Wow gold players are at a point now where we can start to weigh.
We originally had Hammer at 35% based on some other limitations of the spell.Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting.Although we're still in the early stages of learningabout this new tradeskill, wow gold players are at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.As a Mage, it intrigues me more than most.Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning.In fact these don't take effect until after the expansion hits, but once power leveling Inscription to 400, a Scribe can enchant their own shoulders with some very powerful and unique enchants. For Mages, the choices would be between Master's Inscription of the Crag and of the Storm. These compare very favorably with the faction-specific shoulder enchants available in Wrath, and require no reputation grinding to obtain.