200xp, Power Leak - Conjure Phantasm - Ether Feast - Imagined Burden
Reward Giver: Vassar
Difficulty and Comments: Backfire works wonders on this one.

—-
Trying Times [Mesmer Only] [ros7]
—-
Quest Starter: Vassar [Sardelac Sanitarium]
Objective: Find and retrieve the Mossy Rock
Reward: 300xp, Chaos Storm - Mantra of Flame
Reward Giver: Vassar
Difficulty and Comments: none

—-
A Cure for Ralena [Mesmer Only] [ros8]
—-
Quest Starter: Vassar [Sardelac Sanitarium]
Objective: Find Master Ranger Nente, he can make the cure to save Ralena
Stormbringer’s life.
Reward: 300xp, Illusion of Haste - Energy Burn
Reward Giver: Vassar
Difficulty and Comments: none


The Stolen Artifact [Necromancer Only] [ros9]

Quest Starter: Necromancer Munne [Sardelac Sanitarium]
Objective: Find the Grawl who have taken the artifact.  Grab the artifact and
walk it back towards the Sardelac Sanitarium.  Munne will take it from there
Reward: 200xp, Insidious Parasite - Life Siphon - Deathly Swarm - Animate Bone
Horror
Reward Giver: Necromancer Munne
Difficulty and Comments: The first of three Necromancer quests which barely
requires you to leave town.


Death in the Ruins [Necromancer Only] [ros10]

Quest Starter: Kasha Blackblood [Sardelac Sanitarium]
Objective: Oberan has gone insane and is created a kingdom of undead.  You need
to stop him.  Sadly, he can not be found.  Fortunately, Oberan has a temper and
can be lured into the open if you kill his minions.
Reward: 250xp, Dark Pact - Mark of Pain
Reward Giver: Kasha Blackblood
Difficulty and Comments: Another quest in which you have to walk almost ten
steps outside of town!


Oberan’s Rage [Necromancer Only] [ros11]

Quest Starter: Kasha Blackblood [Sardelac Sanitarium]
Objective: Kill Oberan the Reviled
Reward: 350xp, Parasitic Bond - Putrid Explosion
Reward Giver: Kasha Blackblood
Difficulty and Comments: You must complete Death in the Ruins in order to
activate this quest.  Your plan worked, Oberan marches towards the Sardelac
Sanitarium!

—-
Shalev’s Task [Elementalist Only] [ros12]
—-
Quest Starter: Shale the Hermit [Old Ascalon]
Objective: Go into the Breach, near Piken Square, and kill the Charr Fire
Callers to get a bottle of Fiery Unguent.  Return that bottle to Shale.
Reward: 300xp, Eruption - Shard Storm
Reward Giver: Shale the Hermit
Difficulty and Comments: Rather long walk if you do not have Piken Square on
your map.  Damn Elementalist quests make you run all over the place!

—-
Family Ties [ros13]
—-
Quest Starter: Avatar of Dwayna [Sardelac Sanitarium]
Objective: Escort the ghosts of Barris and Tamra Lefey from Old Ascalon to the
gates of Ascalon City.  They are near the entrance to the Breach.
Reward: 500xp
Reward Giver: Elsie Lefey [Old Ascalon]
Difficulty and Comments: When you reach them, they will talk about their son
for a bit.  Then, your quest log will update.  Once you arrive, the Lefey’s
will have a reunion of sorts.  Rather boring.

——————-
4. Piken Square Quests
——————-

—-
The Siege of Piken Square [rop1]
—-
Quest Starter: Duke Barradin [Piken Square]
Objective: Kill the Charr forces right outside of town
Reward: 500xp
Reward Giver: Duke Barradin
Difficulty and Comments: The Charr Captain has healing signet and is all around
annoying.  If you can’t deal damage this quest may be somewhat hard

—-
Casualty Report [rop2]
—-
Quest Starter: Undertaker Cortis [Piken Square]
Objective: Deliver the casualty report to Warmaster Tydus
Reward: 150xp, Shadow Strike [Necromancer Only]
Reward Giver: Undertaker Cortis
Difficulty and Comments: none

—-
The Duke’s Daughter [rop3]
—-
Quest Starter: Viggo [Piken Square]
Objective: Find out what happened to Lady Althea, Duke Barradin’s Daughter
Reward: 2000xp
Reward Giver: Duke Barradin [Piken Square]
Difficulty and Comments: She has been killed.  Her ghost is in a random area of
the Diessa lowlands.

—-
Fires in the North [rop4]
—-
Quest Starter: Duke Barradin [Piken Square]
Objective: Kill the Charr Flame Keepers near the fires in the Diessa Lowlands
Reward: 1000xp
Reward Giver: Duke Barradin
Difficulty and Comments: none

—-
Red-Cloaked Deserter [rop5]
—-
Quest Starter: Farrah Cappo [Piken Square]
Objective: Find Little Thom
Reward: 1000
Reward Giver: Farrah Cappo
Difficulty and Comments: Little Thom has died, or has he?  Search for his badge
near the monument of King’s Watch, so make sure to get that too.  This is the
only reason I feel Piken Square should be entered before fort Ranik, because
Little Thom is out in the regent valley, and it makes no sense to walk a long
way twice.

