Warrior
December 26th, 2006 by Eva
Axe Mastery
===========
Axe Rake (Axe Attack) 7A/0/0 [Q17]
If this attack hits a foe suffering from a deep wound, you strike for +1-8
damage, and that foe becomes crippled for 15 seconds. (WaAx01)
Axe Twist (Axe Attack) 8A/0/0 [Q9]
If this attack hits a foe suffering from a deep wound, you strike for 1-16 more
damage and that foe suffers from weakness for 20 seconds. (WaAx02)
Cleave (Elite Axe Attack) 4A/0/0
If this attack hits, you strike for +10-?-30 damage. This is an elite skill.
(WaAx03)
Note: Updated on 9/29/05 with increased damage (from 10-22).
Cyclone Axe (Axe Attack) 5/0/4 [QW4]
Perform a spinning axe attack striking for +4-10 damage to all adjacent
opponents. (WaAx04)
Dismember (Axe Attack) 7A/0/0 [QW8]
If it hits, this axe blow will inflict a deep wound on the target foe, lowering
that foe’s maximum health by 20% for 5-17 seconds. (WaAx05)
Disrupting Chop (Axe Attack) 6A/0/0
If it hits, this attack interrupts the target’s current action. If that action
was a skill, that skill is disabled for an additional 20 seconds. (WaAx06)
Eviscerate (Elite Axe Attack) 7A/0/0
If Eviscerate hits, you strike for +10-34 damage and inflict a deep wound,
lowering your target’s maximum health by 20% for 5-17 seconds. This is an elite
skill. (WaAx07)
Executioner’s Strike (Axe Attack) 8A/0/0 [QW4]
If this attack hits, you strike for +10-34 damage. (WaAx08)
Penetrating Blow (Axe Attack) 5A/0/0 [QW7]
If this attack hits, you strike for +5-17 damage. This axe attack has 20% armor
penetration. (WaAx09)
Swift Chop (Axe Attack) 5/0/4 [QW9]
If this attack hits you strike for +1-16 damage. If Swift Chop is blocked, your
target suffers a deep wound for 20 seconds and takes an additional 1-16 damage.
Swift Chop cannot be evaded. (WaAx10)
Hammer Mastery
==============
Backbreaker (Elite Hammer Attack) 10A/0/0
If Backbreaker hits, you strike for +1-16 damage and your target is knocked
down for 4 seconds. This is an elite skill. (WaHa01)
Belly Smash (Hammer Attack) 5/1/30
If this attack strikes a foe who is on the ground, the resulting dust cloud
will blind nearby foes for 3-9 seconds. (WaHa02)
Note: Updated on 9/29/05 with swing time of 1 second.
Counter Blow (Hammer Attack) 4A/0/0 [Q12]
If this attack hits an attacking foe, that foe is knocked down. (WaHa03)
Crude Swing (Hammer Attack) 5/0/5
Attack all adjacent foes. Each foe you hit is struck for +1-8 damage. This
action is easily interrupted. (WaHa04)
Crushing Blow (Hammer Attack) 5/0/10 [Q19]
If this attack hits, you strike for +1-16 damage. If you hit a knocked-down
foe, you inflict a deep wound, lowering your target’s maximum health by 20% for
5-17 seconds. (WaHa05)
Devastating Hammer (Elite Hammer Attack) 7A/0/0
If Devastating Hammer hits, your target is knocked down and suffers from
weakness for 5-17 seconds. This is an elite skill. (WaHa06)
Earth Shaker (Elite Hammer Attack) 8A/0/0
All adjacent foes are knocked down. This is an elite skill. (50% failure chance
with Hammer Mastery attribute of 4 or less.) (WaHa07)
Note: Updated on 9/29/05 with decreased Adrenaline cost (from 10A).
Hammer Bash (Hammer Attack) 6A/0/0 [QW3]
Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (WaHa08)
Heavy Blow (Hammer Attack) 6A/0/0
Lose all adrenaline. If this attack hits a foe suffering from weakness, that
foe is knocked down and you strike for +1-24 damage. (WaHa09)
Irresistible Blow (Hammer Attack) 5/0/4 [QW9]
If this attack hits, you strike for +1-24 damage. If Irresistible Blow is
blocked, your target is knocked down and takes 1-24 damage. Irresistible Blow
cannot be evaded. (WaHa10)
Mighty Blow (Hammer Attack) 7A/0/0 [QW8]
If this attack hits, you strike for +1-24 damage. (WaHa11)
Staggering Blow (Hammer Attack) 6A/0/0 [Q11]
If this hammer blow hits, your target will suffer from weakness for 5-13
seconds. (WaHa12)
Strength
========
“I Will Survive!” (Shout) 5/0/30 [Q21]
You gain health regeneration of 3 for each condition you are suffering. This
regeneration expires after 5-10 seconds. (WaSt01)
Note: Updated on 8/25/05. Decreased Cooldown to 30 seconds.
