Victoria Island: The Adventure Begins

December 1st, 2006 by Eva

A. Becoming a Rogue

Ok, you’re level 10 and have 25 DEX right? Get your BUTT to Kerning
City and become a rogue NOW!

To get to Kerning, pay 150 mesos to the guy in the ticket booth in
Lith Harbor (the place where you arrive after leaving Maple Island),
and click on Kerning City as your destination.

Now, find the “Fusion Bar”, go down the ladder in the bathroom,
and talk to Dark Lord, your job instructor. He’ll say some stuff
about your potential to be a thief, yadayada. He’ll make you a thief
, increasing your MAX HP (and MP I think), and giving you 1 SP upon
leveling. I suggest you spend this point on NIMBLE BODY.

Now get yourself a garnier and a few subis, and go west, young
grasshopper! (go train yourself you lazy dog.)

B. Skills / SP Distribution

You guessed it, SP is short for skill point. Good job!

These are the skills available for the Rogue, and their general
descriptions. Skill increase info not available, too lazy. >_>;;

Oh yeah, there are 2 skill types, passive and active. Passive means
that it works automatically, and active means that you have to
activate it yourself.

NIMBLE BODY - Master Level 20

Increases accuracy and avoidability.

Type: Passive

KEEN EYES - Master Level 8

Increases attacking range of throwing star

Type: Passive

DISORDER - Master level 20

Decreses the Weapon defense and attack of the opposing monster, and
stuns it temporarily. Melee attack.

Type: Active

DARK SIGHT - Master level 20

Become invisible to enemies, but not to yourself or other players.
Enemies won’t attack you, but you can’t attack them either. Your
speed also decreases while Dark Sight is being used.

Type: Active

DOUBLE STAB - Master level 20

Quickly attack an enemy twice at once with a dagger, doing more
damage as LUK and skill level increase. Melee attack.

Type: Active

LUCKY SEVEN - Master level 20

Throw 2 throwing stars at once, doing more damage as LUK and skill
level increase. Ranged attack.

Type: Active

SP DISTRIBUTION:

“Build A”

Lv. 10: Nimble body (1)
Lv. 11: Nimble Body (2), Keen Eyes (1)
Lv. 12: Keen Eyes (3)
Lv. 13: Keen Eyes (3)
Lv. 14: Keen Eyes (1) (Keen Eyes is now maxed), Disorder (2)
Lv. 15: Disorder (1), Dark sight (2)
Lv. 16: Dark sight (3)
Lv. 17: Dark sight (3)
Lv. 18: Dark sight (2), Lucky Seven (1)
Lv. 19: Nimble Body (3)
Lv. 20: Nimble Body (3)
Lv. 21: Nimble Body (3)
Lv. 22: Nimble Body (3)
Lv. 23: Nimble Body (3)
Lv. 24: Nimble Body (2) (Nimble Body is now maxed), Lucky Seven (1)
Lv. 25: Lucky Seven (3)
Lv. 26: Lucky Seven (3)
Lv. 27: Lucky Seven (3)
Lv. 28: Lucky Seven (3)
Lv. 29: Lucky Seven (3)
Lv. 30: Lucky Seven (3) (Lucky Seven is now maxed)

This build is mainly to save money, as Lucky Seven isnt needed until
around level 27, where you start training at the Ant Tunnel, on
Horned Mushrooms. This build also slightly improves your avoid
and accuracy.

At the end you should have:

Nimble Body 20
Keen Eyes 8
Disorder 3
Dark sight 10
Double Stab 0
Lucky Seven 20

(Thanks to Random69 for the new build)

“Build B (recommended)”

Lv. 10: Nimble Body (1)
Lv. 11: Nimble Body (2), Keen Eyes (1)
Lv. 12: Keen Eyes (3)
Lv. 13: Keen Eyes (3)
Lv. 14: Keen Eyes (1) (Keen Eyes is now maxed), Disorder (2)
Lv. 15: Disorder (1), Dark Sight (2)
Lv. 16: Dark Sight (3)
Lv. 17: Dark Sight (3)
Lv. 18: Dark Sight (3)
Lv. 19: Dark Sight (3)
Lv. 20: Dark Sight (3)
Lv. 21: Dark Sight (3)(Dark Sight is now Maxed)
Lv. 22: Lucky Seven (1), Nimble Body (2)
Lv. 23: Nimble Body (3)
Lv. 24: Nimble Body (2), Lucky Seven (1)
Lv. 25: Lucky Seven (3)
Lv. 26: Lucky Seven (3)
Lv. 27: Lucky Seven (3)
Lv. 28: Lucky Seven (3)
Lv. 29: Lucky Seven (3)
Lv. 30: Lucky Seven (3) (Lucky Seven is now maxed)

This build is similar, only maxing dark sight so when you get Haste
later, there is no speed decrease.

