Ranger
December 26th, 2006 by Eva
Beast Mastery
=============
Bestial Pounce (Pet Attack) 5/0/15 [Q12]
Your animal companion attempts a bestial pounce that deals +5-17 damage. If the
attack strikes a foe who is casting a spell, that foe is knocked down.(RaBe01)
Brutal Strike (Pet Attack) 10/0/5
Your animal companion attempts a brutal strike that deals +5-17 damage. If that
attack strikes a foe whose health is below 50%, that foe takes an additional
+5-17 damage. (RaBe02)
Call of Haste (Shout) 10/0/25 [QR8]
For 30 seconds, your animal companions have 25% faster attack speed and move
33% faster than normal. (RaBe03)
Call of Protection (Shout) 5/0/115 [QR9]
For 120 seconds, your animal companions have a 1-11 base damage reduction.
(RaBe04)
Charm Animal (Skill) 10/10/0 [QR2] [QR5]
Charm target animal. Once charmed, your animal companion will travel with you
whenever you have Charm Animal equipped. (RaBe05)
Comfort Animal (Skill) 10/1/1 [QR2] [QR5]
You heal your animal companion for 20-87 health. If your companion is dead, it
is resurrected with 10%-48% health and all your skills are disabled for 8
seconds. (RaBe06)
Disrupting Lunge (Pet Attack) 5/0/5
Your animal companion attempts a disrupting lunge that deals +1-10 damage. If
that attack strikes a foe using a skill that skill is interrupted and is
disabled for an additional 20 seconds. (RaBe07)
Edge of Extinction (Nature Ritual) 5/5/60 [Q16]
Create a level 1-8 Spirit. For creatures within its range, whenever any
creature dies, Edge of Extinction deals 14-43 damage to all nearby creatures of
the same type. This Spirit dies after 30-126 seconds. (RaBe08)
Energizing Wind (Nature Ritual) 5/5/60
Create a level 1-8 Spirit. For creatures within its range, all skills cost 15
less energy (minimum cost 10 energy), and skills recharge 25% slower than
normal. This Spirit dies after 30-126 seconds. (RaBe09)
Feral Lunge (Pet Attack) 5/0/10 [QR6]
Your animal companion attempts a feral lunge that deals +5-17 damage. If the
attack strikes a foe who is attacking, that foe suffers from bleeding for 3-21
seconds. (RaBe10)
Ferocious Strike (Elite Pet Attack) 5/0/8
Your animal companion attempts a ferocious strike that deals +13-25 damage. If
that attack hits, you gain adrenaline and 3-9 energy. This is an Elite skill.
(RaBe11)
Fertile Season (Nature Ritual) 5/5/60
Create a level 1-8 Spirit. For creatures within its range, every creature’s
maximum health is increased by 50-290 and they gain +15 armor. This Spirit dies
after 15-39-45 seconds. (RaBe12)
Note: Updated on 8/25/05. Decreased Duration.
Maiming Strike (Pet Attack) 10/0/10
Your animal companion attempts a maiming strike that deals +5-17 damage. If
that attack hits a moving foe that foe becomes crippled for 3-13 seconds.
(RaBe13)
Melandru’s Assault (Pet Attack) 10/0/10
Your animal companion attempts a Melandru’s Assault that deals +5-17 damage.
If that attack strikes a foe with an enchantment, that foe and all adjacent
foes take +5-17 additional damage. (RaBe14)
Otyugh’s Cry (Shout) 5/0/30 [Q11]
All animals in the area become hostile to your target and gain +20 armor for
30 seconds. Otyugh’s Cry cannot turn charmed animals against their masters or
their master’s allies. (50% failure chance with Beast Mastery attribute of 4 or
less.) (RaBe15)
Predator’s Pounce (Pet Attack) 5/0/5
Your animal companion attempts a Predator’s Pounce that deals +5-17 damage.