—-
Hammer and Anvil [rop6]
—-
Quest Starter: Duke Barradin [Piken Square]
Objective: Kill Grim Sharpfang and his armor in the Breach.
Reward: 500xp
Reward Giver: Duke Barradin
Difficulty and Comments: This quest becomes available after doing the Siege of
Piken Square.  The “help” coming from the other side dies quite quickly, so be
prepared to do this one alone.

—-
Garfazz Bloodfang [rop7]
—-
Quest Starter: Viggo [Piken Square]
Objective: Kill Garfazz Bloodfang in the Diessa Lowlands
Reward: 500xp
Reward Giver: Viggo
Difficulty and Comments: You get this quest after completing Hammer and Anvil.
Garfazz can be approached from two sides.  One is packed with Gargoyles, the
other with Charr.  The gargoyle side [west], gives you the advantage of being
on the same height as the Charr, and you will not have to worry about gargoyles
running over in the middle of battle, if you kill them first.

—-
Althea’s Ashes [rop8]
—-
Quest Starter: Duke Barradin [Piken Square]
Objective: Gather Althea’s Ashes and put them into the Barradin family urn.
Return them to Duke Barradin.
Reward: 2000xp
Reward Giver: Duke Barradin
Difficulty and Comments: Often considered to be the hardest quest of the
Ascalon Block.  This is the first quest you will need to pull enemies towards
you and take them in small groups.  Make sure to take down the shaman’s first,
their healing can turn the tides of battle.

All you actually need to do is touch the Charr Firestand in the flame temple
corridor, so it is possible to just run though and then warp to a town quickly.
This quest becomes available after completing the Duke’s Daughter.


Fallen Soldiers [Necromancer Only] [rop9]

Quest Starter: Undertaker Cortis [Piken Square]
Objective: Collect 10 family sigils from the Fallen Ascalon soldiers west of
Piken Square.
Reward: 250xp, Soul Feast
Reward Giver: Undertake Cortis
Difficulty and Comments: How will Cortis be able to identify them, all of them
look like the exact same character model.

—-
Army Life [Warrior Only] [rop10]
—-
Quest Starter: Armsman Pitney [Piken Square]
Objective: Find Old Mac’s body in the Breach.  Pitney says Old Mac remained
there in battle with his new pet.
Reward: 250xp, Mighty Blow - Dismember
Reward Giver: Armsman Pitney
Difficulty and Comments: Turns out, Old Mac is alive and kicking with his pet
devourer, Joe!  Escort them back to Piken Square.

—-
Charr Reinforcements [Ranger Only] [rop11]
—-
Quest Starter: Ivor Trueshot [Piken Square]
Objective: Follow Aidan around and do what he says.  In theory, you are
supposed to be tagging small important areas of the Charr army, in fact, you
pretty much get to clear half the Breach of Charr.
Reward: 500xp, Distracting Shot - Call of Haste
Reward Giver:
Difficulty and Comments: Aidan does a lot of damage, try to bring some way to
heal him just in case though.

——————-
5. Fort Ranik / Frontier Gate / Serenity Temple Quests
——————-

In theory, this area is much easier than the Piken area, but, quest progression
seems to favor Piken first.  Weird.

—-
The Regent Valley Defense [rof1]
—-
Quest Starter: Sergeant Brannen [Regent Valley]
Objective: Clear the King’s Watch of Charr
Reward: 500xp
Reward Giver: Lord Darrin [Piken Square]
Difficulty and Comments: Easy quest.  Sometimes the Charr don’t spawn, to
remedy this, walk back into town after getting this quest, then go do it.

—-
Deliver a Message to my Wife [rof2]
—-
Quest Starter: Gurn Blanston [Fort Ranik Mission]
Objective: Tell Melka Blanston that Gurn has died defending Ascalon!
Reward: 500xp
Reward Giver: Melka Blanston [Old Ascalon]
Difficulty and Comments: Poor Melka… all her lovers die :(

—-
Frontier Gate Fugitives [rof3]
—-
Quest Starter: Warmaster Riga [Frontier Gate]
Objective: Search the Pockmark Flats and Eastern Frontier for Footmen Tate and
Quinn.  Tate will surrender and you will need to walk him back to the steps of
the Frontier Gate.  Quinn will fight you, so just kill him.
Reward: 1000xp
Reward Giver: Warmaster Riga
Difficulty and Comments: This quest is annoyingly long.  Don’t let Tate die, he
tends to attack everything and die rather quickly.

—-
Ruins of Surmia [rof4]
—-
Quest Starter: Warmaster Riga [Frontier Gate]
Objective: Go to the Ruins of Surmia
Reward: 500xp
Reward Giver: Captain Miken [Ruins of Surmia]
Difficulty and Comments: This is just an easy walk.