At the end you should have:

Nimble Body 10
Keen Eyes 8
Disorder 3
Dark sight 20
Double Stab 0
Lucky Seven 20

C. Stars, Claws, and Armor

This is how you should buy your equipment to save a little money. If
you’re funded, ignore this.

Lv. 10-35: Level 1 gear, Subi, Garnier until 25 (at which point, you
can equip a Meba. Try to scroll the Meba +7 with 100% scrolls.)

Lv. 35-40: Level 35 top and bottom, Pilfer (red or black). You should
have enough money for a few kumbis by now, if you’ve been saving your
money. Keep your Meba until 40. Try to get a 4 attack work glove at
this point.

Lv. 40-50: Keep your 35 top and bottom until 50, at which point you
try to get a PERFECT China set (4 LUK top, 2 LUK bottom). At level
40, you should have a +7 Adamantium or Dark Avarice at your disposal.
By the mid forties, you should have a decent amount of Kumbis, and
maybe a few tobis if you’ve been saving your money. Also, at this
point you should have an Icarus cape.

Level 50-60: If you have a 3 LUK pilfer, keep it. Get a Napoleon of
your choice if you want, or keep your Icarus. By now, you should have
at least two or three tobis, and icicles to replace your Kumbis. A
33 (at least) attack slain will do, for now. If you have enough money
try to get a higher attack slain. If you think you can, try and get a
6 attack glove.

Level 60-70: Stay with your slain, granted it’s at least 36 attack.
Keep your level 50 China as well, and get a Silver ID, 4 LUK. A Dark
ID is a waste of money at this point, it being at least 1m higher
than a Silver. Also, try to get a LUK cape or DEX snowshoes at this
point, for a few extra points in LUK.

Level 70-80: Get a 42 (at least) attack Scarab, any kind. Have a LUK
robe/cape at hand. You should have several tobis, maybe two or three
Steelies. Keep your Identity, should be Dark, 4-5 LUK by now.

Level 80+: Get a Black Mamba. From here on out, it’s your call. One
word of advice though, do NOT get a Casters. I repeat, do NOT get
a Casters. A Casters is a level 90 claw. A perfect Black Mamba is
45 ATT, while a perfect Casters is 46. You need 10 additional DEX to
wield a Casters, so that takes away the advantage. Get a 42 at LEAST
attack Mamba.

D. What to train on? (unfunded)

This is what I trained on through lvls 10-30. It saves a bit more
money.

10-21: Slime Tree (slimes)

21-26: Pig Beach, the Rainforst East of Henesys (pigs and ribbon
pigs).

27-30: Ant Tunnel 1 (horned mushrooms), Mushroom tree (green and
horned mushrooms)

DI: What to train on? (funded)

If you’re funded and want to level fast and have money to spend,
train on these.

10-15: Slime Tree (slimes)

16-21: Pig beach, Rainforest East of Henesys (pigs and ribbon pigs)

22-25: Horned mushrooms (Tree Dungeon IV, Ant Tunnel I)

26-30: Horned mushrooms, Wild boar, Zombie mushrooms (Ant tunnel,
Land of Wild Boar I and II)

DII: What to train on? (Highly funded)

If you’re funded, and have loads of money to spend, or have godly
equipment, train here.

10-13: Slime tree (slimes)

14-17: Pig beach, Tree Dungeon IV (Green mushrooms, pigs ribbon pigs)

18-22: Blue mushroom forest, Ant Tunnel I (Blue and horned mushroom)

22-30: Ant Tunnel II, III, IV (Horned mushrooms)

E. Financial Descisions

If you’re unfunded, try not to get your level’s equipment until level
35. Don’t get the level 40 gear, unless you want a pilfer, since they
look cool. Always, ALWAYS train on something you can 1-2HKO. Anything
else will waste your pots and time. Do NOT get a claw higher than a
Meba (100% scrolled) until level 40, where you get an Adamantium or
Dark Avarice. Also, do NOT get the level 60 set, or level 60 claw.
Get a fairly scrolled level 50 claw (Slain). Also, don’t bother
trying to get a Dark Identity (4 LUK) at level 60. They’re 1m more
expensive than a Silver ID of the same stats. Instead, get a 4 LUK
Silver ID (1-2m) or Bronze ID (x00k-1m). And at higher levels, when
you have enough money, try to market as much as you can, to get rich
and make profit.

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