If that attack hits your animal companion gains 5-41 health. (RaBe16)
Predatory Season (Nature Ritual) 5/5/60 [Q20]
Create a level 1-8 Spirit. For creatures within its range, all healing is
reduced by 20%. If any of your attacks hit, you gain 5 health. This Spirit
dies after 30-126 seconds. (RaBe17)
Primal Echoes (Nature Ritual) 5/5/60
Create a level 1-8 Spirit. For creatures within its range, signet rings cost 10
energy to use. This Spirit dies after 30-126 seconds. (RaBe18)
Revive Animal (Skill) 5/6/20
Resurrect all nearby allied animal companions. They come back to life with
50-410 health. (RaBe19)
Scavenger Strike (Pet Attack) 10/0/5
Your animal companion attempts a scavenger strike that deals +5-17 damage. If
the attack strikes a foe who is suffering a condition, that foe takes an
additional +1-12 damage. (RaBe20)
Symbiosis (Nature Ritual) 5/5/60 [Q13]
Create a level 1-8 Spirit. For creatures within its range, for each enchantment
on a creature, that creature’s maximum health is increased by 27-125. This
Spirit dies after 30-126 seconds. (RaBe21)
Symbiotic Bond (Shout) 10/0/55
For 120-264 seconds, your animal companion gains +1 health regeneration, and
half of any physical damage dealt to your animal companion is redirected to
you. (RaBe22)
NOTE: This skill was fixed on 9/7/05
Tiger’s Fury (Stance) 10/0/10 [Q26]
All your non-attack skills are disabled for 5 seconds. For 5-10 seconds, you
attack 33% faster than normal. (RaBe23)
NOTE: This skill also disables Pet Attacks
Expertise
=========
Distracting Shot (Bow Attack) 5/0.5/10 [QR8]
If Distracting Shot hits, it interrupts target foe’s action but deals only 1-13
damage. If the interrupted action was a skill, that skill is disabled for an
additional 20 seconds. (RaEx01)
Note: Updated on 8/25/05. Decreased Casting Time to 0.5 (from 0.75).
Note: Updated on 9/29/05 with a delay after skill is used.
Dodge (Stance) 5/0/30 [QR7]
For 5-?-11 seconds, you move 33% faster than normal and have a 27-65% chance to
evade incoming arrows. Dodge ends if you attack. (RaEx02)
Note: Updated on 9/29/05 with increased duration (from 5 seconds)
Escape (Elite Stance) 5/0/30
For 5-15 seconds, you move 25% faster than normal and have a 75% chance to
evade attacks. This is an elite skill. (RaEx03)
Note: Updated on 9/29/05 with decreased cooldown of 30 (from 60)
Lightning Reflexes (Stance) 10/0/45 [Q4]
For 5-10 seconds, you have a 75% chance to evade melee and arrow attacks, and
you attack 33% faster. (RaEx04)
Note: Updated on 9/29/05 with decreased cooldown of 45 (from 60)
Marksman’s Wager (Elite Preparation) 5/2/24
For 12 seconds, you gain 5-9 energy whenever your arrows hit, but lose 10
energy whenever your arrows fail to strike. This is an elite skill.(RaEx05)
Oath Shot (Elite Bow Attack) 10/0/20
If Oath Shot hits, all your other skills are recharged. If it misses, all your
skills are disabled for 10 seconds. This is an elite skill. (50% miss chance
with Expertise attribute of 7 or less) (RaEx06)
Point Blank Shot (Bow Attack) 10/0/3 [QR3]
Shoot an arrow that has half the normal range, but strikes for +10-22-25
damage. (RaEx07)
Note: Updated on 9/29/05 with increased damage (from 10-18)
Practiced Stance (Elite Stance) 5/0/15
For 20-32 seconds, your preparations are ready 50% faster and last 24%-45%
longer. This is an elite skill. (RaEx08)
Throw Dirt (Skill) 5/1/45 [Q10]
Target touched foe and foes adjacent to your target become blinded for 3-13
seconds. (RaEx09)
Whirling Defense (Stance) 10/0/60 [QR9]
For 8-18 seconds, you have 75% chance to block attacks. Whenever you block an
arrow this way, adjacent foes take 5-10 piercing damage. (RaEx10)
Marksmanship Skills
===================
Barrage (Elite Bow Attack) 5/0/1
All your preparations are removed. Shoot arrows at up to 5 enemies near your
target. These arrows strike for +1-13 damage if they hit. This is an elite
skill. (RaMa01)
Concussion Shot (Bow Attack) 25/0.5/10 [Q15]
If Concussion Shot hits while target foe is casting a spell, the spell is
interrupted and your target is dazed for 5-17 seconds. This attack deals only
1-13 damage.(RaMa02)
Note: Updated on 8/25/05. Decreased Casting Time to 0.5 (from 0.75).
Note: Updated on 9/29/05 with a delay after skill is used.