“I Will Avenge You!” (Shout) 5/0/45
For each dead ally in the area you gain 10 seconds of health regeneration +3-6
and your attack speed increases by 33%. (WaSt02)
Note: Updated on 8/25/05. Increased AoE to anywhere on the radar.
Battle Rage (Elite Stance) 4A/0/0
For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks.
Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you
lose all adrenaline. This is an elite skill. (WaSt03)
Berserker Stance (Stance) 5/0/30
For 5-10 seconds, you attack 33% faster than normal and gain 20% more
adrenaline each time you hit in melee. Berserker Stance ends if you use a
skill. (WaSt04)
Bull’s Charge (Elite Stance) 5/0/20
For 5-10 seconds, you move 25% faster than normal and if you strike a fleeing
foe in melee, that foe is knocked down. Bull’s Charge ends if you use a skill.
This is an elite skill. (WaSt05)
Bull’s Strike (Melee Attack) 5/0/8 [Q26]
If this attack hits a fleeing foe, you strike for +5-25 damage, and your target
is knocked down. (WaSt06)
Defy Pain (Elite Skill) 7A/0/0
For 12 seconds, you have an additional 90-258 health and an additional 20
armor. This is an elite skill. (WaSt07)
Note: Updated on 9/29/05 with increased duration (from 8).
Dolyak Signet (Signet) 0/0/20
For 8-18 seconds, you have +10-34-40 armor and cannot be knocked down, but your
movement is slowed by 75%. (WaSt08)
Note: Updated on 9/29/05 with increased armor (from 10-18).
Dwarven Battle Stance (Elite Stance) 10/0/30
For 5-?-11 seconds, if they hit, your hammer attacks interrupt your target.
Dwarven Battle Stance ends if you use a skill. This is an elite skill. (WaSt09)
Note: Updated on 8/25/05. Increased Duration to 5-11 seconds (from 3-8).
Endure Pain (Skill) 5/0/30 [QW7]
For 7-?-18 seconds you have an additional 90-258 health. (WaSt10)
Note: Updated on 9/29/05 with increased duration (from 7-12).
Flourish (Elite Skill) 5/1/10
All of your attack skills become recharged. You gain 1-6 energy for each skill
recharged by Flourish. This is an elite skill. (WaSt11)
Griffon’s Sweep (Melee Attack) 5/0/5 [Q13]
If this attack hits, you strike for +1-8 damage. If this attack is evaded, your
target is knocked down and suffers 10-29 damage. (WaSt12)
Power Attack (Melee Attack) 5/0/4 [QW6]
If this attack hits, you strike for +10-26 damage. (WaSt13)
Protector’s Strike (Melee Attack) 5/0/2 [Q5]
If this attack strikes a moving foe, you strike for 10-34 more damage. (WaSt14)
Rush (Stance) 4A/0/0
For 8-18 seconds, you move 25% faster. (WaSt15)
Shield Bash (Skill) 5/0/20 [Q23]
For 5-10 seconds, while wielding a shield, the next melee attack against you is
blocked. If the attack was a skill, your attacker is knocked down and that
skill is disabled for an additional 15 seconds.(WaSt16)
Note: Updated on 9/29/05 with a decreased cooldown (from 30).
Sprint (Stance) 5/0/20 [QW6]
For 8-13 seconds, you move 25% faster. (WaSt17)
Warrior’s Cunning (Skill) 10/0/60
For 5-10 seconds, your melee attacks cannot be blocked or evaded. (WaSt18)
Warrior’s Endurance (Elite Stance) 5/0/30
For 5-19 seconds, you gain 3 energy each time you hit with a melee attack.
Warrior’s Endurance cannot raise your energy above 5-?-25. This is an elite
skill. (WaSt19)
Note: Updated on 9/29/05 with increased Energy (from 5-15).
