Warlock

October 15th, 2006 by Alice

Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they’ve tapped into chaotic magics from beyond the world. The Burning Legion now feeds them their powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters. - Blizzard Entertainment 

The Warlock, the class of dark demonic magic enjoyed by the Orcs, Gnomes, Humans and Undead. They posses direct fire magical attacks such as Fire Bolt and Immolation as well as the more sinister Death Coil and Corruption.

While delving in the dark arts, the Warlock has harnessed the power to summon demons such as Infernals, Fel hunters, imps, Succubi and Void Walkers. These are controllable pets with their own interface. The Warlock can equip only cloth armor and use daggers, staves and wands.

Those players looking for a class that will require a bit of a learning curve, and a lot of nuance, should look no further than the Warlock. Similar to the Necromancer class in Diablo 2, a balance must be made between the many different spell types in the Warlock arsenal. With proper care, the Warlock can be formidable indeed.

Being adept at dark magic, the Warlock has a variety of sinister spells at his disposal. First and foremost are his many summon spells which call forth a magical creature to fight for you. To compliment these summons, the Warlock will have a variety of damage dealing spells, including direct damage and damage over time. To cast many of their more powerful spells, the Warlock will have to make use of mana as well as magical shards known as “Soul Shards.” These Soul Shards will have uses outside of spell casting as well. For instance, they can be used to create powerful stones that can be given to allies for resurrection and healing.

In a group setting, the Warlock can help in a variety of manners. Staying safely behind the lines, the Warlock can send his summons to take the brunt of monsters that are found. With such spells as Banish, the warlock can also help out with crowd control. Then of course you have the powerful damage spells that the Warlock can safely cast from a distance.

Combine these abilities with many more that aren’t mentioned, the Warlock can be quite a force to reckon with. Pairing class uniqueness with some very powerful abilities, the Warlock is certain to be a great class choice in World of Warcraft.

Available in which Races & their Racial Bonuses

Horde

Orc

  • Blood Fury: Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 sec.
    Hardiness: +25% resistance to stun effects
  • Command: Pet melee damage increased by 5%
  • Axe Specialization: +5 to Axe skill

Undead

  • Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects and can be activated whilst under the effects of fear or sleep. Lasts 5 sec. 2 min cool-down.
  • Cannibalize: Increase health regeneration by 7% of total health every 2 sec while consuming human/undead corpses. Lasts 10 sec. 2 min cool-down.
  • Underwater Breathing: Underwater breath  +300% longer than normal
  • Shadow Resistance: +10 to Shadow Resistance

Alliance

Gnomes

  • Escape Artist: Escape the effects of any immobilization or movement speed reduction effect. 0.5 sec cast. 1 min cooldown.
  • Expansive Mind: +5% to intelligence
  • Arcane Resistance: +10 to Arcane Resistance
  • Engineering Specialist: 15 skill bonus to Engineering

Humans

  • Perception: Increased detection bonus - lasts 20 sec. 3 min cooldown
  • The Human Spirit: +5% to Spirit
  • Diplomacy: 10% bonus to faction point gain
  • Sword Specialisation: +5 to Sword Skill
  • Mace Specialisation: +5 to Mace Skill

Resources Used

  • Health & Mana

Starting Stats

Below are the starting stats and attributes of the Warlock. Warlocks can learn to use other weapons at a weapon trainer and locations of those can be found in the Trainers page.

Attributes Gnome Human Orc Undead
Strength 15 20 23 19
Agility 23 20 17 18
Stamina 20 21 23 22
Intellect 26 22 19 20
Spirit 22 23 25 27
Armor 51 45 39 41
Melee Attack 1 1 1 1
Power 5 10 13 9
Damage 1-3 2-4 2-4 2-4
Ranged Attack N/A N/A N/A N/A
Power N/A N/A N/A N/A
Damage N/A N/A N/A N/A
Class Skills Gnome Human Orc Undead
Demonology X X X X
Destruction X X X X
Weapon Skills
Daggers X X X X
Defence X X X X
Unarmed X X X X
Wands X X X X
Can Learn (at a Weapon Master)
Swords X X X X
Staves X X X X
Armour
Cloth X X X X

 

Soul Shards

What are Soul Shards?