Crippling Shot (Elite Bow Attack) 10/0/1
If Crippling Shot hits, your target becomes Crippled for 8 seconds. This
attack cannot be blocked or evaded. This is an elite skill. (RaMa03)
Note: Updated on 8/25/05. Decreased Recharge Time to 1 (from 10). Decreased
Cripple duration to 8 seconds (from 15).
Determined Shot (Bow Attack) 5/0/10 [Q9]
If Determined Shot hits, you strike for +3-15 damage. If Determined Shot fails
to hit, all of your attack skills are recharged. (RaMa04)
Favorable Winds (Nature Ritual) 5/5/60 [QR6]
Create a level 1-8 Spirit. For creatures within its range, arrows move twice as
fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds.
(RaMa05)
Hunter’s Shot (Bow Attack) 5/0/5 [QR5]
If Hunter’s Shot hits, you strike for +3-13 damage. If this attack hits a foe
that is moving or knocked down, that foe begins bleeding for 3-21 seconds.
(RaMa06)
Penetrating Attack (Bow Attack) 10/0/3 [Q2]
If Penetrating Attack hits, you strike for +3-15 damage and this attack has 20%
armor penetration. (RaMa07)
Pin Down (Bow Attack) 15/0/15 [Q6]
If Pin Down hits, your target is crippled for 3-13 seconds. (RaMa08)
Power Shot (Bow Attack) 10/0/6 [QR1]
If Power Shot hits, you strike for +10-18 damage. (RaMa09)
Precision Shot (Bow Attack) 10/0/6 [Q24]
If Precision Shot hits, you strike for +10-18 damage. Precision Shot cannot be
blocked or evaded. This action is easily interrupted. (RaMa10)
Punishing Shot (Elite Bow Attack) 10/0.5/8
If Punishing Shot hits, you strike for +10-18 damage and your target is
interrupted. This is an elite skill. (RaMa11)
Note: Updated on 8/25/05. Decreased Casting Time to 0.5 (from 0.75). Increased
Cooldown to 8 seconds (from 6)
Note: Updated on 9/29/05 with a delay after skill is used.
Read the Wind (Preparation) 5/2/12 [QR3]
For 24 seconds, your arrows move twice as fast as normal and deal 3-9 extra
damage. (RaMa12)
Note: Updated on 9/29/05 with increased duration (from 12 seconds)
Savage Shot (Bow Attack) 10/0.5/5 [Q21]
If Savage Shot hits, your target’s action is interrupted. If that action was a
spell, you strike for 13-25 damage. (RaMa13)
Note: Updated on 9/29/05 with a delay after skill is used.
Wilderness Survival
===================
Apply Poison (Preparation) 15/2/12
For 24 seconds, enemies struck by your physical attacks become poisoned for
3-13 seconds. (RaWi01)
Barbed Trap (Trap) 15/2/20 [Q19]
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage,
become crippled, and begin bleeding for 3-21 seconds. Barbed Trap ends after 90
seconds. While activating this skill, you are easily interrupted. (RaWi02)
Choking Gas (Preparation) 15/2/24 [Q14]
For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas on
impact. Choking Gas interrupts foes attempting to cast spells. (RaWi03)
Dryder’s Defenses (Stance) 5/0/60
For 5-10 seconds, you gain 75% chance to evade attacks and 34-55 armor against
elemental damage. (RaWi04)
Dust Trap (Trap) 25/2/30 [Q23]
When Dust Trap is triggered, all foes in the area are Blinded for 3-9 seconds
and take 10-22-25 earth damage. While activating this skill you are easily
interrupted. Dust Trap ends after 90 seconds. (RaWi05)
Note: Updated on 9/29/05 with decreased damage (from 10-56), and it pulses 5
times (like Flame Trap).
Flame Trap (Trap) 10/2/20 [Q25]
When Flame Trap is triggered, for 3 seconds all foes in the area are struck for
15-27 fire damage and set on fire for 1-3 seconds. Flame Trap automatically
triggers after 90 seconds. While activating this skill, you are easily
interrupted. (RaWi06)
Frozen Soil (Nature Ritual) 5/5/30
Create a level 1-8 Spirit. For creatures within its range, dead creatures
cannot be resurrected. This Spirit dies after 30-78 seconds. (RaWi07)
Greater Conflagration (Elite Nature Ritual) 5/5/60
Create a level 1-8 Spirit. For creatures within its range, all physical damage
is fire damage instead. This Spirit dies after 30-126 seconds. This is an
elite skill. (RaWi08)
Healing Spring (Trap) 10/2/20
For 10 seconds, all allies in the area are healed for 15-51 health every 2
seconds. While activating this skill, you are easily interrupted. (RaWi09)
Ignite Arrows (Preparation) 10/2/12 [QR4]
For 24 seconds, your arrows explode on contact, dealing 3-15 fire damage.
