Tauren

October 7th, 2006 by Alice

The Tauren are huge, bestial creatures, (males average 7.5 feet), who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements and heed the will of their goddess, the Earth Mother. She is the harmony of nature itself. Some conjecture that she may be a manifestation of the legendary Alextrassa, the red dragon Aspect of life.

Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet, tribal society. However, when roused by conflict, Tauren are implacable enemies who will use every ounce of their strength to smash their enemies under hoof.

Under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs of Durotar during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, the Tauren struggle to retain their sense of tradition and noble identity. Their new home is Thunder Bluff atop a flat mesa-life peak in Mulgore. The tauren revel in their new city and enjoy the peace and security of a standing military.

Massive. Fierce. And yet, these tribal warriors are unlike the “standard large race”. They have a strong sense of self and their affinity with the world is prevalent throughout all of their tribes.

Start Location

Redrock Mesa, Mulgore
Home City Thunder Bluff
Classes Druid, Hunter, Shaman, Warrior
Mounts Kodo War Mount (cost 80 gold & 1000 gold). Can ride wolves if they learn the wolfriding ability.
Flight Wyverns
Faction Horde {along with Blood Elves, Orc, Undead & Trolls}
Racial Traits War Stomp: Activate to stun up to 5 opponents within 8 yards. Lasts 2 mins. 2 min cool-down.
Endurance: +5% to Max Health (after items)
Cultivation: 15 skill bonus to Herbalism
Nature Resistance: +10 to Nature Resistance
  • Each class available to this race will start with different attribute stats and proficiencies.
  • Points are not awarded for you to allocate to the following stats, they increase as you level up and can be augmented with items worn and buffs on your character.
  • There are no differences in attributes between the genders or between characters created on a PvE, PvP or RP server.

Strength - Increases your attack power with melee weapons

Agility - Increases your attack power with both melee and ranged weapons, and improves your chance to score a critical hit with all weapons. Increases your armor and your chance to dodge attacks.

Stamina - Increases health points.

Intellect - Increases mana points and your chance to score Critical Hit with spells. Increases the rate at which you improve weapon skills.

Spirit - Increases health and mana regeneration rates.

Melee Attack - Damage with melee weapons.

Ranged Attack - Damage with ranged weapons.

Damage - Weapon Damage.

Armor - Decreases the amount of damage you take from physical attacks. The amount of reduction is influenced by the level of your attacker. 

  Druid Hunter Shaman Warrior
Starting Attributes
Strength 26 25 26 28
Agility 15 18 15 15
Stamina 22 23 23 24
Intellect 17 15 16 15
Spirit 24 23 24 22
Armor 35 38 44 32
Melee Attack 1 1 1 1
Power 32 25 34 39
Damage 9 - 12 4 - 7 5 - 8 11 - 14
Ranged Attack N/A 1 N/A N/A
Power N/A 18 N/A N/A
Damage N/A 4 - 8 N/A N/A
Class Skills
Arms       Warrior
Balance Druid      
Elemental     Shaman  
Marksmanship   Hunter    
Survival   Hunter    
Restoration Druid   Shaman  
Weapon Skills
Axes   Hunter   Warrior
Defence Druid Hunter Shaman Warrior
Guns   Hunter    
One-handed Maces Druid   Shaman Warrior
Staves Druid   Shaman  
Two-handed Maces       Warrior
Unarmed Druid Hunter Shaman Warrior
Armour Proficiencies
Cloth Druid Hunter Shaman Warrior
Leather Druid Hunter Shaman Warrior
Mail   Hunter*   Warrior
Shield     Shaman Warrior
Languages
Orcish Druid Hunter Shaman Warrior
Taurahe Druid Hunter Shaman Warrior
  Druid Hunter Shaman Warrior
Note:
* At level 40
All resistances start at zero apart from Nature which starts at +10
Other weapon skills can be learnt from NPC Trainers

Patch History

The history of the changes made to the Tauren race during the beta and beyond are detailed below with the most recent at the top.

Patch 1.7.0 (13 September 2005)

  • Tauren can now ride wolves if they learn the wolfriding ability.

Patch 1.3.0 (22 March 2005)

  • Deathcharger’s Reins can now be used by Tauren.

Beta Patch (7 November 2004)

  • War Stomp: Activate to stun opponents
  • Endurance: Max Health increased
  • Cultivation: Increase skill bonus to Herbalism
  • Nature Resistance: Increase Nature Resistance
  • New Kodo mounts. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts

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