Warlocks need more than just mana to cast many of their spells. In addition to mana, many of their spells require “Soul Shards.” These are non-stackable items, so each one takes up a slot in your bags. This obviously restricts the number of them you can have on you at any one time.

How do I get Soul Shards?

Getting a soul shard can be kind of a tricky process. You must cast the spell “Drain Soul” on a monster just as he is dying Sounds simple doesn’t it? Well the tricky part is that the spell itself will not kill them. While you are casting Drain Soul, you must have something else to finish off the monster. This can be done with a pet, or with a damage over time spell, to name two. Additionally, you can’t move, attack, cast while casting Drain Soil, otherwise the casting will be interrupted and fail.

When is the best time to cast Drain Soul to receive the soul stone?

It only needs to be active the instant the monster dies. This means that under best circumstances, you should cast it just before the creature dies. It is therefore important to play very close attention to the creatures health and how quickly it is being killed.

What is stopping me from getting all the soul stones I need from low-level monsters?

Soul Shards can only be received from monsters that would also afford you experience from killing. This means that if the creature is too low-level to gain experience from any more, then it is also too low-level to gain soul shards from.

What can I do if I run out of Soul shards?

If you have run out completely don’t fret. The Imp summonable, as well as damage over time (DOT) spells will be accessible to help you replenish your supply of soul shards.

Warlock Trainers

To learn new warlock skills and proficiencies you will need to seek out a Warlock Trainer. New skills will become available for learning as your character increases in level. You can find a full list of all Warlock Trainers around the world here.

Warlock Felsteed

At level 40 Warlocks should visit a Warlock Trainer to receive a quest which sends you to Ratchet to speak with another NPC. Once there you will be awarded the Summon Felsteed skill. When cast it costs a little mana but has a short casting time. Apart from the mana cost it’s managed in the same way as any other mount. Dismount and it disappears, hit the summon felsteed skill to resummon. It doesn’t require stabling.

At level 60 you have the opportunity of getting an Epic Felsteed. There is a chain of several quests which are started by a Demon Trainer which calls for you to speak with Mor’zul Bloodbringer. Follow the ‘next quest‘ links to see the entire quest line with maps.

In a nutshell, these will call for you to collect all sorts of reagents. Some must be purchased from the quest givers (several hundred gold are required) and others can be gathered (i.e Arcanite bars, Felcloth, Shadowy Power Potions, Xornthian Dust). After gathering all of these and turning them in, there are two legs of quests left. One to Scholomance (5-man) and another to Dire Maul, also 5-man.

Further Warlock Reading & Resources

  Warlock Forum Forum to talk with other Warlocks
  Warlock Quests Quests for Warlocks
  Warlock Items Warlock Items
  Warlock FAQ Warlock FAQ
  Warlock PvE Guides Warlock PvE Guides
  Warlock PvP Guides Warlock PvP Guides
  Warlock UIs/Mods Warlock UIs/Mods
  Warlock Trainers List of Warlock Trainers

Warlock Patch History

The history of the changes made to the Warlock class during the beta and beyond are detailed below with the most recent at the top.

Patch 1.9.0 (3 January 2006)

  • Searing Pain Reduced mana cost by 10%.
  • Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
  • Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
  • Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
  • Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
  • Summon Felsteed - Mana cost reduced.
  • Summon Dreadsteed - Mana cost reduced.
  • Pyroclasm - The stun effect’s duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
  • Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.

Patch 1.8.0 (11 October 2005)

  • Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.
  • Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical.
  • Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical.
  • Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast.
  • Bane - Now reduces casting time of the Soul Fire spell in addition to Immolate and Shadow Bolt.
  • Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells.
  • Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target.
  • Soul Link - Percentage of damage split with pet has been reduced.
  • Soul Link - Is now a spell cast on your pet that gives an aura to both you and the pet. This aura increases all damage caused by you and your pet by 3% and splits 30% of all damage taken by the caster to the pet. The aura will last as long as the pet is active, and the pet must be the target of a dispel effect in order to dispel this ability.
  • Summon Felhunter - Has a new, unique sound effect.
  • Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality.
  • Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished.