—-
Replacement Healers [Monk Only] [rof5]
—-
Quest Starter: Priestess Rashenna [Serenity Temple]
Objective: Escort Devona to the Eastern Frontier and dispose of a Charr
scouting party.
Reward: 500xp, Infuse Health - Strength of Honor
Reward Giver: Priestess Rashenna
Difficulty and Comments: Devona can kill just about anything on her own rather
quickly.  You do not get exp if she does the bulk of the damage though, so if
that matters try to keep her back in some way.

—-
Unnatural Creatures [Mesmer Only] [rof6]
—-
Quest Starter: Erudine [Serenity Temple]
Objective: Kill Gren Mindvenom and bring his Tissue sample to Erudine
Reward: 250xp, Diversion
Reward Giver: Erudine
Difficulty and Comments: Easy quest, just don’t forget the sample, which he
conveniently drops, no need to carve it or anything.

—-
Experimental Elixir [Mesmer Only] [rof7]
—-
Quest Starter: Erudine [Serenity Temple]
Objective: Take the experimental elixir to Fadden Hathorn in the Sardelac
Sanitarium, because he’s insane.  Once it cures him, talk to Vassar.
Reward: 500xp, Shatter Hex
Reward Giver: Vassar [Sardelac Sanitarium]
Difficulty and Comments: none


The Way of the Geomancer [Elementalist Only] [rof8]

Quest Starter: Kendrick Redstaff [Serenity Temple]
Objective: Kill ten hulking stone elementals.
Reward: 500xp
Reward Giver: Kendtrick Redstaff [Serenity Temple]
Difficulty and Comments: Make sure to keep any scorched lodestones which drop,
you will need them for the next quest.


The Geomancer’s Test [Elementalist Only] [rof9]

Quest Starter: Kendrick Redstaff [Serenity Temple]
Objective: Take three scorched lodestones to of the three earth shrines around
the massive crystal in the pockmark flats.  A Stone Golem will appear, kill it.
Reward: 500xp, Magnetic Aura - Earth Attunement
Reward Giver: Kendrick Redstaff
Difficulty and Comments: If Devona, or other enemies kill the Stone Golem you
will not get credit.

—-
Caravan in Trouble [rof10]
—-
Quest Starter: Cynn [Eastern Frontier]
Objective: Help Cynn and Mhenlo save the Merchant Caravan.  Cynn is located in
the Eastern Frontier next to the exit into the Pockmark flats.
Reward: 250xp
  Elementalist - Fireball
  Mesmer - Phantom Pain
  Monk - Smite
  Necromancer - Shadow of Fear
  Ranger - Lightning Reflexes
  Warrior - Hamstring
Reward Giver: Laris Dankworth [Pockmark Flats]
Difficulty and Comments: Wow… new quest… so easy.  Walk into the Pockmark
flats after getting it from Cynn, kill about six storm riders and you win.

——————————————————————————-
Northern Shiverpeaks
——————————————————————————-

The Northern Shiverpeaks pose the first legitimate challenge in the game.
Groups are now mixed together with multiple caster types and physical
attackers.  Disruption skills will become a great asset at this point in the
game.  The main shopping town, Yak’s Bend, will have different types of armor
available for most classes, but the defense is the same as it was in Ascalon
City.  The other outposts are the Ice Tooth Cave and Beacon’s Perch.  The
mission towns are the Borlis Pass and The Frost Gate.

1. Missions
  Borlis Pass [mis5]
  Frost Gate [mis6]

2. Yak’s Bend Quests
  The Way is Blocked [nspy1]
  The Road to Borlis Pass [nspy2]
  The Shiverpeak Stragglers [nspy3]
  The Missing Artisan [nspy4]
  Helping the Dwarfs [nspy5]
  Oswalt’s Epitaph [nspy6]
  Minaar’s Trouble [nspy7]
  Minaar’s Worry [nspy8]
  Iron Horse War Machine [nspy9]
  The Wayward Monk [Monk Only] [nspy10]
  The Stone Summit Champion [Mesmer Only] [nspy11]
  Renegade Necromancer [Necromancer Only] [nspy12]
  A Heart of Ice [Elementalist Only] [nspy13]
  Securing the Vale [Warrior Only] [nspy14]
  Stone Summit Beastmasters [Ranger Only] [nspy15]

3. Beacon’s Perch Quests
  Hungry Devourer [nspb1]
  The Deserters [nspb2]
  To Kryta: Refugees [nspb3]
  To Kryta: The Ice Cave [nsbp4]
  To Kryta: Journey’s End [nsbp5]

——————-
1. Missions
——————-

—-
Borlis Pass [mis5]
—-

Objective: First grab the torch and follow the road lighting the seven storm
beacons.  Give to torch to Gate Guard Tolis.  Now, you will need a keg of
Dwarven powder to blast open their base.  You can kill the nearby engineers for
moral boosts.  For the main mission, you need to open the nearby door, this
time with a lever.  When you reach this door, continuing south will run you
near the bonus.  When you go through the door, continue on the path and kill
everything there.  You’ll eventually come to a closed door, once the nearby
enemies are defeated it will open.  Talk to Prince Rurik inside.  Now, take the
new torch and follow the friendly dwarfs.  There are three more beacons at the
top of the hill.  Light them and the mission is done!