(RaWi10)
Incendiary Arrows (Elite Preparation) 5/2/24
For 8 seconds, targets struck by your arrows are interrupted and set on fire
for 1-3 seconds. This is an elite skill. (RaWi11)
Kindle Arrows (Preparation) 5/2/24
For 24 seconds, your arrows deal an additional 3-20 fire damage. (RaWi12)
Melandru’s Arrows (Elite Preparation) 5/2/12
For 18 seconds, whenever your arrows hit, they cause bleeding for 3-21 seconds
and do +8-24 damage if they hit a target who is under an enchantment. This is
an elite skill. (RaWi13)
Melandru’s Resilience (Elite Stance) 5/0/25
For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of
1 for each condition and hex you are suffering. This is an elite skill.(RaWi14)
Muddy Terrain (Nature Ritual) 5/5/30
Create a level 1-8 Spirit. For creatures within its range, all creatures move
10% slower than normal and speed boosts have no effect. This Spirit dies after
30-78 seconds. (RaWi15)
Nature’s Renewal (Nature Ritual) 5/5/60
Create a level 1-8 Spirit. For 30-126 seconds, enchantments and hexes take twice
as long to cast and it costs twice as much Energy to maintain Enchantments. This
Spirit dies after 30-126 seconds. (RaWi16)
Note: Updated on 8/25/05. No longer removes all Hexes/Enchantments. Now adds a
double Energy cost on maintained Enchantments.
Poison Arrow (Elite Bow Attack) 5/0/1
If Poison Arrow hits, your target becomes poisoned for 5-17 seconds. This is an
elite skill. (RaWi17)
Quickening Zephyr (Nature Ritual) 25/5/60 [QR7]
Create a level 1-8 Spirit. For creatures within its range, all skills recharge
twice as fast as normal and cost 30% more energy to cast. This Spirit dies
after 15-39-45 seconds. (RaWi18)
Note: Updated on 8/25/05. Increased Energy Cost to 25 (from 5). Reduced
Duration to 15-39-45 (from 30-126)
Serpent’s Quickness (Stance) 5/0/45 [Q7]
For 15-27 seconds, recharge times for your skills are reduced by 33%. Serpent’s
Quickness ends if your health drops below 50%. (RaWi19)
Spike Trap (Elite Trap) 10/2/20
When Spike Trap is triggered, all foes in the area take 10-56 piercing damage,
become crippled for 3-13 seconds and are knocked down. Spike Trap ends after 90
seconds. While activating this skill, you are easily interrupted. This is an
elite skill. (RaWi20)
Storm Chaser (Stance) 10/0/30 [Q18]
For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you
take elemental damage. (RaWi21)
Troll Unguent (Skill) 5/3/10 [QR1] [QR2] [QR5]
For 10 seconds, you gain health regeneration +3-9.(RaWi22)
Winnowing (Nature Ritual) 5/5/60 [Q22]
Create a level 1-8 Spirit. For creatures within its range, creatures take 4
additional damage whenever they take physical damage. This Spirit dies after
30-126 seconds. (RaWi23)
Winter (Nature Ritual) 5/5/60 [QR9]
Create a level 1-8 Spirit. For creatures within its range, all elemental damage
is cold damage instead. This Spirit dies after 30-126 seconds. (RaWi24)
Unaligned
=========
Antidote Signet (Signet) 0/2/8 [Q17]
Cleanse yourself of poison, disease and blindness. (RaUn01)
Called Shot (Bow Attack) 5/0/3 [Q3]
Shoot an arrow that moves 3 times faster than normal and cannot be blocked or
evaded. (RaUn02)
Note: Updated on 9/29/05 with Energy cost of 5 (from 10) and cooldown of 3
(from 4).
Debilitating Shot (Bow Attack) 10/0/10 [Q5]
If Debilitating Shot hits, your target loses 10 energy. (RaUn03)
Note: Updated on 9/29/05 with increased cooldown of 8 (from 5)
Dual Shot (Bow Attack) 10/0/5 [QR4]
Shoot two arrows simultaneously at target foe. These arrows deal 25% less
damage than normal. (RaUn04)
Quick Shot (Elite Bow Attack) 5/1/1
Shoot an arrow 2 times faster than normal. (RaUn05)
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