Patch 1.7.0 (13 September 2005)

  • Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
  • Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
  • Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
  • Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
  • Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
  • Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
  • Fear will now cause creatures to flee immediately, even if they are already moving.
  • Succubus pets will be smarter about when to use Seduction.
  • Succubus pets can now autocast Lesser Invisibility.
  • Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells.
  • Fixed a bug where Soul Link and Power Word: Shield, when used together, would heal the Warlock instead of splitting or absorbing damage.
  • Demon Armor - The armor increase will now stack together with Scrolls of Protection.

Patch 1.6.0 (12 July 2005)

  • Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
  • Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple’s movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
  • Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
  • Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
  • Demonic Sacrifice now works properly on banished summons.
  • Summon Dreadsteed - New icon.
  • Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn’t enough mana to drain from the pet.
  • Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
  • Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock’s Healthstones.
  • Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
  • Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
  • Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
  • New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
  • Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
  • Ritual of Doom - Should now display the cooldown.

Patch 1.5.0 (7 June 2005)

  • Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
  • Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%.
  • Improved Succubus - Now increases Succubus spells by 10/20/30%.
  • Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
  • Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
  • Demonic Sacrifice - Is now instant cast.
  • Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
  • Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
  • Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
  • Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
  • Conflagrate - Range increased.
  • Siphon Life - Is now instant cast, damage increased.
  • Paranoia - No longer causes threat when cast.
  • War Stomp (Doomguard) - Now has a maximum of 5 targets.
  • Pet speed has been increased when out of combat and following their master.
  • Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
  • Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
  • Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.

Patch 1.4.0 (20 April 2005)

  • Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
  • The Warlock Infernal quest is now available and can be found in Felwood.
  • The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
  • The succubus model has been updated.
  • Paranoia (Felhunter) - Increased stealth detection.
  • Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.

Patch 1.3.0 (22 March 2005)

  • Improved Drain Mana - Will now report to the combat log all damage caused.
  • Inferno - The duration the Infernal is enslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell.
  • Enslave Demon - Is no longer dispellable.
  • Curse of Agony - Now benefits from items that increase shadow damage.
  • Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change.
  • Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss.
  • Firestone - Equipping Firestones will now increase damage caused by fire spells.
  • Spellstone - Equipping Spellstones will now improve your chance to get a critical strike with spells.
  • Fear - Mana cost changed to a percentage of base, which results in an increase in cost.
  • The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast.
  • You can no longer accept a warlock summoning while you are in combat.
  • Sorcerer Sphere and Twilight Orb are no longer Warlock only.

Patch 1.2.0 (21 December 2004)

  • Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
  • Warlocks can no longer kill players in duels.
  • Death Coil won’t give health until it actually hits the target.
  • Death Coil will only give the amount of health that it actually drained from the target.
  • Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
  • Curse of Shadow: Increased duration from two minutes to five minutes.
  • Curse of the Elements: Increased duration from two minutes to five minutes.
  • Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  • Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling.
  • Tainted Blood (Felhunter): The reactive effect no longer causes threat.
  • Training costs adjusted. Total training cost was decreased.
  • Enslave Demon: Can no longer be cast on tapped targets.

Patch 1.1.1 (17 November 2004)

  • Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Useable outdoors only.

Patch 1.1.0 (7 November 2004)

  • Only party members can participate in rituals.
  • Voidwalkers will wait for enemies in the area before casting Suffering.
  • Target of summoning ritual must already be in the same instance if caster is in an instance.
  • Summoning gives a confirmation dialog to person being summoned.
  • Ghosts can no longer be summoned.
  • A bug has been fixed in the calculation of total mana for Warlock pets.
  • Lash of Pain (Succubus): no longer requires the succubus to be behind the target.
  • Seduction (Succubus): Mana cost reduced, increased the chance of breaking early.
  • Soulstones: Now soulbound when created, are consumed to store the target’s soul. When that target dies, he may resurrect himself any time up until release. Cooldown added.
  • Removed facing requirement from Banish, Corruption, all Curses, Enslave Demon, and Fear.
  • Demon spells are now available as Grimoires from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell.
  • Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target.
  • Howl of Terror: Increased the chance of breaking early.
  • Fear: Increased the chance of breaking early.
  • Rain of Fire: Duration, mana cost, and damage slightly reduced, deals its damage in more frequent intervals.
  • New Spell (Imp): Phase Shift (Level 12).
  • New Spell: Summon Felhunter (Level 30). (Quest)
  • New Spell: Inferno (Level 50). (Monster Loot)
  • New Spell: Curse of Doom (Level 60).
  • New Spell: Ritual of Doom (Level 60). (Monster Loot)