Bonus: You have run beyond the door with a lever.  There is a keg of powder
deposit again.  Nearby are two doors, one which holds Rornak Stonesledge
prisoner.  Blast the door open.  Talk to him, it will activate the bonus.  Now,
get another keg and drop it in his cell where the fence and snow meet.  The
snow wall will shatter.  Follow the caves killing the dryders.  To complete the
bonus, you need to kill the Ice Drake, Whiskar Featherstrom, and the nearby
dryders.

—-
Frost Gate [mis6]
—-

Objective: Prince Rurik is escorting Ascalon Settlers to Kryta.  But, he has
been pinned down by Stone Summit Catapults.  You need to defeat the Engineers
of these catapults to allow passage.  After the second catapult, you will enter
an ice cave.  Turn left to do the bonus [see below], or head straight
[southwest], to continue the real mission.  Cross the bridge and take out the
engineers.  Then continue and kill the nearby boss.  There will be a cinematic.
Continue on the path Rurik tells you to and use the gear lever on the lever
mechanism.   After a short amount of time it will open.  In the next area there
are three similar devices you must use the lever on.  Each time you use one,
the doors on the sides will open and enemies will POUR in. To combat this,
first kill all the enemies in the area, then use the lever on all three as fast
as you can.  It helps to do the furthest lever mechanism first.  Once you have
them all active, you should have a slew of guys attacking you.  You’ll need to
survive for a minute or two while the mechanisms turn.  You may wish to
backtrack and stand still until the mission is won.

Bonus: Not to far in the cave, you will again find Rornak Stonesledge has been
captured.  This time, he wants you to steal some war plans.  When you talk to
him, he will follow you.  Head out of the ice caves to the south.  When you
reach a bridge being bombarded by catapult fire, head to the northwest ramp
leading down.  Follow this path.  There are several dolyak’s here, so this will
be quite tough.  Once the area is clear, lead Rornak to the catapult.  He will
fix it.  Fire it and it will blow up some doors.  Head back to the bridge,
cross it.  If you kill everything here, you will continue the mission.
Instead, kill what is close and head into the door to the east, kill the Ice
Golems and Stone Summit, open the chest to get the secret siege weapon plans.
Head back to Rornak with them to complete the bonus.

——————-
2. Yak’s Bend
——————-

You are taken to Yak’s Bend immediately after completing the Nolani Academy
Mission, however, you can reach this by running to it as well.  Yak’s bend
offers new armor, though arguably no better than Ascalon City’s armor as well
as a skill trainer, Captain Osric.

—-
The Way is Blocked [nspy1]
—-
Quest Starter: Captain Osric [Yak’s Bend]
Objective: Kill Inar Frostbite, the Stone Summit leader of this area.  He is
standing not too far outside of the Borlis Pass.
Reward: 500xp
Reward Giver: Beccum Reedly [Borlis Pass]
Difficulty and Comments: This quest and the Road to Borlis Pass should be done
together.  Perhaps try doing Shiverpeak stragglers while doing this.

—-
The Road to Borlis Pass [nspy2]
—-
Quest Starter: Captain Osric [Yak’s Bend]
Objective: Defeat all the Stone Summit patrols between Yak’s Bend and the
Borlis Pass.
Reward: 500xp, 150xp
Reward Giver: Captain Osric [Yak’s Bend]
Difficulty and Comments: This quest and the Way is blocked should be done
together.  Perhaps try doing Shiverpeak stragglers while doing this.

—-
The Shiverpeak Stragglers [nspy3]
—-
Quest Starter: Captain Osric [Yak’s Bend]
Objective: Find Elsa Alston and escort her back to Yak’s Bend.
Reward: 500xp
Reward Giver: Captain Osric
Difficulty and Comments: Elsa has a death wish.  She will attack anything
nearby.  While hard to do, clear as much of the road before getting on her
screen.  Once you can see her, some ice golems and stone summits will veer off
course to defeat her.

—-
The Missing Artisan [nspy4]
—-
Quest Starter: Tabor Woolridge [Yak’s Bend]
Objective: Artisan Rudger has not produced the goods Tabor paid him for.  Find
him and find out what is going on.
Reward: 500xp
Reward Giver: Artisan Rudger [Ascalon Foothills]
Difficulty and Comments: Do this quest when you do Oswalt’s Epitaph, as they
end almost directly next to each other.  The Ascalon Foothills house many
hydras.  They can deal a load of fire damage, but their meteor spell has a
rather long cast time and can easily be interrupted by a variety of skills.

—-
Helping the Dwarfs [nspy5]
—-
Quest Starter: Grand Mason Stonecleaver [Yak’s Bend]
Objective: Find Rangil Ironbow in the northwest corner of Traveler’s Vale.
Reward: 250xp
Reward Giver: Rangil Ironbow [Traveler’s Vale]
Difficulty and Comments: This is actually quite hard to walk the first time.
Try to pull some groups, it’s easy to get overwhelmed.