Swordsmanship
=============
Final Thrust (Sword Attack) 10A/0/0 [Q10]
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This
damage is doubled if your target was below 50% health. (WaSw01)
Galrath Slash (Sword Attack) 8A/0/0
This attack strikes for +1-32 damage if it hits. (WaSw02)
Gash (Sword Attack) 7A/0/0 [QW2]
If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe
suffers a deep wound, lowering that foe’s maximum health by 20% for 5-17
seconds. (WaSw03)
Hamstring (Sword Attack) 10/0/15 [Q4]
If this attack hits, your target is crippled for 3-13 seconds, slowing his
movement. (WaSw04)
Hundred Blades (Elite Sword Attack) 5/0/8
Swing twice at target foe and foes adjacent to your target. This is an elite
skill. (WaSw05)
Pure Strike (Sword Attack) 5/0/8 [Q18]
If Pure Strike hits, you strike for +1-24 damage. If you are not using a
stance, Pure Strike cannot be blocked or evaded. (WaSw06)
Savage Slash (Sword Attack) 5/0/10 [Q15]
If this attack hits, it interrupts the target foe’s action. If that action was
a spell, you deal 1-32 extra damage. (WaSw07)
Seeking Blade (Sword Attack) 5/0/4 [QW9]
If this attack hits you strike for +1-16 damage. If Seeking Blade is evaded
your target begins bleeding and takes 1-16 damage. Seeking Blade cannot be
blocked. (WaSw08)
Sever Artery (Sword Attack) 4A/0/0 [QW2] [QW5]
If this attack hits, the opponent begins bleeding for 5-21 seconds, losing
health over time. (WaSw09)
Tactics
=======
“Charge!” (Elite Shout) 5/0/20
For 5-10 seconds, all allies in the area move 25% faster. This is an elite
skill. (WaTa01)
“Fear Me!” (Shout) 4A/0/0 [Q22]
All nearby foes lose 1-3 energy. (WaTa02)
Note: Updated on 9/29/05 with decreased area of effect.
“Shields Up!” (Shout) 10/0/30 [Q25]
For 8-18 seconds, you and nearby allies gain 50 armor against piercing damage
and 10-34% chance to block incoming projectile attacks. (WaTa03)
“To The Limit!” (Shout) 5/0/20 [Q14]
For each adjacent foe (maximum 1-5), you gain one strike of adrenaline.(WaTa04)
“Victory Is Mine!” (Elite Shout) 5/0/15
You gain 10-56 health and 5 energy for each condition suffered by adjacent
foes. This is an elite skill. (WaTa05)
“Watch Yourself!” (Shout) 4A/0/0 [Q3]
Party members near you gain +20 armor for 5-10 seconds. (WaTa06)
Balanced Stance (Stance) 5/0/30 [Q16]
For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage
from a critical attack. (WaTa07)
Bonetti’s Defense (Stance) 8A/0/0 [Q7]
For 5-10 seconds, you have a 75% chance to block incoming melee attacks and
arrows. You gain 5 energy for each successful melee attack blocked. Bonetti’s
Defense ends if you use a skill. (WaTa08)
Deadly Riposte (Skill) 5/0/10
For 8 seconds, while you have a sword equipped, you block the next attack
against you, and your attacker takes 5-41-50 damage and begins bleeding for
3-21 seconds. (WaTa09)
Note: Updated on 9/29/05 with increased damage (from 1-24).
Defensive Stance (Stance) 5/0/45 [Q24]
For 5-10 seconds, you have +24 armor and you have a 75% chance to evade melee
attacks. Defensive Stance ends if you use a skill. (WaTa10)
Deflect Arrows (Stance) 5/0/30
For 8-18 seconds, you have a 75% chance to block arrows. This effect ends if
you attack. (WaTa11)
Desperation Blow (Melee Attack) 5/0/7
If this attack hits, you strike for +10-34 damage, and your target suffers from
one of the following conditions: deep wound (for 20 seconds), Weakness (for 20
seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making
a desperation blow, you fall down. (WaTa12)
Disciplined Stance (Stance) 10/0/60
For 5-10 seconds, you gain +24 armor and have a 75% chance to block attacks.
Disciplined Stance ends if you use an adrenaline skill. (WaTa13)
Gladiator’s Defense (Elite Stance) 5/0/30
For 5-10 seconds, you have a 75% chance to block incoming attacks. Whenever you
block a melee attack this way, the attacker suffers 5-29 damage. This is an
elite skill. (WaTa14)
Healing Signet (Signet) 0/2/4 [QW1] [QW2] [QW5]
You gain 40-130 health. You have -40 armor while using this skill. (WaTa15)
Riposte (Skill) 4A/0/0
For 8 seconds, while you have a sword equipped, you block the next attack
against you, and your attacker takes 15-51-60 damage. (WaTa16)
Note: Updated on 9/29/05 with increased damage (from 1-32).
Shield Stance (Stance) 5/0/60 [Q20]
For 8-18 seconds, while wielding a shield, you have a 75% chance to block
incoming attacks, but you move 33% slower. (WaTa17)
Thrill of Victory (Melee Attack) 5/0/10
If this blow hits, and you have more health than target foe you strike for
+10-34 damage. (WaTa18)
Wary Stance (Stance) 10/0/60
For 5-10 seconds, you block any attack skills used against you. For each
successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use
a skill. (WaTa19)
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