Trader Expertise
June 14th, 2007 by rosehebe
For a basic guide on understanding how to use expertise points, click here to read the guide, “Introduction to Profession Expertise”.
At a glance:
- What is the Expertise System?
- Trader Expertise: Specialization
- Trader Expertise: Production
What is the Expertise System?
The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Beginning with Chapter 2, only Jedi and Bounty Hunter characters will be able to interact with the system and allocate these points or even see the Expertise interface. We will introduce the expertise system to two professions per Chapter moving forward.
Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession. Eventually, a third tree will be introduced that specifically offers choices regarding the Galactic Civil War and Player-versus-Player specific enhancements, but that will not be available after the basic Expertise system is available to all nine professions.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.
Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they’re satisfied with their allocation, they can choose to “accept” those choices by clicking the “Accept” button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Chart Key Notes:
- The Expertise tree graphics below are concept pieces used to construct the trees and not representative of actual in-game art.
Trader Expertise: Specialization
Notes:
- The socket bonus applies to sub-professions that can make weapons, armor, and clothing. If a sub-profession cannot make one of those three (such as a Droid Engineer), then the expertise point grants your character a schematic or group of schematics.
- The item upgrade allows for more sockets in an attachment. If your sub-profession cannot make armor, weapons, or clothing, then a schematic or group of schematics are granted.
- The layout works as follows:
-
- Profession #1 for Domestics would be Chef
-
- Thus Profession #1 Dexterity would be called “Chef Dexterity” and its bonuses would apply to that sub-profession.
-
- Profession #2 for Domestics would be Tailor
-
- Thus Profession #2 Dexterity would be called “Tailor Dexterity” and its bonuses would apply to that sub-profession.
-
- Profession #1 for Domestics would be Chef
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trader Expertise: Production
|
Tier |
Name |
Description |
Points |
Effect |
Min Points |
Min Level |
|
2 |
Warehousing |
Increases the vendor item limit |
4 |
+50 items |
5 |
10 |
|
3 |
Factory Maintenance Efficiency |
Decreases the maintenance cost of factories |
4 |
-3% |
9 |
18 |
|
5 |
Advanced Production Technology |
Increases the rate at which factories produce items |
2 |
+5% |
17 |
34 |
|
3 |
Harvester Maintenance Efficiency |
Decreases the maintenance cost of harvesters |
4 |
-3% |
9 |
18 |
|
5 |
Advanced Harvesting Technology |
Increases the rate at which harvesters collect resources |
2 |
+5% |
17 |
34 |
|
2 |
Extraction Techniques |
Decreases the amount of time between sampling loops |
3 |
-5 seconds |
5 |
10 |
|
Total |
43 |
|||||
Posted in Star Wars Galaxies Guides |
