You get skills just for taking up this quest:
  Elementalist - Gale
  Mesmer - Mantra of Frost
  Monk - Remove Hex
  Necromancer - Suffering
  Ranger - Debilitating Shot
  Warrior - Protector’s Strike

—-
Oswalt’s Epitaph [nspy6]
—-
Quest Starter: Elsa Alston [Traveler’s Vale]
Objective: Search for an unmarked headstone.  Inscribe Elsa’s words onto it.
Oswalt’s ghost will appear.
Reward: 500xp, 250 gold
Reward Giver: Ghost of Oswalt Alston [Ascalon Foothills]
Difficulty and Comments: Do this quest at the same time as The Missing Artisan.

—-
Minaar’s Trouble [nspy7]
—-
Quest Starter: Rangil Ironbow [Traveler’s Vale]
Objective: Find Minaar Stonesledge in the Iron Horse Mine and escort him to
Traveler’s Vale safely.
Reward: 500xp
Reward Giver: Rangil Ironbow
Difficulty and Comments: The first of three rather annoying quests which sends
you to the same place over and over.

—-
Minaar’s Worry [nspy8]
—-
Quest Starter: Rangil Ironbow [Traveler’s Vale]
Objective: Kill Ore Darkwhip in the Iron Horse Mine’s and return the war
machine plans he drops to Rangil.
Reward: 500xp
Reward Giver: Rangil Ironbow
Difficulty and Comments: You might say… boy, I could have killed this thing
while doing the last quest.  As of current, you could not.  Ore Darkwhip simply
doesn’t spawn if you or someone in the party does not have the quest active.

—-
Iron Horse War Machine [nspy9]
—-
Quest Starter: Rangil Ironbow [Traveler’s Vale]
Objective: Destroy the war machine by destroying the nine levers which control
it with nearby Dwarven explosives
Reward: 500xp
Reward Giver: Rangil Ironbow
Difficulty and Comments: I find it odd how the Stone Summit leave explosives
near all of their important establishments.

—-
The Wayward Monk [Monk Only] [nspy10]
—-
Quest Starter: Van the Warrior [Yak’s Bend]
Objective: Escort Cynn to the Iron Horse Mine and find Brother Mhenlo.
Reward: 350xp, Vigorous Spirit, Pacifism
Reward Giver: Brother Mhenlo [Iron Horse Mine]
Difficulty and Comments: Easy quest, do it while doing either of the first two
Minaar’s quests.

—-
The Stone Summit Champion [Mesmer Only] [nspy11]
—-
Quest Starter: Sebedoh the Mesmer [Yak’s Bend]
Objective: Defeat Ulrik the Undefeated in Traveler’s Vale.
Reward: 350xp, Fragility - Power Spike - Channeling
Reward Giver: Sebedoh the Mesmer
Difficulty and Comments: none


Renegade Necromancer [Necromancer Only] [nspy12]

Quest Starter: Necromancer Morgan [Yak’s Bend]
Objective: Find Verata in the Travelers Vale.
Reward: 350xp, Necrotic Traversal, Defile Flesh, Well of Blood
Reward Giver: Necromancer Morgan
Difficulty and Comments: Kill the Verata minions on your way to him.  When you
reach him, Verata will run off giving you an idle threat.


A Heart of Ice [Elementalist Only] [nspy13]

Quest Starter: Howland the Elementalist [Yak’s Bend]
Objective: Find Greplack Froststaff and obtain the Heart of Ice
Reward: 350xp, Whirlwind, Ward Against Foes, Ice Prison
Reward Giver: Howland the Elementalist
Difficulty and Comments: Just run up to him and kill the nearby Ice Golems.  He
will give you the Heart of Ice after initially saying that he would not.

—-
Securing the Vale [Warrior Only] [nspy14]
—-
Quest Starter: Van the Warrior [Yak’s Bend]
Objective: Scout out enemy activity at three different checkpoints.
Reward: 500xp, Swift Chop - Irresistible Blow - Seeking Blade
Reward Giver: Van the Warrior
Difficulty and Comments: Although you only have to “scout”, you will probably
end up killing half of the enemies in the traveler’s vale.

—-
Stone Summit Beastmasters [Ranger Only] [nspy15]
—-
Quest Starter: Artemis the Ranger [Traveler’s Vale]
Objective: Defeat Thorgrim the Beastlasher in the Iron Horse Mine
Reward: 350xp, Whirling Defense - Winter - Call of Protection
Reward Giver: Artemis the Ranger
Difficulty and Comments: Artemis is only level 2, and as such is often times
dead when you get to where she would be.  If this happens, simply zone into the
mines and then back out.  The Beastmasters can be a bit overwhelming when they
all go giant stomping.  Try to distracting shot at least one of them so you are
not spending the entire battle sitting on your butt in the cold snow.