Beta Patch 0.12.0 (10 October 2004)

  • Soothing Kiss, Suffering and Torment are now useable against targets that are immune to shadow attacks.
  • Seduction now only works against Humanoids
  • Banish now works against Demons and Elementals only. Cool down timer and reagent removed, duration increased, replacement added.
  • Curse of Agony - Now deals its damage in three stages, damage increased, mana cost slightly increased.
  • Enslave Demon - Soul Shard cost removed, duration reduced.
  • Life Tap no longer interrupts mana regeneration.
  • Soul Fire - Mana cost decreased.
  • Sacrifice now grants the Warlock damage absorption, rather than full immunity. Duration has been increased.
  • Soulstones have been changed to now resurrect the soulstone holder automatically 5 seconds after death.
  • All warlock talents are now available

Beta Patch 0.11.0 (28 September 2004)

  • Create Soulstone - soulstones now automatically resurrect you when you die (instead of displaying a confirmation dialog).
  • Seduction now has a short cast time. Cooldown timer has been removed.
  • New Spell: Curse of Shadow (Level 44).
  • New Spell: Create Spellstone (Level 36).
  • New Spell: Searing Pain (Level 18).
  • New Spell: Soul Fire (Level 48).
  • New Spell: Death Coil (Level 42).
  • New Spell (Voidwalker): Suffering (Level 24).
  • New Spell (Voidwalker): Consume Shadows (Level 18).
  • New Spell: Howl of Terror (Level 40).
  • New Spell: Create Firestone (Level 28).
  • Curse of the Elements changed. It now reduces fire and frost resistances.
  • Corruption duration, damage, and mana cost reduced. Deals damage much faster.
  • Curse of Agony duration, damage, and mana cost reduced. Deals damage much faster.
  • Hellfire duration, damage, and mana cost increased. It is now an instant cast. This spell is now quite dangerous.
  • Immolate duration, damage, and mana cost reduced. Deals damage faster.
  • The imp no longer runs away from melee attackers.
  • You can command your imp to cancel Blood Pact.
  • Most of the Warlock’s Destruction and Affliction talents are now available.
  • Warlock talents have been partially implemented. Two talent trees, Destruction and Affliction, are now in the game.

Beta Patch 0.10.0 (16 September 2004)

  • Curse of Tongues duration has been increased.
  • Curse of Weakness effect has been slightly reduced.
  • Eye of Killrogg change: The eye is now stealthed, moves slower, has 1 hp, and doesn’t cause aggro for the warlock if it is detected.

Beta Patch 0.9.0 (15 August 2004-08-15)

  • Demon Breath renamed Unending Breath.
  • Sacrificial Shield (Voidwalker) renamed Sacrifice.
  • Summon Nightmare cast time decreased to be in line with other mount summoning spells.
  • Nightmare renamed Felsteed.
  • Felsteed no longer purchased at the trainer, but rewarded via quest.
  • Found and fixed a bug that caused the cost per second of Health Funnel to be higher than it should be.
  • A failed Ritual of Summoning should no longer cost a soul shard.
  • Shadow Ward duration reduced, cooldown increased.
  • Curse of Weakness effect reduced at higher levels.

Beta Patch 0.8.0 (7 July 2004)

  • Life Drain: Renamed to Drain Life.
  • Life Tap: Life Tap no longer causes threat.
  • Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
  • Siphon Mana: Renamed to Drain Mana.
  • Summoned pets now regenerate at a slower rate when not in combat.

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