Ranger/Warrior

December 28th, 2006 by Eva

The Adrenaline-based skills of a Warrior mesh well with the Ranger, and give an
alternative method of dealing damage when your Energy stores run dry.  Also,
Energy management is enhanced with skills like Bonetti’s Defense.  Primary
Warriors are usually in a continual state of Energy deficit, but the Ranger’s
greater Energy stores and Energy regen alleviates this.

In an exception to the general rule of Expertise, it also applies to the Energy
costs of Warrior attack skills as well.  Thus, you can hack and slash all day
using the Warrior abilities at a reduced energy cost.

With the addition of Tactics, a Shield becomes a viable option as well, giving
the Ranger more armor to defend against attacks.

The Whirling Dervish
====================
Although Rangers in this game do not dual-wield, they can still be pretty
effective with a sword when they have a Warrior secondary class.  Because
Expertise lowers the cost of Energy-based attacks and Rangers also have an
overall Energy advantage over Warriors (in terms of recharge rate and total
Energy), they can more effectively make use of several sword attacks and other
key Energy-based Warrior skills.

Sample Build: 
This particular build requires a Sword and Shield combination. Put just enough
Tactics to use the shield that you want. Try to get an overall Expertise of
13 (11 + 1 for mask and +1 for Minor Rune is usually sufficient). If you don’t
feel comfortable without a self-heal, you can replace either Hamstring or
Deadly Riposte with Troll Unguent or Healing Signet.
1. Hundred Blades (Elite)
2. Wild Blow
3. Hamstring
4. Deadly Riposte
5. Whirling Defense - Defense
6. Bonetti’s Defense - Energy Reclamation and defense
7. Lightning Reflexes - Defense, increased attack speed
8. Free Slot (Res Signet or Signet of Capture)

Other Useful Skills: Flourish (Elite), Pure Strike, Seeking Blade, Defensive
Stance

The Woodsman
============
Apply Poison is a preparation that affects melee weapons as well as bows. The
Axe line of attacks has a useful attack called Cyclone Axe that hits all foes
around you.  Using both, a Ranger/Warrior can hit many targets simultaneously
with poison.  Axes also have a variety of Condition-causing attacks, such as
Dismember and Axe Rake, as well as Disrupting Chop.

Sample Build: 
This build is high on the Wilderness Survival and Axe attributes. Expertise is
not as important in this particular build, but you can add Throw Dirt and
Whirling Defense easily if you wish to retain a high Expertise.
1. Apply Poison
2. Cyclone Axe
3. Dismember
4. Axe Rake
5. Disrupting Chop
6. Troll Unguent
7. Dryder’s Defenses
8. Free Slot (Res Signet or Signet of Capture)

The Bunny Thumper
=================
This entry is added by popular demand.  I do not know who coined this build or
refined it, but the basic theme is a Ranger who uses Hammer Mastery, Expertise,
and Beastmastery, carefully balanced to deal the maximum amount of damage.  It
utilizes Tiger’s Fury to speed up the slow Hammer attacks and build up
Adrenaline, Ferocious Strike (Elite) to reclaim Energy and build up more
adrenaline, and hammer attacks to knockdown and damage the opponent.  This is
primarily a PvP build, and does not typically have much in terms of defense.

Sample Build:
Expertise 6 + Mask + Minor Rune
Beast Mastery 11 + Minor Rune
Hammer Mastery 12
1. Hammer Bash - Guaranteed knockdown
2. Irresistible Blow - Spam this as much as possible
3. Crushing Blow - More damage and Deep wound
4. Tiger’s Fury - Speeds up your attack
5. Ferocious Strike (Elite) - Damage, Energy gain, Adrenaline gain
6. Charm Animal
7. Comfort Animal
8. Res Signet/Free Slot

Alternate versions of this build include Hammer Spike, using Backbreaker (Elite)
and Predator’s Pounce instead of Ferocious Strike (Elite), and the Factions
pet spike variant with Enraged Lunge (Elite) instead of Ferocious Strike
(Elite).  Ferocious Strike (Elite) is often seen as the crucial skill for this
build due to the Hammer Ranger’s need for Energy and adrenaline, but these
alternate versions of the Bunny Thumper can spike much higher damage. Some
variants also sub out the Comfort Animal (under the theory that the pet never
gets targeted).

“Victory is Mine!” (Elite)
==========================
This shout is a Warrior Elite skill that gives you health and energy for every
condition that your adjacent foes are suffering.  With the above Woodsman build
(which is designed to Poison a large group), you can use it as a quick Heal and
Energy management skill.  Even for a general Skirmisher ranger build, this
skill is quite effective for self-healing and regenerating your Energy.  For
example, imagine using it after hitting an opponent with a quick Barbed Trap or
a Throw Dirt.  It costs very little Energy itself, and has a reasonably quick
recharge time. However, it does take up your Elite skill slot.

Greater Conflagration (Elite)
=============================
One of the key disadvantages of being a Ranger in melee is the lack of good
physical protection.  While it is better than all the primary spellcasters, it
still leaves much to be desired.  Greater Conflagration is a Nature Ritual that
turns all physical damage to fire damage.  If you are wearing Drakescale armor,
your armor suddenly shoots up from 70 points against physical to 115 points!
This allows you to tank more effectively in melee.  Other rangers will love the
added protection against physical damage.  However, this also negates the bonus
physical armor that warriors get, which is a bad thing for the warriors in your
party.  It also is an Elite skill, and being a Nature Ritual, the Spirit is
vulnerable to being attacked.  If you are soloing, or you are in a group
without warriors, though, go for it.  Stack on Dryder’s Defenses for even more
elemental tanking ability.  See also the Mesmer “You’re a tank!?” theme for
another idea on how to exploit this Nature Ritual.

Posted in Guild Wars Guide |

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