——————-
3. Beacon’s Perch
——————-

Beacon’s Perch has two exits.  The one you want to use to progress the game is
into the Deldrimor Bowl.  Exiting into Lornar’s Pass will set you up against
level 20+ monsters.  If you manage to make it to the next town, you will in
effect have skipped half the game.  However, as this is virtually impossible
without;
1) getting run to it by someone for a fee
2) miraculously killing everything on the way there
3) Somehow running there on your own.

This is a common way to get to Droknar’s Forge, the first town with the maximum
defense armor.  For your first play through though, avoid Lornar’s pass
entirely.

—-
Hungry Devourer [nspb1]
—-
Quest Starter: Master Saberlin [Beacon’s Perch]
Objective: Feed Old Mac’s pet, Joe, 10 succulent Juniper Meats.
Reward: 500xp
  Elementalist - Lightning Strike
  Mesmer - Shatter Enchantment
  Monk - Divine Spirit
  Necromancer - Rotting Flesh
  Ranger - Pin Down
  Warrior - Flurry
Reward Giver: Master Saberlin
Difficulty and Comments: Sometimes this quest claims you only need to feed him
0 more, when you have not given him any.  Other times you need to feed him 4
million more.  Oh well, I have never seen it mess up the quest.  One more note,
you must feed them all to Joe in one visit to the Deldrimor Bowl, the number
resets up to ten should you exit the area.

—-
The Deserters [nspb2]
—-
Quest Starter: Master Saberlin [Beacon’s Perch]
Objective: Kill the Deserters before word spreads and causes unrest.
Reward: 500xp
  Elementalist - Ice Spear
  Mesmer - Inspired Hex
  Monk - Balthazar’s Spirit
  Necromancer - Strip Enchantment
  Ranger - Serpent’s Quickness
  Warrior - Bonetti’s Defense

Reward Giver: Master Saberlin
Difficulty and Comments: You can get Mhenlo, Devona and Cynn as an escort for
this quest if you walk up to them after taking it on.  You must complete The
Hungry Devourer to get this quest.

—-
To Kryta: Refugees [nspb3]
—-
Quest Starter: Master Saberlin [Beacon’s Perch]
Objective: Eliminate the Centaur Patrols along the road.
Reward: 500xp
Reward Giver: Ranger Olson [Deldrimor Bowl]
Difficulty and Comments: Easy quest, once done, most of the centaurs will be
gone from this area any subsequent time you go through.

—-
To Kryta: The Ice Cave [nsbp4]
—-
Quest Starter: Master Seeker Nathaniel [Griffin’s Mouth]
Objective: Follow the Marks of Aidan until you reach Aidan.  Kill any Snow
Ettin’s around him as well.
Reward: 500xp
Reward Giver: Aidan [Griffin’s Mouth]
Difficulty and Comments: Don’t make any wrong turns, it may wind up being your
last.  Snow Ettin’s pile up in a hurry here.

—-
To Kryta: Journey’s End [nsbp5]
—-
Quest Starter: Aidan [Griffin’s Mouth
Objective: Deliver the Letter to Ambassador Braun [Scoundrel’s Rise], then see
Witness Casori [Gates of Kryta] for safe harbor.
Reward: 500xp
Reward Giver: Witness Casori [Gates of Kryta]
Difficulty and Comments: The Hardest part is remembering to talk to Ambassador
Braun when you enter Scoundrels Rise.

——————————————————————————-
Kryta
——————————————————————————-

Kryta is the most beautiful place still standing on Tyria.  The entire area was
saved from the Charr by Saul D’Alessio’s faith.  He, himself, died in a Charr
ambush and now Confessor Dorian continues his leadership.  Kryta has three
missions and several towns.  The most notable is Lion’s Arch, either the most
or second most heavily visited town in the game.  The armor in all Kryta towns
is better than the stuff you picked up in Ascalon City, though not by much.  If
you can get by without buying any, do so.  There are a few Kryta Villages which
are not actually towns on the world map, but have a fair share of quests in
them.

1. Missions
  Gates of Kryta [mis7]
  D’Alessio Seaboard [mis8]
  Divinity Coast [mis9]

2. Lion’s Arch/North Kryta Province Quests
  Report to the White Mantle [kla1]
  The Villainy of Galrath [kla2]
  Orrian Excavation [kla3]
  Merchant’s Plea [kla4]
  The Weaver of Nebo [kla5]
  Duties of a Lionguard [kla6]
  The Ascalon Settlement [kla7]
  The Last Hog [kla8]
  Reversing the Skales [kla9]
  Blankets for the Settlers [kla10]
  Bandit Trouble [kla11]
  Graven Images [kla12]
  Malaquire’s Test [kla13]

3. Beetletun/Bergen Hot Springs/Nebo Village Quests
  The Hot Springs Murders [kbb1]
  The Undead Hordes [kbb2]

——————-
1. Missions
——————-

—-
Gates of Kryta [mis7]
—-

Objective: Run to the nearby village and clear the gates of undead.  Enter the
village and talk to Justicar Torlimo to get the whereabouts of Justicar
Hablion.  Find him.  He will ask you to help clear the swamp of undead.  Do so,
defend the high ground as best you can, than charge in to finish off the
remaining few.  Justicar Hablion must survive.

