Terminology–Enchantment

December 6th, 2006 by Eva

Enchantments are anything that can provide a passive and offensive bonus to
a character(s). These can include: Increased damage, chance to block attacks,
damage reduction by a certain percent, a percentage to heal a target of more
Health, energy management, and a lot more. Unlike their other cousins, the
Stances, these can be stripped by an Enchant Removal of any kind. Once they
get stripped, the Enchantment ends and that ally no longer gets the bonus
from the Enchantment.

Enchantments can either just cost a little Energy to use, or can be maintained
forever until the Enchantment gets stripped by giving up an Energy
Regeneration Pip. The more Enchantments that are maintained from Energy
Pips, the harder it will be to get Energy.

EXAMPLE: Protective Spirit is a very useful Enchantment to reduce damage.

Posted in Guild Wars Guide |

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