Bonus: At the very start of the mission, make a left turn and talk to the pig
Oink.  He will follow you.  Oink can not be hurt by anything, so feel free to
use him as a tank.  When you reach the town, you will see a kid talking about
losing his pig.  When Oink is near, the kid will be happy.  Next to him is a
historian.  Talk to him to activate the bonus.  You will need to find the
Orrian Texts and translate them.  If you look at the map, they lie in a chest
in the innermost inlet of the river.  When you get it, smoke phantoms will
attack you, three groups of three in all.  They use lightning and do mega
damage.  Return the text to the historian [apparently you are well versed in
the Orr language and had enough time to translate them while fighting for your
life.  Bonus complete!

—-
D’Alessio Seaboard [mis8]
—-

Objective: After a few packs of enemies you will reach a village under attack
from the undead.  You will need to kill all of the undead here to advance the
level.  In town is Benji Makala, provided you keep him alive until the town is
cleared you can do the bonus.  If you take the bonus, exit town north, if not,
exit town west.  Eventually the path will lead you to Confessor Dorian.  He
will be under attack from undead when you arrive.  Undead will continue to pour
in from both sides for about ten minutes.  Keep Dorian alive.  Once done, the
quest log will update, talk to Dorian.  Exit the Temple of Tolerance to the
southwest and continue until you find Dinas.  Kill the nearby enemies and talk
to him,  Mission complete.

Bonus: If you kept Benji alive, activate the bonus from him and use the gate on
the north end of the village to exit the village.  Going this way will
eventually take you to another closed gate.  Nearby this gate is a Melandru
offering.  The offering must be held, if it is dropped, it breaks.  However,
you can run all the way back to the place you got it to get another.  You may
wish to just leave it until you are done defending Confessor Dorian.  Either
way, once Dorian is safe, rather than continue the mission, head northwest out
of town and follow the ettin filled path until you reach the other Melandru
Offering, which is actually located directly west of the first one, but
separated by a mountain.  Place the offering on the pedestal to complete the
bonus.

* = Remember, if Benji dies, his brother will not open the gate for you and you
will not be able to do the bonus.

—-
Divinity Coast [mis9]
—-

Objective: Head to the town of Shaemoor.  Talk to Justicar Hablion.  He will
discuss that you need to take the Eye of Janthir around the area to see if
certain people are chosen.  You will drop it off in Loamhurst.  However, first,
you need to be cleansed!  Exit town southeast and make your way up to the
cleansing area.  Once you are cleansed, head back to Hablion and get the Eye.
Exit town to the west when you are ready.  You do not actually have to see if
anyone is chosen, that is the bonus.  Just follow the rather linear path all
the way to Loamhurst if you do not intend to do the bonus.  If you do, read
below, as the bulk of this mission is the bonus.  In town is a Blue light
shining up from the ground with several villagers near it, bring the eye there
to complete the mission.

Bonus: The first chosen is standing a bit northwest of Hablion in town.  All
five chosen must arrive in Loamhurst alive, so take care of them.  Once you
cross a long high bridge, the second chosen is the one villager who stays to
fight the tengu.  This is probably the hardest one to initially save.  Talk to
him to actually activate the bonus and make sure he follows you.  The third
chosen is to the southeast of this one.  There is a small road leading there.
This one also has a tendency to get attacked.  Head back to where you got the
second chosen and head west.  You will soon come to another small outpost.
Several merchants are under attack.  None of them are important, however, the
final villager on the road continuing to head west is another chosen.  You
should have enough time to get to him as the merchant in front of him often
holds off the tengu for a while.  That’s four, the fifth is actually back a
ways.  Head down the road you just came a bit east and turn south the first
chance you get.  The final villager is just a bit this way.  He sometimes is
under attack from Gypsie Ettin’s.  Now, you should have five villagers chasing
you.  Head back to where you got the fourth one and follow the road northwest.
This road will eventually bring you to Loamhurst.  There is a lot of poison
here, try to keep the villagers out of it.  If they just walk through it, they
are generally smart enough to use a healing signet when they get low on health.
When you finally reach Loamhurst, talk to Lionguard Minah for the bonus.  You
MUST do this BEFORE bringing the eye to its destination in town.  Note: Your
party shares gold for doing this bonus.

——————-
2. Lion’s Arch/North Kryta Province Quests
——————-

—-
Report to the White Mantle [kla1]
—-
Quest Starter: Armen the Guide [Lion’s Arch]
Objective: Head to the D’Alessio Seaboard and deliver a report to Mantle Knight
Karriya
Reward: 500xp
Reward Giver: Mantle Knight Karriya [D’Alessio Seaboard]
Difficulty and Comments: none

—-
The Villainy of Galrath [kla2]
—-
Quest Starter: Firstwatch Sergio [Lion’s Arch]
Objective: Kill Galrath near the Wizard’s Tower
Reward: 4000xp
Reward Giver: Firstwatch Sergio
Difficulty and Comments: Possibly the hardest quest in the game if you do it
when you get it.  Highly unrealistic you will do this now.  If you wish to,
leave from the Bergen Hot Springs and Head to the temple of the ages.  If you
leave from the temple, you will have the advantage of level 15 henchmen and an
eight person party.  The Verata enemies near Galrath are a true pain, it is
recommended to have someone be a sacrifice so everyone else can rush Galrath,
who is surrounded by severely under leveled bandits.

—-
Orrian Excavation [kla3]
—-
Quest Starter: Magi Malaquire [Lion’s Arch]
Objective: Collect 5 Orrian tablet shards
Reward: 400xp
Reward Giver: Magi Malaquire
Difficulty and Comments: They fixed this quest, so if you do it in a party you
won’t have to do it fifteen times!

—-
Merchant’s Plea [kla4]
—-
Quest Starter: Bodrus the Outfitter [Lion’s Arch]
Objective: Take the strongbox to Captain Greywind
Reward: 500xp
Reward Giver: Captain Greywind [North Kryta Province]
Difficulty and Comments: Do this along with the Ascalon Settlement

—-
The Weaver of Nebo [kla5]
—-
Quest Starter: Jiaju Tai [Lion’s Arch]
Objective: Etham the Artisan ripped off our good friend, head to the Nebo
Village to find out why!
Reward: 500xp, 500 gold
Reward Giver: Etham the Artisan [Nebo Terrace]
Difficulty and Comments: none

—-
Duties of a Lionguard [kla6]
—-
Quest Starter: Lionguard Riddick [North Kryta Province]
Objective: Talk to Miraba
Reward: 500xp
Reward Giver: Miraba [North Kryta Province]
Difficulty and Comments: none

—-
The Ascalon Settlement [kla7]
—-
Quest Starter: Damaris [North Kryta Province]
Objective: Lead Mhenlo, Aidan, Cynn and Devona to Captain Greywind in the
Ascalon Settlement
Reward: 500xp
  Elementalist - Lightning Orb
  Mesmer - Wastrel’s Worry
  Monk - Heal Other
  Necromancer - Enfeeble
  Ranger - Throw Dirt
  Warrior - Final Thrust
Reward Giver: Captain Greywind [North Kryta Province]
Difficulty and Comments: Do this while you do Merchant’s Plea

—-
The Last Hog [kla8]
—-
Quest Starter: Farmer Dirk [North Kryta Province]
Objective: Find the prize winning hog and run it back to Farmer Dirk
Reward: 500xp
  Elementalist - Gale
  Mesmer - Leech Signet
  Monk - Life Attunement
  Necromancer - Blood Ritual
  Ranger - Otyugh’s Cry
  Warrior - Staggering Blow
Reward Giver: Farmer Dirk
Difficulty and Comments: Once you talk to the Hog, Ettin’s will come two at a
time for quite a while to try and disrupt you.

—-
Reversing the Skales [kla9]
—-
Quest Starter: Captain Greywind [North Kryta Province]
Objective: Find out what is the cause of the undead movement… then of course
kill it.
Reward: 500xp
Reward Giver: Captain Greywind
Difficulty and Comments: The Executioners which escort Lord Timot are very
deadly, take every precaution when fighting them.  It helps to clear the area
of Mergoyles and Bog Skales before hand.  If Lord Timot reaches the Gates of
Kryta you will have to do the mission again.

—-
Blankets for the Settlers [kla10]
—-
Quest Starter: Captain Greywind [North Kryta Province]
Objective: Trade the weapons from Greywind to Etham the Artisan for Blankets
and give them to Captain Greywind.
Reward: 500xp
Reward Giver: Captain Greywind
Difficulty and Comments: none

—-
Bandit Trouble [kla11]
—-
Quest Starter: Miraba [North Kryta Province]
Objective: Tell Mantle Knight Karriya about the Bandit’s.  Return to Miraba
once you have told Karriya.
Reward: 500xp
Reward Giver: Miraba
Difficulty and Comments: Do this while doing Report to the White Mantle.

—-
Graven Images [kla12]
—-
Quest Starter: Archivist Ithimar [North Kryta Province]
Objective: Protect him from the four waves of nightmares
Reward: 600xp
  Elementalist - Inferno
  Mesmer -  Mantra of Lightning
  Monk -  Dwayna’s Kiss
  Necromancer - Dark Aura
  Ranger - Determined Shot
  Warrior - Axe Twist
Reward Giver: Archivist Ithimar
Difficulty and Comments: Easy quest, make sure to clear out the nearby bog
skales before starting.  There is no pausing, so you may run low on energy by
the last wave.

—-
Malaquire’s Test [kla13]
—-
Quest Starter: Magi Malaquire [North Kryta Province]
Objective: Successfully snag a skill using a Signet of Capture
Reward: 500xp, Signet of Capture
Reward Giver: Magi Malaquire
Difficulty and Comments: Use it on whatever, you can buy them from Quarrel
Falls among other places later in the game.  You get a Signet of Capture both
for taking this quest, and another for finishing it.

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